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	<id>https://www.starsreach.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lunar+Ronin</id>
	<title>Unofficial Stars Reach Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.starsreach.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lunar+Ronin"/>
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	<updated>2026-09-14T13:19:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=374</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=374"/>
		<updated>2024-11-03T03:22:57Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Moved the game development milestones to their own article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Movement]]&lt;br /&gt;
*[[Camera]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Chat]]&lt;br /&gt;
*[[Emotes]]&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
*[[Milestones]]&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
*[[Pre-announcement Discord]]&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Milestones&amp;diff=373</id>
		<title>Milestones</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Milestones&amp;diff=373"/>
		<updated>2024-11-03T03:20:52Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Moved the game development milestones to their own article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game development milestones&lt;br /&gt;
&lt;br /&gt;
*[[Game Announcement]] - 28 Jun 2024&lt;br /&gt;
&lt;br /&gt;
=Pre-Alpha=&lt;br /&gt;
*Test 1 - 17 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 15 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Test 2 - 31 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 27 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Test 3 - 14 Sept 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 13 Sept 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Test 4 - 2 Oct 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 30 Sept 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Test 5 - 19 Oct 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 16 Oct 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Tests 6a and 6b - 21 Oct 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 21 Oct 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Test 7 - 23 Oct 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 23 Oct 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Test 8 - 29 Oct 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 25 Oct 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Test 9 - 31 Oct 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 25 Oct 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Test 10 - 2 Nov 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 31 Oct 2024&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=372</id>
		<title>Style Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=372"/>
		<updated>2024-11-03T02:37:33Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Added language clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Best practices and tips for writing articles on the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*All content should be in the English language.&lt;br /&gt;
*It is everyone&#039;s responsibility to ensure that the information contained herein is factually accurate and presented in a neutral and concise manner.&lt;br /&gt;
*Please ensure that all substantial information is backed up with a citation from an official source.&lt;br /&gt;
*Please don&#039;t duplicate information.&lt;br /&gt;
**Use templates, where available.&lt;br /&gt;
**Always check if information or images exist prior to adding new content.&lt;br /&gt;
*Nothing is set in stone, not even the wiki structure or these help pages. If you dispute anything in the wiki, make a comment on the appropriate discussion page, and/or, edit the article in question to correct the information, and/or, make a post on the [https://www.starsreachforum.org/forums/wiki-support.20/ wiki support forum].&lt;br /&gt;
&lt;br /&gt;
These policies and guidelines apply to all content pages of this wiki. All content must also comply with legal and copyright laws.&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_Manual_of_Style Wikipedia&#039;s Simplified Manual of Style] to follow.&lt;br /&gt;
&lt;br /&gt;
=Headings=&lt;br /&gt;
Headings help to organize an article and its content. Please always begin with Heading 1 (the largest). Heading 2 is only slightly smaller text, and still creates a horizontal bar below the heading. Therefore, it is permissable to jump to Heading 3 when a second horizontal bar is not desired.&lt;br /&gt;
&lt;br /&gt;
Using a minimum of 3 Heading 1 headings on a page will automatically generate a Table of Contents for the page. Please organize article content using this structure for consistency, as well as to help readers quickly navigate through the content on the page and throughout this wiki.&lt;br /&gt;
&lt;br /&gt;
===Heading Examples===&lt;br /&gt;
*Heading 1 &amp;lt;code&amp;gt;=Heading 1 Title=&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 2 &amp;lt;code&amp;gt;==Heading 2 Title==&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 3 &amp;lt;code&amp;gt;===Heading 3 Title===&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 4 &amp;lt;code&amp;gt;====Heading 4 Title====&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 5 &amp;lt;code&amp;gt;=====Heading 5 Title=====&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Lists=&lt;br /&gt;
There are two types of lists, Numbered and Bulleted. Numbered lists increase sequentially for each item in a list at the same indent level. Bulleted lists use a simple bullet for each item in a list at the same indent level.&lt;br /&gt;
&lt;br /&gt;
Numbered List items are preceeded by a pound (#) character.&lt;br /&gt;
Bulleted List items arer preceeeded by an asterisk (*) character.&lt;br /&gt;
&lt;br /&gt;
Indenting, or tabbing, a Numbered list will start the numbering process from 1 at that indent level. Indenting, or tabbing, a Bulleted list will change the style of the bullets for that indent level.&lt;br /&gt;
&lt;br /&gt;
In order to indent, or tab, and item in a list, simply add an additional character (# for Numbered, * for Bulleted) of the list type, up to 5. Do not skip over an indentation level, else multiple Numbers or Bullets will print.&lt;br /&gt;
&lt;br /&gt;
===List Examples===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Numbered List Example&lt;br /&gt;
!Bulleted List Example&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Nubmered Item 1 &amp;lt;code&amp;gt;#Numbered Item 1&amp;lt;/code&amp;gt;&lt;br /&gt;
##Numbered Indent A &amp;lt;code&amp;gt;##Numbered Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
#Nubmered Item 2 &amp;lt;code&amp;gt;#Numbered Item 2&amp;lt;/code&amp;gt;&lt;br /&gt;
##Numbered Indent A &amp;lt;code&amp;gt;##Numbered Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
###Numbered Indent B &amp;lt;code&amp;gt;###Numbered Indent B&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Bullet Item 1 &amp;lt;code&amp;gt;*Bullet Item 1&amp;lt;/code&amp;gt;&lt;br /&gt;
**Bullet Indent A&amp;lt;code&amp;gt;**Bullet Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bullet Item 2 &amp;lt;code&amp;gt;*Bullet Item 2&amp;lt;/code&amp;gt;&lt;br /&gt;
**Bullet Indent A &amp;lt;code&amp;gt;**Bullet Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
***Bullet Indent B &amp;lt;code&amp;gt;***Bullet Indent B&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
Any material that is challenged or likely to be challenged, and for all quotations used, a citation (or reference) is mandatory. This helps maintain the verifiability and integrity of this wiki.&lt;br /&gt;
&lt;br /&gt;
===Reference Types===&lt;br /&gt;
&lt;br /&gt;
*An &#039;&#039;&#039;Inline citation&#039;&#039;&#039; should be included close to the material it supports (i.e. after a sentence or paragraph).&lt;br /&gt;
*&#039;&#039;&#039;in-text attribution&#039;&#039;&#039; should be included immediately following any direct quote.&lt;br /&gt;
*A &#039;&#039;&#039;general reference&#039;&#039;&#039; can be included when an entire article is from a single source, or if the source offers supplemental information to the overall article without a direct reference.&lt;br /&gt;
&lt;br /&gt;
===Reference Examples===&lt;br /&gt;
When referencing a single source, please use the following structure as a template:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref&amp;gt;Short Description of Source [https://www.source.com/ Link] 31 January 2024&amp;lt;/ref&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When using the same reference more than once in an article, give the reference a name. Using the example above, it would look like this: (replacing &amp;quot;text&amp;quot; with an appropriate name, retaining the quotes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref name=&amp;quot;text&amp;quot;&amp;gt;Short Description of Source [https://www.source.com/ Link] 31 January 2024&amp;lt;/ref&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can refer back to this same reference further in the article by calling that name again with a much smaller snippet of code, like this: (with &amp;quot;text&amp;quot; being the name you assigned the reference earlier, retaining the quotes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref name=&amp;quot;text&amp;quot; /&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final text and heading on every article should be &amp;lt;code&amp;gt;=References=&amp;lt;/code&amp;gt; for listing references. There should be no text below this when editing an article.&lt;br /&gt;
&lt;br /&gt;
===Dates===&lt;br /&gt;
Dates can appear in a variety of formats across the world. For this reason, a standard date format of &#039;&#039;&#039;DD MMM YYYY (31 Jan 2024)&#039;&#039;&#039; has been adopted for this wiki. This military format is one of the most recognized globally, according to Wikipedia.&amp;lt;ref name=&amp;quot;text&amp;quot;&amp;gt;Wikipedia.org [https://en.wikipedia.org/wiki/List_of_date_formats_by_country Link] 8 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When editing or writing content on this wiki, please follow this guideline to maintain consistency and uniformity for visitors.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=319</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=319"/>
		<updated>2024-10-06T06:24:04Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* Milestones */  - Added fourth pre-alpha test.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Movement]]&lt;br /&gt;
*[[Camera]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Chat]]&lt;br /&gt;
*[[Emotes]]&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - 28 Jun 2024&lt;br /&gt;
*Pre-Alpha - 17 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 15 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pre-Alpha, Test 2 - 31 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 27 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pre-Alpha, Test 3 - 14 Sept 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 13 Sept 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pre-Alpha, Test 4 - 2 Oct 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 30 Sept 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
*[[Pre-announcement Discord]]&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=293</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=293"/>
		<updated>2024-08-22T00:27:58Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* Milestones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - August 17, 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
*[[Pre-announcement Discord]]&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=292</id>
		<title>List of Links</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=292"/>
		<updated>2024-08-22T00:26:52Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various videos and blog posts that help better understand the game and the design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
=By Playable Worlds= &lt;br /&gt;
&lt;br /&gt;
===Teaser and Trailer Videos===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=xjstnAJ2KwU Announcement Trailer], June 28, 2024&lt;br /&gt;
&lt;br /&gt;
===Dev Vlog Videos===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=FoJUeNgTWBs Raph&#039;s Vision], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=7UzWbHa0bCY Announcement Q&amp;amp;A], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=qeY4ERLhNjc The Living World], July 3, 2024&lt;br /&gt;
&lt;br /&gt;
===Riffs by Raph===&lt;br /&gt;
&lt;br /&gt;
These articles were posted in several waves, during the years before the game announcement. They don&#039;t contain any concrete details on the game, but a lot on the ambitions and design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-player-driven-economies/ Player Driven Economies], April 1, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Designing for Social Play], April 8, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-thinking-long-term/ Thinking Long-term], April 15, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-what-does-cloud-native-even-mean/ What does Cloud-Native even mean?], April 22, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-online-world-or-metaverse/ Online World or Metaverse?], September 2, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-revealing-our-technology/ Revealing our Technology], September 9, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-but-first-the-game/ But First, the Game], September 16, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-1/ How Virtual Worlds Work – Part 1], September 23, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-2/ How Virtual Worlds Work – Part 2], September 30, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-3/ How Virtual Worlds Work – Part 3], October 7, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-4/ How Virtual Worlds Work – Part 4], October 14, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-5/ How Virtual Worlds Work – Part 5], October 21, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-sandbox-versus-themepark/ Sandbox versus Themepark], September 1, 2022&lt;br /&gt;
* [https://www.playableworlds.com/what-drives-retention/ What Drives Retention], March 7, 2023&lt;br /&gt;
&lt;br /&gt;
===Blogs and Articles by Raph===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/the-future-of-online-worlds/ The Future of Online Worlds], March 25, 2021&lt;br /&gt;
* [https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/ The Laws of Online World Design], April, 2016&lt;br /&gt;
* [https://dl.acm.org/doi/10.1145/3582932 From Online World to Metaverse: The Future of Online Games and Games Research], March 12, 2023&lt;br /&gt;
&lt;br /&gt;
===Stars Reach Game Pillars &amp;amp; More===&lt;br /&gt;
&lt;br /&gt;
These were posted in the weeks directly following the game announcement, and contain information on what they plan the game to be:&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-one/ Part One: simulation, persistent state, player community &amp;amp; interdpendence], July 10, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/10/stars-reach-pillars/ Addendum to part one], July 10, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-two/ Part Two: easy and intuitive controls + interfaces, deep and proven game mechanics], July 17, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/18/sr-pillars-part-2-easy-surface-much-depth/ Addendum to part two, on time commitment in MMORPGs], July 18, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-three/ Part Three: Hope, optimism, and fun in science-fiction], July 24, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/24/sr-pillars-three-the-vibe/ Addendum to part three], July 24, 2024&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/what-is-stars-reach-about/ What is Stars Reach About?], July 31, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2014/01/15/a-vision-exercise/ Addendum:  A vision exercise], July 24, 2024&lt;br /&gt;
* [https://starsreach.com/what-stars-reach-is-and-is-not/ What Stars Reach is and is Not], August 7, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/08/07/the-neverending-griefing-discussion/ Addendum: The Neverending Griefing Discussion], August 7, 2024&lt;br /&gt;
* [https://starsreach.com/who-is-stars-reach-for/ Who is Stars Reach for?], August 14, 2024&lt;br /&gt;
&lt;br /&gt;
===How Games Get Made, by Greg Costikyan===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-1/ Part 1], August 3, 2021&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-2/ Part 2], August 17, 2021&lt;br /&gt;
&lt;br /&gt;
===Stars Reach Playtesting===&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/first-stars-reach-playtest-focus-on-stability-and-movement/ First Stars Reach Playtest: Focus on Stability and Movement], August 21, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/08/21/the-first-players-land-in-stars-reach/ Addendum], August 21, 2024&lt;br /&gt;
&lt;br /&gt;
=Third Party=&lt;br /&gt;
&lt;br /&gt;
===Pre-Announcement Interviews with Raph===&lt;br /&gt;
&lt;br /&gt;
Mostly unrelated, but contain a few mentions of the new company and the new game being worked on.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamesindustry.biz/playable-worlds-has-a-different-mindset-on-engagement Playable Worlds has a &#039;different mindset&#039; on engagement], October 4, 2019&lt;br /&gt;
* [https://thenextweb.com/news/gaming-industry-veteran-services-store-wars-weighs-in Gaming industry veteran on how the Store Wars will end], October 19, 2019&lt;br /&gt;
* [http://web.archive.org/web/20191212151654/https://www.gamasutra.com/view/news/352451/Welcome_Back_Koster_Why_an_MMORPG_vet_is_back_building_a_new_virtual_world.php Welcome Back, Koster: Why an MMORPG vet is back building a new virtual world], October 25, 2019&lt;br /&gt;
* [https://open.spotify.com/episode/46sJ9rN3MjfUit5DAHmpxH Countdown to Classic], December 2019 (Podcast - starting at 37:20)&lt;br /&gt;
* [https://www.youtube.com/watch?v=rbhC6wokNGc The Metaverse is Coming], April 28, 2020 (Video, YoutTube)&lt;br /&gt;
* [https://www.youtube.com/watch?v=yhIgJKJptbk&amp;amp;t=7276s Was haben MMOs alles geändert?], June 5, 2020 (live-stream, German hosts speak accented English)&lt;br /&gt;
* [https://venturebeat.com/games/building-a-game-that-keeps-players-engaged-for-years-and-deserves-to-be-subscribed-to/ Building a game that keeps players engaged for years — and deserves to be subscribed to], August 24, 2020 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/metaverse-startups-must-heed-the-mistakes-of-the-past-40-years-of-virtual-worlds/ Metaverse startups must heed the mistakes of the past 40 years of virtual worlds], January 28, 2021 (Video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=qfyif5a3PyI Building the Metaverse], October 6, 2021 (Video)&lt;br /&gt;
* [https://vimeo.com/670516756 Real Talk About a Real Metaverse], January 26, 2022 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/raph-kosters-real-talk-about-a-real-metaverse/ Real Talk About a Real Metaverse], January 27, 2022 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=UoJOzdJaWBs Club Metaverse Podcast], March 20, 2023 (Video)&lt;br /&gt;
* [https://gdcvault.com/play/1034162/Game-Design-Career-Fireside-with Game Design Career Fireside], July 25, 2023&lt;br /&gt;
* [https://www.youtube.com/watch?v=vtj3lltPXyQ The Fourth Curtain], August 24, 2023 (Podcast)&lt;br /&gt;
* [https://www.gamedaily.biz/raph-koster-talks-metaverse-design/ Raph Koster talks metaverse design], September 25, 2023 (Text)&lt;br /&gt;
* [https://fieldnotesfromthemetaverse.com/2024/02/21/interview-with-raph-koster-the-declaration-of-rights-of-avatars/ The Declaration of Rights of Avatars], February 21, 2024 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=InkCFcCyUoA AWS for Games], May 24, 2024 (Video)&lt;br /&gt;
&lt;br /&gt;
===Pre-Announcement Interviews with others===&lt;br /&gt;
&lt;br /&gt;
* [https://www.elitegamedevelopers.com/egd-088-eric-goldberg-on-investing-and-the-future-of-gaming/ Eric Goldberg on investing and the future of gaming], May 31, 2021&lt;br /&gt;
* [https://www.youtube.com/watch?v=fDStRDwenaA The Here&#039;s Waldo Podcast interviews Gordon Walton], December 12, 2023&lt;br /&gt;
&lt;br /&gt;
===Youtube, Post-Announcement===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=P2g-j2ikx80 Rommi Noodles], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=XcbpbiHGB_4 Redbeardflynn], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=8fwP-4FmBuo Kid Lee], July 1, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oa_0MUAvpOk Kazhamania], July 1, 2024 (French)&lt;br /&gt;
* [https://www.youtube.com/watch?v=lSz0MyVyroo Controlled Chaos Gaming], July 3, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=m36YNM0y3LU Napyet Gaming], July 14, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Ip8ZxXA0vo Perzival], July 16, 2024&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=291</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=291"/>
		<updated>2024-08-22T00:17:45Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
*[[Pre-announcement Discord]]&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:Community_portal&amp;diff=290</id>
		<title>Stars Reach Wiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:Community_portal&amp;diff=290"/>
		<updated>2024-08-16T03:50:00Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Adjusted headers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Official Sites=&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/ Stars Reach]&lt;br /&gt;
* [https://store.steampowered.com/app/1925650/Stars_Reach/ Stars Reach on Steam]&lt;br /&gt;
&lt;br /&gt;
=Official Community Sites=&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/DYtN7HAN4X Stars Reach Discord server]&lt;br /&gt;
* [https://www.reddit.com/r/StarsReachOfficial/ Stars Reach sub-Reddit]&lt;br /&gt;
* [https://www.youtube.com/@playstarsreach/ Stars Reach YouTube channel]&lt;br /&gt;
&lt;br /&gt;
=Developer Sites=&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/ Playable Worlds Inc.]&lt;br /&gt;
* [https://www.raphkoster.com/ Raph Koster&#039;s personal website]&lt;br /&gt;
&lt;br /&gt;
=Fan Sites=&lt;br /&gt;
&lt;br /&gt;
If you want your site listed here, please edit this page and add it in!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; These sites are subject to verification and periodic review and may be removed if deemed inactive or inappropriate.&lt;br /&gt;
&lt;br /&gt;
* [https://www.starsreachforum.org/ Unofficial Stars Reach Forum], for all of your asynchronous communication needs!&lt;br /&gt;
* [https://discord.gg/kqukg56 Unofficial Playable Worlds Discord server], where the fandom started!&lt;br /&gt;
* [https://www.reddit.com/r/starsreachmmo/ Unofficial Stars Reach sub-Reddit], a community of Stars Reach fans on Reddit.&lt;br /&gt;
* [https://www.avatarsradio.rocks/ Avatars Radio], a community Internet radio station that lets you get your groove on while gaming.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Harvesting&amp;diff=289</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Harvesting&amp;diff=289"/>
		<updated>2024-08-16T00:40:59Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just a couple of minor fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harvesting is the means by which players gather and accumulate resources in preparation for [[Crafting]], Building, or other in-game activities -- essentially personalizing their characters and space within Stars Reach. Harvesting spans several [[Professions]], each requiring unique [[Tools|tools]] for harvesting a given resources type. Players may harvest on the surface of planets, within community-run and private farms, in addition to space asteroids.&lt;br /&gt;
&lt;br /&gt;
=Harvesting Resources=&lt;br /&gt;
Currently, plants, trees, and minerals have been mentioned as gatherable (and destroyable, if permitted by the governing bodies of the planet) from the open world.&lt;br /&gt;
&lt;br /&gt;
With Star Wars: Galaxies being a large influence on the gathering and crafting professions in Stars Reach, we might also see gasses and organic materials such as leathers, hides, bones, and meats harvestable.&lt;br /&gt;
&lt;br /&gt;
Like Star Wars: Galaxies, resources will shift and move in order to promote exploration and the discovery of new resource locations.&amp;lt;ref&amp;gt;Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1dx1aht/comment/lc9jyfu/ Link] 6 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resources can also be exhausted, while some are renewable and regenerate over time. Some you can import from one world to another. This temporary unavailability is likely to create economic opportunity.&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 1 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resources are initially spawned when the planet is created. Each resource will appear in a place that makes sense for it to be in. All of this is based on the planet&#039;s topography profile and then simulated.&lt;br /&gt;
&lt;br /&gt;
=Harvesting Professions=&lt;br /&gt;
Stars Reach&#039;s 40+ professions will include several specifically related to harvesting. Based upon current information, we expect some variation of Mining, Logging, and Herbalism. If we look at Star Wars Galaxies as reference, we&#039;re likely to also see some form of Hunting/Skinning, Gas harvesting, and Liquid harvesting professions.&lt;br /&gt;
&lt;br /&gt;
=Harvesting Tools=&lt;br /&gt;
Harvesting will require specific tools to gather specific resources. With a limited number of tools/weapons able to be equipped at a time (5 is the current limit), this is likely to require players plan ahead for their journey and the resources they desire to harvest.&lt;br /&gt;
&lt;br /&gt;
=Harvesting Skills=&lt;br /&gt;
Tools will allow players to gain Skills in their respective harvesting professions. Like Combat, Skills are likely to play a part in the speed, volume, and rarity of materials being harvested during the harvesting process.&lt;br /&gt;
&lt;br /&gt;
=Farming=&lt;br /&gt;
Player and community-run farms have also been teased. Farms will enforce permissions so that only players with appropriate access can utilize them, thus reducing griefing.&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:Community_portal&amp;diff=283</id>
		<title>Stars Reach Wiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:Community_portal&amp;diff=283"/>
		<updated>2024-08-15T03:23:22Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Protected &amp;quot;Stars Reach Wiki:Community portal&amp;quot; ([Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Sites ==&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/ Stars Reach]&lt;br /&gt;
* [https://store.steampowered.com/app/1925650/Stars_Reach/ Stars Reach on Steam]&lt;br /&gt;
&lt;br /&gt;
== Official Community Sites ==&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/DYtN7HAN4X Stars Reach Discord server]&lt;br /&gt;
* [https://www.reddit.com/r/StarsReachOfficial/ Stars Reach sub-Reddit]&lt;br /&gt;
* [https://www.youtube.com/@playstarsreach/ Stars Reach YouTube channel]&lt;br /&gt;
&lt;br /&gt;
== Developer Sites ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/ Playable Worlds Inc.]&lt;br /&gt;
* [https://www.raphkoster.com/ Raph Koster&#039;s personal website]&lt;br /&gt;
&lt;br /&gt;
== Fan Sites ==&lt;br /&gt;
&lt;br /&gt;
If you want your site listed here, please edit this page and add it in!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; These sites are subject to verification and periodic review and may be removed if deemed inactive or inappropriate.&lt;br /&gt;
&lt;br /&gt;
* [https://www.starsreachforum.org/ Unofficial Stars Reach Forum], for all of your asynchronous communication needs!&lt;br /&gt;
* [https://discord.gg/kqukg56 Unofficial Playable Worlds Discord server], where the fandom started!&lt;br /&gt;
* [https://www.reddit.com/r/starsreachmmo/ Unofficial Stars Reach sub-Reddit], a community of Stars Reach fans on Reddit.&lt;br /&gt;
* [https://www.avatarsradio.rocks/ Avatars Radio], a community Internet radio station that lets you get your groove on while gaming.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Sandbox_MMORPG&amp;diff=282</id>
		<title>Sandbox MMORPG</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Sandbox_MMORPG&amp;diff=282"/>
		<updated>2024-08-15T03:19:49Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stars Reach]] is a &#039;&#039;&#039;social sandbox MMORPG&#039;&#039;&#039; in the vein of games like [https://en.wikipedia.org/wiki/Ultima_Online Ultima Online] or [https://en.wikipedia.org/wiki/Star%20Wars%20Galaxies Star Wars Galaxies].&lt;br /&gt;
&lt;br /&gt;
=History of the Term MMORPG=&lt;br /&gt;
&lt;br /&gt;
Back in the day of UO and SWG, the term MMORPG was still defined as&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Massive(ly) multiplayer online role-playing games or MMORPGs are &#039;&#039;&#039;virtual persistent worlds&#039;&#039;&#039; located on the Internet. They are a specific subset of massive(ly) multiplayer online games in which players interact with each other through avatars, that is, graphical representations of the characters they play. &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Source: [https://en.wikipedia.org/w/index.php?title=Massively%20multiplayer%20online%20role-playing%20game&amp;amp;oldid=6399115 Wikipedia, 2004 and before]&#039;&#039; (emphasis added)&lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A massively (or massive) multiplayer online role-playing game or MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an &#039;&#039;&#039;evolving virtual world&#039;&#039;&#039; at the same time over the Internet. MMORPGs are a specific type of massively multiplayer online game (MMOG).&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Source: [https://en.wikipedia.org/w/index.php?title=Massively_multiplayer_online_role-playing_game&amp;amp;oldid=19417224 Wikipedia, 2005]&#039;&#039; (emphasis added)&lt;br /&gt;
&lt;br /&gt;
With persistent worlds to this day being defined as:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, &#039;&#039;&#039;&amp;quot;continues to exist and develop internally even when there are no people interacting with it&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Source: [https://en.wikipedia.org/wiki/Persistent_world Wikipedia]&#039;&#039; (emphasis added)&lt;br /&gt;
&lt;br /&gt;
That definition then changed, as themeparks with entirely static worlds that were neither persistent nor evolving, became the predominant form of MMORPG. These worlds couldn&#039;t change even if players interacted with them, and were often subjected to weekly resets, to make absolutely sure nothing could persist.&lt;br /&gt;
&lt;br /&gt;
If we look further back to text-based [https://en.wikipedia.org/wiki/MUD1 MUD]s (multi-user dungeons) though, we find that themeparks are based on the older type of &amp;quot;Diku-MUD&amp;quot; where everything was hardcoded, and gameplay was very focused on just numbers-go-up and bragging rights. The predecessors of those early sandbox MMORPGs were actually later MUDs that evolved from Dikus - attempting to make things more dynamic and less hard-coded, and also taking ideas from [https://en.wikipedia.org/wiki/MUSH MUSH]es and [https://en.wikipedia.org/wiki/MOO MOO]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; subscribes to that vision of evolving, persistent, virtual worlds. And to that of players socially interacting with each other through their avatars - instead of just playing next to each other.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Stars Reach&#039;&#039;&#039;, any changes made to the virtual worlds will persist and be visible to other players, and influence the world simulation. The world simulation may get paused when there are no players around, but will then fast-forward through everything that would have happened in the absence of players, so that effectively the world does continue in to evolve in the absence of players.&lt;br /&gt;
&lt;br /&gt;
Advances in computer hardware and internet infrastructure allow for persistent worlds to be far more dynamic and better simulated than ever before. &#039;&#039;&#039;Stars Reach&#039;&#039;&#039; is trying to push the envelope on what can be done with persistent worlds.&lt;br /&gt;
&lt;br /&gt;
=Social Play=&lt;br /&gt;
&lt;br /&gt;
[[File:Social-graph.jpg|300px|thumb|right|alt=social graph|Example of a social graph]]&lt;br /&gt;
&lt;br /&gt;
In a social graph, people are often shown as circles or &amp;quot;nodes&amp;quot;, and the connections between them as lines or &amp;quot;edges&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; tries to design for social play, by optimizing this graph for ingame characters to a desired density, where players are connected to other players in many ways - including asynchronous weak bonds through gameplay interdepencies, supply chains and player contracts (missions, work requests) - but where already large nodes are also stopped from becoming too dominant or forming a (partial) monopoly. This includes making goods transport slow to allow for regional markets and regional pricing as well as arbitrage.&lt;br /&gt;
&lt;br /&gt;
Another important factor is not to pull players apart - be it through server boundaries or power-gaps caused by one outleveling the other. Stars Reach will be single-sharded, which means there will be no separate servers, but everyone will play together in the same shared universe (except for maybe a US/EU/Asia separation - that&#039;s still undecided). And there will be no character levels. Instead of gaining level ups, [[Character Progression|character progression]] is skill based, where characters can train a few of various skills trees (over 40 of them are currently planned). This allows players to grow more skilled and to specialize, without growing hit points and damage numbers to where it&#039;s impossible to play together.&lt;br /&gt;
&lt;br /&gt;
And finally, they aim to let players fulfill the fantasy of becoming a tavern owner, or a master artisan, or owner of a cozy mom-and-pop shop, or a famed mercenary, or a politician running a city or even a planet.&lt;br /&gt;
&lt;br /&gt;
See [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Riffs by Raph: Designing for Social Play] for more information.&lt;br /&gt;
&lt;br /&gt;
=Sandbox=&lt;br /&gt;
&lt;br /&gt;
When it comes to MMOs, the term &#039;&#039;&#039;sandbox&#039;&#039;&#039; implies games that allow for a broad range of different playstyles to not just coexist with the same world, but interact and cooperate with and depend on each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; tries to push this further, by not just supporting a very wide range of playstyles - both combat and non-combat ones - through more than 40 planned skill trees, but also by offering a [[player contract system]] through which other activities - both ingame and out of game - can be integrated to the economy. Bascially through contracts you can hire (and pay) another player to do whatever you come up with.&lt;br /&gt;
&lt;br /&gt;
Further, &#039;&#039;&#039;sandbox&#039;&#039;&#039; also means, that gameplay will be more &amp;quot;simulationist&amp;quot; in nature, and less &amp;quot;stagecraft&amp;quot;. Those are the terms Raph applies to activities where players just try to influence the game world, economy and virtual society in some ways (think EvE Online) as opposed to the premade &amp;quot;rides&amp;quot; of instanced dungeons and raids that themeparks offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; has currently no plans of using any instancing at all, except for maybe the very initial starter tutorial. All the rest of the gameplay will take place on [[procedurally generated planets]], which are shared open worlds, accessible to anyone who knows of them. These worlds run a [[cellular automata based simulation]] that players can influence and play with in various ways. There seem to be no plans for NPCs that hand out quest-chains, or anything of that sort.&lt;br /&gt;
&lt;br /&gt;
=Living Galaxy=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; calls this combination of sandbox, exploration, and alternate-life game on a massive scale, a [[living galaxy]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It’s a single shardless galaxy full of living planets to explore, settle, and rule with your friends. Thousands of planets and space zones, each persistent whether you’re online or not, all connected into a single galactic online multiplayer game.&lt;br /&gt;
&lt;br /&gt;
It’s a massively multiplayer sandbox RPG with a deep skill tree horizontal progression system, dozens of professions, and no classes, gender locks, or annoying rails. If you decide you want to change your build, just let some skills fall out of practice and go learn something else. It’s built for immersing you into an alternate world of adventure.&lt;br /&gt;
&lt;br /&gt;
This huge galaxy won’t get in the way of having instant fun, though. Download your brainwaves into a clone body close to your friends. Have fun in a five-minute session – or spend hours decorating your house. It’s a modern online game that respects your time and preferred ways to play.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How is a Living Galaxy different from a sandbox MMORPG?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It’s broader and takes place in an intelligent, living, fully modifiable universe rather than in stage-managed, static set pieces that only look like worlds. It draws a lot of inspiration from our team’s time working on past MMOs (the project is headed by Raph Koster, the original designer of Ultima Online and Star Wars Galaxies, who basically invented the sandbox MMO). It’s the kind of play environment we’ve wanted to build for years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also see:&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-sandbox-versus-themepark/ Riffs by Raph - Themepark vs. Sandbox]&lt;br /&gt;
* [https://www.raphkoster.com/games/snippets/simulationism/ Raph&#039;s Blog - Simulationism]&lt;br /&gt;
* [https://starsreach.com/overview/ Stars Reach - Overview]&lt;br /&gt;
* [https://starsreach.com/faq/ Stars Reach - Frequently Asked Questions]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Game_Announcement&amp;diff=281</id>
		<title>Game Announcement</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Game_Announcement&amp;diff=281"/>
		<updated>2024-08-15T03:17:28Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stars Reach]] was announced on June 28, 2024 - nearly 5 years after the initial unveiling of the company. The announcement happened via a [https://www.youtube.com/watch?v=xjstnAJ2KwU game trailer], accompanied by a [https://www.youtube.com/watch?v=7UzWbHa0bCY Q&amp;amp;A video] and another video on the [https://www.youtube.com/watch?v=FoJUeNgTWBs design vision].&lt;br /&gt;
&lt;br /&gt;
Reception was mainly positive, especially among fans of Raph and his previous games but there also was significant criticism about the unpolished pre-alpha graphics and the colorful, stylized art-style. Comments along the lines of &amp;quot;this looks like a mobile game for little kids&amp;quot; were not uncommon. &lt;br /&gt;
&lt;br /&gt;
[[Playable Worlds|The developers]] have said that the game is still very early pre-alpha, and that the graphics are work in progress. Shaders, animations, post processing, etc. are all still due for multiple improvements and overhauls - possibly including Global Illumination. But the stylized, colorful look is intentional and here to stay. They are ultimately aiming for a visual style somewhere between [https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild Breath of the Wild] and [https://en.wikipedia.org/wiki/Genshin%20Impact Genshin Impact].&lt;br /&gt;
&lt;br /&gt;
=Pre-Announcement ARG Puzzle=&lt;br /&gt;
&lt;br /&gt;
The game announcement was hyped up by a ten day countdown of revealing questions posted on social media. The questions themselves do tell you something about the kind of game that &#039;&#039;&#039;Stars Reach&#039;&#039;&#039; does aim to be - but each image also contained a bar of black and white boxes, which - if combined in the right order - revealed a pixelated version of the game logo with two hands reaching for a star.&lt;br /&gt;
&lt;br /&gt;
Despite getting pretty close, the early community was not able to solve the puzzle in time for the game announcement.&lt;br /&gt;
&lt;br /&gt;
===Facebook===&lt;br /&gt;
&lt;br /&gt;
* 10 What if... you could actually invent new things in an MMO?&lt;br /&gt;
* 9 What if... there was a way to discover secrets in an MMO -- and no easy wiki holding all the answers?&lt;br /&gt;
* 8 What if... it rained, creating puddles that froze overnight?&lt;br /&gt;
* 7 What if... bad weather meant traveling through the mud?&lt;br /&gt;
* 6 What if... there were places with lower gravity?&lt;br /&gt;
* 5 What if... you could write quests and make contracts for one another?&lt;br /&gt;
* 4 What if... you could chop down forests and grow them back?&lt;br /&gt;
* 3 What if... you could shout &amp;quot;You shall not pass!&amp;quot; and collapse a rock bridge?&lt;br /&gt;
* 3 What if... strawberries were sometimes in season?&lt;br /&gt;
* 2 What if... the creatures in the world actually had feelings you could see?&lt;br /&gt;
* 2 What if... icy cliffs were actually treacherously slippery?&lt;br /&gt;
* 1 What if... you could choose to make a new life for yourself on a new planet?&lt;br /&gt;
* 1 What if... you could pick your style of combat in an MMO?&lt;br /&gt;
&lt;br /&gt;
===Instagram===&lt;br /&gt;
&lt;br /&gt;
* 10 What if... MMOs actually had fulfilled the dreams we once had for them?&lt;br /&gt;
* 9 What if... exploring actually mattered (to you and others) in an MMO?&lt;br /&gt;
* 8 What if... walking through the grass carved a trail if you did it often enough?&lt;br /&gt;
* 7 What if... the season actually mattered?&lt;br /&gt;
* 6 What if... you could search and discover entirely new planets?&lt;br /&gt;
* 5 What if... you had to decipher ancient languages?&lt;br /&gt;
* 4 What if... sometimes the monsters invaded &#039;&#039;you&#039;&#039;?&lt;br /&gt;
* 3 What if... monsters didn&#039;t respawn in the same place always?&lt;br /&gt;
* 3 What if... you could build a city?&lt;br /&gt;
* 2 What if... you could actually get snowed in at a tavern, like in the fantasy novels?&lt;br /&gt;
* 2 What if... you could run your own tavern in an MMO?&lt;br /&gt;
* 1 What if... you could have fun in an MMO in a five minute session?&lt;br /&gt;
* 1 What if... you missed your target and accidentally burned down the forest?&lt;br /&gt;
&lt;br /&gt;
===X (Twitter)===&lt;br /&gt;
&lt;br /&gt;
* 10 What if... you could easily change your mind about who your character is?&lt;br /&gt;
* 9 What if... you could be admired and famous in an MMO for more than just your character level or raid skills?&lt;br /&gt;
* 8 What if... the game also rewarded you for playing peacefully?&lt;br /&gt;
* 7 What if... an MMO let you reshape the landscape?&lt;br /&gt;
* 6 What if... you and your friends could govern an entire planet in your MMO?&lt;br /&gt;
* 5 What if... even the devs didn&#039;t know what was hidden out there in the worlds?&lt;br /&gt;
* 4 What if... you could actually irrigate your farm?&lt;br /&gt;
* 4 What if... there were ways for everyone in an MMO to have their own house?&lt;br /&gt;
* 3 What if... you could be swept away by the current of a raging river?&lt;br /&gt;
* 3 What if... you could freeze the poison gas midair and watch it form a puddle?&lt;br /&gt;
* 2 What if... it mattered if you accidentally drove a creature extinct?&lt;br /&gt;
* 2 What if... you could collapse a cliff onto your enemies?&lt;br /&gt;
* 1 What if... you could build a space station?&lt;br /&gt;
* 1 What if... you could live your life on a space station or a starship and just visit planets when you wanted?&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Design_Pillars&amp;diff=280</id>
		<title>Design Pillars</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Design_Pillars&amp;diff=280"/>
		<updated>2024-08-15T03:14:19Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The design of [[Stars Reach]] is guided by [https://www.raphkoster.com/2024/07/10/stars-reach-pillars/ three primary game pillars]. Each pillar is supported by three goals, which provide design rules that the game has to follow. It&#039;s core to managing a complex project and keeps everyone aligned toward the same goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| These are the defining philosophies that animate everything in the game design.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=First Set: Alive Online World=&lt;br /&gt;
([https://www.playableworlds.com/stars-reach-game-pillars-part-one/ Source])&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alive&amp;quot; includes both what the players do, and what the world does (and how they interact).&lt;br /&gt;
&lt;br /&gt;
The idea here is to make the game behave and react in believable ways. Water runs down a hill, snow can pile up, dry sand is soft and will not hold a shape, hard rock can be carved, things can be molten, frozen, set on fire, collapsed, washed away, and so on.&lt;br /&gt;
&lt;br /&gt;
===The game will run off simulation===&lt;br /&gt;
&lt;br /&gt;
Most games typically rely on scripted events, hand-crafted cut-scenes, carefully prepared set-pieces and pre-written dialogue to show what is happening in the world. Every player gets to see exactly the same happenings, whenever they are at the right place in the storyline and trigger them happening. Or in classical themepark MMOs you often don&#039;t even see it happening - but rather an NPCs just tells players what happened. Sometimes you get branching paths - where the player can decide to do either A or B - and the game will then play out accordingly.&lt;br /&gt;
&lt;br /&gt;
In Stars Reach, happenings actually emerge from interactions. The underlying world simulation is operated by simple rules that roughly approximate physical and chemical effects, plant growth and animal behavior. The economic simulation operates on simple rules like limited supply (raw materials on a planet run out eventually), transport costs, production costs, player demand (item degradation causes regular need for replacements) and other things. And on top of that sits a layer of real social interactions (not simulated ones) of real people, that&#039;s supported through social structures like friends-lists, player organisations, player cities and planet governments.&lt;br /&gt;
&lt;br /&gt;
And these simple systems and rules can interact with each other in very complicated ways - and that leads to complex, emergent behavior. An oft mentioned example for complex player behavior emerging from very simple rules (a single infectious debuff), is the [https://en.wikipedia.org/wiki/Corrupted_Blood_incident Corrupted Blood incident] in WoW, which was caused by an unintended bug - but led to observed player behavior that actually sparked academic scientific interest.&lt;br /&gt;
&lt;br /&gt;
Stars Reach isn&#039;t trying for such drastic, shocking effects - but using the same underlying principles to have layers of many smaller, more subtle things going on constantly and influencing each other. This can result in complex, dynamic behavior - and since the underlying rules are meant to mimic the real world, the resulting behavior should appear logical and natural. Predators hunting prey, prices going up when demand soars and supply dwindles - and going down again, when the marked gets flooded with a new material found on a new planet. Animals becoming friendly (or even tame), when you feed them and tread them well. Fire spreading to nearby flammable materials. Water dousing the fire. A break in a dam causing the water level to drop, and the downstream area to flood. And so on, and so forth.&lt;br /&gt;
&lt;br /&gt;
And while the simulation rules will mimic the real world in order to create intuitive results - they will be tweaked to be fun and interesting, rather than realistic and scientifically accurate. The main goal is to simulate things that are interesting for the players to interact with - and anything that does not result in providing gameplay, is probably not worth simulating in the first place.&lt;br /&gt;
&lt;br /&gt;
===The game will be a true persistent state world===&lt;br /&gt;
&lt;br /&gt;
A [https://en.wikipedia.org/wiki/Persistent_world persistent (state) world] is a virtual world which - as defined by [https://en.wikipedia.org/wiki/Richard_Bartle Richard Bartle] - &amp;quot;continues to exist and develop internally even when there are no people interacting with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the case of Stars Reach the simulation on planets will actually be paused when no players are there - but as soon as a player arrives, the simulation will secretly fast-forward through everything that would have happened in the player&#039;s absence - and thus the world will appear to the players as if it just had kept on going during all that time.&lt;br /&gt;
&lt;br /&gt;
The internal state of the game world will always be saved and advanced forward in time. It will never be reset, nor be static. The world will change and evolve according to the game rules - and how the players interact with them.&lt;br /&gt;
&lt;br /&gt;
This pillar does overlap quite a bit with the previous one. The Simulation is what makes the game continue to exist and develop internally even without players, and the persistent state of the world, is the data which that simulation operates upon. Obviously the Corrupted Blood incidence did not rely on a persistent state world (which WoW doesn&#039;t have) - but it did attach to persistent character states instead (or character pet state, in this case).&lt;br /&gt;
&lt;br /&gt;
===The game will be driven by player community and interdependence===&lt;br /&gt;
&lt;br /&gt;
This pillar ties strongly into what has been explained in a previous &#039;Riffs by Raph&#039; article: [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Designing for Social Play].&lt;br /&gt;
&lt;br /&gt;
The friendships, feeling of community and social ties that we experience in a game, are some of the biggest reasons that we keep coming back and playing more. And Stars Reach wants to support and foster that, through various means, like for example allowing players to be members of multiple different guilds/clans/organizations at once.&lt;br /&gt;
&lt;br /&gt;
But interdependence between players is what ties it all together, and even makes solo players part of the fold. In Stars Reach, everyone is going to depend on others, in some form or fashion. Every crafter is going to have a chain of suppliers, every player is going to have their favorite playershops to buy their items and get them repaired, everyone is gonna have their favorite watering hole/saloon/cantina/whatever to get their buffs, everyone is gonna have their favorite planet or city for gearing up before as well as regrouping after a fight. Every one is gonna have their buyers and fences for the materials they loot/mine/farm/harvest/extract... &lt;br /&gt;
&lt;br /&gt;
Players are going to depend on each other for goods, services and support. Some more, some less - but nobody is going to be an island. Everyone will at least partake in the economy, which is entirely player-driven. There are no NPC vendors that will turn crap into credits, or sell basic items at an unchanging base-price. To sell your stuff, some other player has to actually want to buy it. And that also means, that there probably wont be any trash loot in the game - everything will have a purpose and be useful to someone.&lt;br /&gt;
&lt;br /&gt;
=Second Set: Ease Meets Depth=&lt;br /&gt;
&lt;br /&gt;
===The game will be deep: a set of proven game mechanics brought together in one universe.===&lt;br /&gt;
&lt;br /&gt;
===Controls and interfaces will be intuitive and simple and familiar.===&lt;br /&gt;
&lt;br /&gt;
===We will support varied clients so that players can play on whatever device they choose.===&lt;br /&gt;
&lt;br /&gt;
=Third Set: Optimistic, Retro Sci-Fantasy=&lt;br /&gt;
&lt;br /&gt;
===Stars Reach is a game about hope and optimism===&lt;br /&gt;
&lt;br /&gt;
===The game will have deep lore===&lt;br /&gt;
&lt;br /&gt;
===The game will be welcoming and fun and beautiful===&lt;br /&gt;
&lt;br /&gt;
===The game will constantly generate new content===&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Groups&amp;diff=279</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Groups&amp;diff=279"/>
		<updated>2024-08-15T03:05:52Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players will be able to form groups/parties in Stars Reach, whether with real-life friends, guildmates, or online acquaintances. Grouping can provide many benefits, including synergies when grouped with players possessing different skills and professions.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7813657#Comment_7813657 Link] 18 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Moving to group play should be more of a crossgrade — group play is a function of trust, and people have limited budgets of trust. So it needs to be something that you opt into, not that is required. That said, that’s why we try to have lots of low-trust mechanisms for group play, too.&amp;quot;&amp;lt;ref&amp;gt;MassivelyOP.com [https://massivelyop.com/2024/08/08/stars-reachs-raph-koster-on-mmo-trust-fear-and-freedom-we-understand-how-nervous-players-are-about-griefing/ Link] 12 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Remote_Clones&amp;diff=278</id>
		<title>Remote Clones</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Remote_Clones&amp;diff=278"/>
		<updated>2024-08-15T03:03:34Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Stars Reach&#039;s missions is to &amp;quot;have fun in a five minute session.&amp;quot;&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt; [[Playable Worlds]] is addressing this need via cloning technology. Remote clones allow a character to be cloned to another body in order to facilitate fast travel to friends or a party, anywhere in the galaxy. Remote clones cannot transport goods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So for example -- you can download your mind into a remote clone to join your friends on a quick arcadey combat session, then rewind to where you were and carry on or log out. You can&#039;t transport goods that way, but we don&#039;t want to ever get in the way of you playing with your friends.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Space_Flight&amp;diff=277</id>
		<title>Space Flight</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Space_Flight&amp;diff=277"/>
		<updated>2024-08-15T03:02:53Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When asked if Stars Reach would allow players to fly in space, [[Playable Worlds]] CEO, Raph Koster, informed readers of the Reddit AMA that flight is gear-dependent from the ground, but automatic in space. He also warned that things could change.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When inquiring about spaceships and flight, it was revealed that spaceflight would be more realistic, resembling actual space flight (thrust, direction, etc.), and not simply airplanes in space.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Combat&amp;diff=276</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Combat&amp;diff=276"/>
		<updated>2024-08-15T03:00:02Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat Glossary=&lt;br /&gt;
*Twin Stick Controls&lt;br /&gt;
*Tab-Targeting &amp;amp; Lock-On&lt;br /&gt;
*Dodge Roll&lt;br /&gt;
*Modular Sockeing System&lt;br /&gt;
*Combat Skills&lt;br /&gt;
*Reflector Shield&lt;br /&gt;
*Homing Bullets&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Weapon Damage&lt;br /&gt;
*Status Effects&lt;br /&gt;
*Combos/Chains&lt;br /&gt;
*Resources&lt;br /&gt;
&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
So far, there has been no evidence of melee combat in Stars Reach. This concern was brought up in a Reddit thread&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt; and Raph Koster replied, &amp;quot;Only if we can balance it well enough. The whole &amp;quot;bringing a knife to a gunfight&amp;quot; trope is a trope for a reason...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Combat in Stars Reach is described as third-person action arcade with a hint of bullet hell. Players can actively dodge, roll, and sprint to dodge incoming fire. Players will also be able to run in one direction, while shooting in another. Additionally, shots can be &amp;quot;charged&amp;quot; up by holding the fire button down and fired upon release. These are the basics to combat.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot;&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7814263#Comment_7814263 Link] 25 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To satisfy the &amp;quot;easy to pick up, difficult to master&amp;quot; design pillar, skills can then be used for special attacks that stun, blind, or slow. Additional skills include homing shots that allow a target to be locked for a tab-target style, as well as damage over time and other debuff attacks.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Defensive Skills=&lt;br /&gt;
In addition to offensive skills, some defensive skills have been revealed, including a reflector shield to bounce enemy fire back toward your enemies.&amp;lt;ref name=&amp;quot;SRcom&amp;quot;&amp;gt;StarsReach.com [https://starsreach.com/overview/ Link] 18 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Socketing=&lt;br /&gt;
Weapons have the ability to be socketed, giving players dozens of combat skills to learn.&amp;lt;ref name=&amp;quot;SRcom&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
Buffs and Debuffs, or Status Effects, have been confirmed as part of the combat system.&amp;lt;ref name=&amp;quot;MMORPG2&amp;quot;&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7815144#Comment_7815144 Link] 5 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Combos/Chaining=&lt;br /&gt;
Combos and chaining skills has been been confirmed as part of the combat system.&amp;lt;ref name=&amp;quot;MMORPG2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
Unnamed resources will require management when entering and engaging in combat.&amp;lt;ref name=&amp;quot;MMORPG2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, Playable Worlds CEO, Raph Koster, described combat further in a Reddit thread:&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit.com /r/MMORPG [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s action combat inspired by a variety of things:&lt;br /&gt;
* We take a bit of twin stick shooter DNA. You can run in one direction while firing in another. You have dodge rolls, etc.&lt;br /&gt;
* We also draw inspiration from more arcadey feel. We want it to be super accessible, not a giant confusing hotbar. So we reference stuff like Smash TV a lot.&lt;br /&gt;
* We also want it to be deep. So we look at MOBAs a lot for weapon variety and tradeoffs and the like. Avi, gameplay engineer on combat, has said that he wants the system flexible enough to make every attack in LoL possible for designers.&lt;br /&gt;
* But we know that a lot of MMO players are fans of tactical thinking and tab targeting and the like too! Weapons can be customized to have varying degrees of lock-on. There are tradeoffs there -- if you have tab lock on, then maybe in exchange for aim not being required, you have a tradeoff on firing pace, damage done, etc. You can actually see homing shots already in the videos we released.&lt;br /&gt;
&lt;br /&gt;
=Space Combat=&lt;br /&gt;
In Stars Reach, player will be able to engage in combat not just on planets, but also in space.&amp;lt;ref&amp;gt;MMORPG.com Forums [https://forums.mmorpg.com/discussion/comment/7812896#Comment_7812896 Link] 8 July 2024&amp;lt;/ref&amp;gt; Space combat will include both flight suit combat and vehicular combat. There remains to be seen any spaceships in the concept art, screenshots, and trailers, but can confirm they are planned.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Character_Creation&amp;diff=275</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Character_Creation&amp;diff=275"/>
		<updated>2024-08-15T02:56:31Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Playable Worlds]] has said that they plan to allow players to heavily customize the appearance of their characters.&amp;lt;ref&amp;gt;Needs Reference&amp;lt;/ref&amp;gt; From trailers, screenshots, and concept art, we currently assume players will choose a species and body type. Additional customizations within the character creation process are likely, but have not yet been revealed.&lt;br /&gt;
&lt;br /&gt;
=Playable Species (Races?)=&lt;br /&gt;
So far, we&#039;ve seen four unique [[Playable Species|playable species]] (races?):&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
*Cat-People&lt;br /&gt;
*Ape-people&lt;br /&gt;
*Demon-people&lt;br /&gt;
&lt;br /&gt;
=Classless Characters=&lt;br /&gt;
&lt;br /&gt;
Moreover, Stars Reach was designed with a classless system in mind. Meaning, players will not choose a class or role prior to entering the world. Instead, all players enter the world equally and the activities players choose to pursue will determine their role within the world.&lt;br /&gt;
&lt;br /&gt;
Raph Koster explained their decision to choose a classless system in a Reddit thread in /r/MMORPG titled, Classless design is overrated&amp;quot;.&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1ea6idy/classless_design_is_overrated/ Link] 23 July 2024&amp;lt;/ref&amp;gt; His response is below:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Class based structures were designed for games that only center on combat. Classless systems were designed to accommodate more ways to play, on even footing with combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Character_Progression&amp;diff=274</id>
		<title>Character Progression</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Character_Progression&amp;diff=274"/>
		<updated>2024-08-15T02:54:41Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Just some fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Stars Reach]] character progression will be skill based. There will be no character levels or level ups, and no classes to choose from at character creation. (There will be some [[Playable Species|playable species]] to pick from though).&lt;br /&gt;
&lt;br /&gt;
[[File:Macroeconomy Diagram.jpg|300px|thumb|right|alt=macroeconomy diagram|This blurry economy graph is the first image ever released by Playable Worlds]]&lt;br /&gt;
&lt;br /&gt;
Instead, you get to mix and match a certain number of skills you want to train, chosen from a full list over 40 possible skill trees. Within those trees, skill can be dependent on each other - that means you can only learn a subsequent skill, after having learned the prerequisite one. The image to the right shows a diagram of the economy. All skill-trees will (including combat and service-based skills) be able to participate in the [[Economy|player-driven economy]] in some way.&lt;br /&gt;
&lt;br /&gt;
The primary method of training skills is by using them - but there can be other methods of training for individual skills as well. For example crafting skills are going to earn (additional?) training when the crafted items are being actively used by other players. There might be more special training options like this.&lt;br /&gt;
&lt;br /&gt;
There is a limit to how many skills you can learn at once - but how exactly that is going to work and what that number is going to be, is not yet known. You can disable learned skills though, they call that &amp;quot;putting it out of practice&amp;quot;, thus opening slots for new skills to learn. If you later want to switch a disabled skill back on, you can put it in practice again. You will not loose any training in the process - your re-enabled skill will be at exactly the same level it was when you disabled it. The process of re-enabling a skill will some time though. How much exactly is still to be determined, but developers have mentioned &amp;quot;a week&amp;quot; as a preliminary value.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=273</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=273"/>
		<updated>2024-08-15T02:48:54Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=272</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=272"/>
		<updated>2024-08-15T02:45:53Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* Stars Reach */ - Fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=271</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=271"/>
		<updated>2024-08-15T02:44:32Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* Stars Reach */ - Just fixing capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy, sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=MediaWiki:Sidebar&amp;diff=270</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=MediaWiki:Sidebar&amp;diff=270"/>
		<updated>2024-08-15T01:06:32Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Added Style Guidelines to the sidebar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://www.starsreachforum.org/|Forum&lt;br /&gt;
** portal-url|Portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Style_Guidelines|Style guidelines&lt;br /&gt;
** https://www.starsreachforum.org/forums/wiki-support.20/|Wiki support&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=213</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=213"/>
		<updated>2024-08-13T03:57:18Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Added magic word to update article count.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy, sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*Groups&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies, Resources, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links &amp;amp; References=&lt;br /&gt;
&lt;br /&gt;
*[[List of Links]]&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=177</id>
		<title>Style Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=177"/>
		<updated>2024-08-11T18:03:38Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Minor correction, and added link to the wiki support forum.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Style Guidelines=&lt;br /&gt;
&lt;br /&gt;
Best practices and tips for writing articles on the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*It is everyone&#039;s responsibility to ensure that the information contained herein is factually accurate and presented in a neutral and concise manner.&lt;br /&gt;
*Please ensure that all substantial information is backed up with a citation from an official source.&lt;br /&gt;
*Please don&#039;t duplicate information.&lt;br /&gt;
**Use templates, where available.&lt;br /&gt;
**Always check if information or images exist prior to adding new content.&lt;br /&gt;
*Nothing is set in stone, not even the wiki structure or these help pages. If you dispute anything in the wiki, make a comment on the appropriate discussion page, and/or, edit the article in question to correct the information, and/or, make a post on the [https://www.starsreachforum.org/forums/wiki-support.20/ wiki support forum].&lt;br /&gt;
&lt;br /&gt;
These policies and guidelines apply to all content pages of this wiki. All content must also comply with legal and copyright laws.&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_Manual_of_Style, Wikipedia&#039;s Simplified Manual of Style] to follow.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=174</id>
		<title>List of Links</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=174"/>
		<updated>2024-08-10T21:32:38Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* Stars Reach Game Pillars &amp;amp; More */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various videos and blog posts that help better understand the game and the design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
== By Playable Worlds == &lt;br /&gt;
&lt;br /&gt;
=== Teaser and Trailer Videos ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=xjstnAJ2KwU Announcement Trailer], June 28, 2024&lt;br /&gt;
&lt;br /&gt;
=== Dev Vlog Videos ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=FoJUeNgTWBs Raph&#039;s Vision], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=7UzWbHa0bCY Announcement Q&amp;amp;A], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=qeY4ERLhNjc The Living World], July 3, 2024&lt;br /&gt;
&lt;br /&gt;
=== Riffs by Raph ===&lt;br /&gt;
&lt;br /&gt;
These articles were posted in several waves, during the years before the game announcement. They don&#039;t contain any concrete details on the game, but a lot on the ambitions and design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-player-driven-economies/ Player Driven Economies], April 1, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Designing for Social Play], April 8, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-thinking-long-term/ Thinking Long-term], April 15, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-what-does-cloud-native-even-mean/ What does Cloud-Native even mean?], April 22, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-online-world-or-metaverse/ Online World or Metaverse?], September 2, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-revealing-our-technology/ Revealing our Technology], September 9, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-but-first-the-game/ But First, the Game], September 16, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-1/ How Virtual Worlds Work – Part 1], September 23, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-2/ How Virtual Worlds Work – Part 2], September 30, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-3/ How Virtual Worlds Work – Part 3], October 7, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-4/ How Virtual Worlds Work – Part 4], October 14, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-5/ How Virtual Worlds Work – Part 5], October 21, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-sandbox-versus-themepark/ Sandbox versus Themepark], September 1, 2022&lt;br /&gt;
* [https://www.playableworlds.com/what-drives-retention/ What Drives Retention], March 7, 2023&lt;br /&gt;
&lt;br /&gt;
=== Blogs and Articles by Raph ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/the-future-of-online-worlds/ The Future of Online Worlds], March 25, 2021&lt;br /&gt;
* [https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/ The Laws of Online World Design], April, 2016&lt;br /&gt;
* [https://dl.acm.org/doi/10.1145/3582932 From Online World to Metaverse: The Future of Online Games and Games Research], March 12, 2023&lt;br /&gt;
&lt;br /&gt;
=== Stars Reach Game Pillars &amp;amp; More ===&lt;br /&gt;
&lt;br /&gt;
These were posted in the weeks directly following the game announcement, and contain information on what they plan the game to be:&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-one/ Part One: simulation, persistent state, player community &amp;amp; interdpendence], July 10, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/10/stars-reach-pillars/ Addendum to part one], July 10, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-two/ Part Two: easy and intuitive controls + interfaces, deep and proven game mechanics], July 17, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/18/sr-pillars-part-2-easy-surface-much-depth/ Addendum to part two, on time commitment in MMORPGs], July 18, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-three/ Part Three: Hope, optimism, and fun in science-fiction], July 24, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/24/sr-pillars-three-the-vibe/ Addendum to part three], July 24, 2024&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/what-is-stars-reach-about/ What is Stars Reach About?], July 31, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2014/01/15/a-vision-exercise/ Addendum:  A vision exercise], July 24, 2024&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/what-stars-reach-is-and-is-not/ What Stars Reach is and is Not], August 7, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/08/07/the-neverending-griefing-discussion/ Addendum: The Neverending Griefing Discussion], August 7, 2024&lt;br /&gt;
&lt;br /&gt;
=== How Games Get Made, by Greg Costikyan ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-1/ Part 1], August 3, 2021&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-2/ Part 2], August 17, 2021&lt;br /&gt;
&lt;br /&gt;
== Third Party ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Announcement Interviews with Raph ===&lt;br /&gt;
&lt;br /&gt;
Mostly unrelated, but contain a few mentions of the new company and the new game being worked on.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamesindustry.biz/playable-worlds-has-a-different-mindset-on-engagement Playable Worlds has a &#039;different mindset&#039; on engagement], October 4, 2019&lt;br /&gt;
* [https://thenextweb.com/news/gaming-industry-veteran-services-store-wars-weighs-in Gaming industry veteran on how the Store Wars will end], October 19, 2019&lt;br /&gt;
* [http://web.archive.org/web/20191212151654/https://www.gamasutra.com/view/news/352451/Welcome_Back_Koster_Why_an_MMORPG_vet_is_back_building_a_new_virtual_world.php Welcome Back, Koster: Why an MMORPG vet is back building a new virtual world], October 25, 2019&lt;br /&gt;
* [https://open.spotify.com/episode/46sJ9rN3MjfUit5DAHmpxH Countdown to Classic], December 2019 (Podcast - starting at 37:20)&lt;br /&gt;
* [https://www.youtube.com/watch?v=rbhC6wokNGc The Metaverse is Coming], April 28, 2020 (Video, YoutTube)&lt;br /&gt;
* [https://www.youtube.com/watch?v=yhIgJKJptbk&amp;amp;t=7276s Was haben MMOs alles geändert?], June 5, 2020 (live-stream, German hosts speak accented English)&lt;br /&gt;
* [https://venturebeat.com/games/building-a-game-that-keeps-players-engaged-for-years-and-deserves-to-be-subscribed-to/ Building a game that keeps players engaged for years — and deserves to be subscribed to], August 24, 2020 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/metaverse-startups-must-heed-the-mistakes-of-the-past-40-years-of-virtual-worlds/ Metaverse startups must heed the mistakes of the past 40 years of virtual worlds], January 28, 2021 (Video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=qfyif5a3PyI Building the Metaverse], October 6, 2021 (Video)&lt;br /&gt;
* [https://vimeo.com/670516756 Real Talk About a Real Metaverse], January 26, 2022 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/raph-kosters-real-talk-about-a-real-metaverse/ Real Talk About a Real Metaverse], January 27, 2022 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=UoJOzdJaWBs Club Metaverse Podcast], March 20, 2023 (Video)&lt;br /&gt;
* [https://gdcvault.com/play/1034162/Game-Design-Career-Fireside-with Game Design Career Fireside], July 25, 2023&lt;br /&gt;
* [https://www.youtube.com/watch?v=vtj3lltPXyQ The Fourth Curtain], August 24, 2023 (Podcast)&lt;br /&gt;
* [https://www.gamedaily.biz/raph-koster-talks-metaverse-design/ Raph Koster talks metaverse design], September 25, 2023 (Text)&lt;br /&gt;
* [https://fieldnotesfromthemetaverse.com/2024/02/21/interview-with-raph-koster-the-declaration-of-rights-of-avatars/ The Declaration of Rights of Avatars], February 21, 2024 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=InkCFcCyUoA AWS for Games], May 24, 2024 (Video)&lt;br /&gt;
&lt;br /&gt;
=== Pre-Announcement Interviews with others ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.elitegamedevelopers.com/egd-088-eric-goldberg-on-investing-and-the-future-of-gaming/ Eric Goldberg on investing and the future of gaming], May 31, 2021&lt;br /&gt;
* [https://www.youtube.com/watch?v=fDStRDwenaA The Here&#039;s Waldo Podcast interviews Gordon Walton], December 12, 2023&lt;br /&gt;
&lt;br /&gt;
=== Youtube, Post-Announcement ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=P2g-j2ikx80 Rommi Noodles], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=XcbpbiHGB_4 Redbeardflynn], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=8fwP-4FmBuo Kid Lee], July 1, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oa_0MUAvpOk Kazhamania], July 1, 2024 (French)&lt;br /&gt;
* [https://www.youtube.com/watch?v=lSz0MyVyroo Controlled Chaos Gaming], July 3, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=m36YNM0y3LU Napyet Gaming], July 14, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Ip8ZxXA0vo Perzival], July 16, 2024&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Playable_Worlds&amp;diff=173</id>
		<title>Playable Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Playable_Worlds&amp;diff=173"/>
		<updated>2024-08-10T21:08:10Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Added link to Economy page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PW_LOGO_BLU_1640x1490.webp|200px|right|link=|alt=]]&lt;br /&gt;
&#039;&#039;&#039;Playable Worlds&#039;&#039;&#039; is a game developer studio co-founded by [[Raph Koster]] and [[Eric Goldberg]]. They are currently working on their first game, [[Main Page|Stars Reach]], which is going to be a social, [[sandbox MMORPG]] with a [[living world]] and a fully [[Economy|player-driven economy]]. Raph, known for his previous games, Ultima Online and Star Wars Galaxies as well as Metaplace, is trying to fulfill his livelong ambitions of creating a truly alive online world, now that technology seems finally capable of doing so.&lt;br /&gt;
&lt;br /&gt;
== The Team ==&lt;br /&gt;
as of July, 2024, according to the Playable Worlds website.&lt;br /&gt;
&lt;br /&gt;
* Raph Koster, CEO&lt;br /&gt;
* Eric Goldberg, President&lt;br /&gt;
* Aaron Hamilton, Senior Environment Artist&lt;br /&gt;
* Arthur Littlefield, Client Engineer&lt;br /&gt;
* Brandon Hooks, Technical Animator&lt;br /&gt;
* Brian Youn, Lead Concept Artist&lt;br /&gt;
* Damon Osgood, Technical Architect&lt;br /&gt;
* David Georgeson, Game Director&lt;br /&gt;
* John Brown, Principal Animator&lt;br /&gt;
* Johnny Ow, Principal VFX Artist&lt;br /&gt;
* Justin Strefling, HR Manager&lt;br /&gt;
* Kurt Larson, Lead Sound Effects Designer&lt;br /&gt;
* Light Bates, Technical Designer&lt;br /&gt;
* Magnus Hollmo, Art Director&lt;br /&gt;
* Majick Robinson, Finance/Remote Office Manager&lt;br /&gt;
* Meghann Bledsoe, Designer/World Builder&lt;br /&gt;
* Nataly Moreno, Senior Tools Engineer&lt;br /&gt;
* Nick Hand, Senior Character Artist&lt;br /&gt;
* Niina Fujioka, Director of Business Operations&lt;br /&gt;
* Rick Reynolds, Marketing Director&lt;br /&gt;
* Rodney Haza, Producer&lt;br /&gt;
* Samuel Corbin, Lead Gameplay Engineer&lt;br /&gt;
* Sean Weeden, Graphic Designer&lt;br /&gt;
* Yvette Han, UI/UX Designer&lt;br /&gt;
&lt;br /&gt;
== Company Announcement ==&lt;br /&gt;
&lt;br /&gt;
The company was founded in secrecy in 2018. They went out of hiding and [https://www.playableworlds.com/playable-worlds-raises-2-7m-to-create-a-new-sandbox-mmorpg-led-by-raph-koster-designer-of-ultima-online-and-star-wars-galaxies/ announced their existence] on October 3, 2019, when they received $2.7M in seed funding and started hiring and growing their team.&lt;br /&gt;
&lt;br /&gt;
At the moment of announcement, [http://web.archive.org/web/20191225083022/https://www.playableworlds.com/about the team] also included:&lt;br /&gt;
&lt;br /&gt;
* Raph Koster (CEO &amp;amp; co-founder)&lt;br /&gt;
* Eric Goldberg (head of business, strategy, and corporate development &amp;amp; co-founder)&lt;br /&gt;
* Dorian Ouer (CTO)&lt;br /&gt;
* Mat Broome (Studio Art Director)&lt;br /&gt;
* Brian Crowder (Lead Server Enginer)&lt;br /&gt;
* Greg Costikyan (Lead Game Designer)&lt;br /&gt;
* Stacey McMahon (Director of HR and Business Operations)&lt;br /&gt;
* Michael Seare (Lead Client Engineer)&lt;br /&gt;
* Patrick Ferland, (Lead Gameplay Engineer)&lt;br /&gt;
&lt;br /&gt;
And the company was [http://web.archive.org/web/20191207192311/https://www.playableworlds.com/jobs looking to hire]:&lt;br /&gt;
* Tools Engineer&lt;br /&gt;
* Gameplay Engineer&lt;br /&gt;
* Technical Animator&lt;br /&gt;
&lt;br /&gt;
Interestingly, several of these Job posting mention &amp;quot;Experience with behavior-driven artificial intelligence and [https://en.wikipedia.org/wiki/Cellular_automaton cellular automata]-based world simulations&amp;quot; as a desired qualification. the last job offer mentions experience with &amp;quot;Unreal, Unity, or similar high-performance game engines&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Additional Funding Rounds ==&lt;br /&gt;
&lt;br /&gt;
Playable Worlds received several rounds of venture capital:&lt;br /&gt;
&lt;br /&gt;
October 3, 2019 - at the unveiling of the company - they announced a [https://www.playableworlds.com/playable-worlds-raises-2-7m-to-create-a-new-sandbox-mmorpg-led-by-raph-koster-designer-of-ultima-online-and-star-wars-galaxies/ $2.7m seed round].&lt;br /&gt;
&lt;br /&gt;
On June 11, 2020, Playable Worlds announced receiving [https://www.playableworlds.com/playable-worlds-raises-10m-for-the-creation-of-its-cloud-native-sandbox-mmo/ $10m in Series A funding].&lt;br /&gt;
&lt;br /&gt;
On April 20, 2022, they announcet a [https://www.playableworlds.com/playable-worlds-raises-over-25m-series-b-with-strategic-investment-from-kakao-games-2/ $25m Series B].&lt;br /&gt;
&lt;br /&gt;
== Later hires with special mention on the website ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/playable-profile-light/ Light Bates] (Prototyper)&lt;br /&gt;
* [https://www.playableworlds.com/playable-profile-abby/ Abby Suarez] (Senior Gameplay Engineer)&lt;br /&gt;
* [https://www.playableworlds.com/playable-worlds-hires-gordon-walton-as-executive-producer-and-chief-product-officer/ Gordon Walton] (Executive Producer &amp;amp; Chief Product Officer)&lt;br /&gt;
* [https://www.playableworlds.com/a-conversation-about-sandbox-mmorpgs-with-david-georgeson/ David Georgeson] (Game Director)&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
Playable Worlds originally had an office located in San Marcos, Califiornia - but ever since the pandemic they are working remotely, with yearly company-meetups in person.&lt;br /&gt;
&lt;br /&gt;
== Rumors == &lt;br /&gt;
&lt;br /&gt;
The seed investment round was lead by &amp;quot;BITKRAFT esports ventures&amp;quot;, who were also investing in Crypto projects at that time. This led to some people mistakenly believing that the game Playable Worlds was working on might have something to do with esports and/or crypto. This has been publicly denied by PW team members multiple times. There will be neither esports nor crypto in the game.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Playable_Worlds&amp;diff=172</id>
		<title>Playable Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Playable_Worlds&amp;diff=172"/>
		<updated>2024-08-10T21:06:36Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Added Playable Worlds logo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PW_LOGO_BLU_1640x1490.webp|200px|right|link=|alt=]]&lt;br /&gt;
&#039;&#039;&#039;Playable Worlds&#039;&#039;&#039; is a game developer studio co-founded by [[Raph Koster]] and [[Eric Goldberg]]. They are currently working on their first game, [[Main Page|Stars Reach]], which is going to be a social, [[sandbox MMORPG]] with a [[living world]] and a fully [[player-driven economy]]. Raph, known for his previous games, Ultima Online and Star Wars Galaxies as well as Metaplace, is trying to fulfill his livelong ambitions of creating a truly alive online world, now that technology seems finally capable of doing so.&lt;br /&gt;
&lt;br /&gt;
== The Team ==&lt;br /&gt;
as of July, 2024, according to the Playable Worlds website.&lt;br /&gt;
&lt;br /&gt;
* Raph Koster, CEO&lt;br /&gt;
* Eric Goldberg, President&lt;br /&gt;
* Aaron Hamilton, Senior Environment Artist&lt;br /&gt;
* Arthur Littlefield, Client Engineer&lt;br /&gt;
* Brandon Hooks, Technical Animator&lt;br /&gt;
* Brian Youn, Lead Concept Artist&lt;br /&gt;
* Damon Osgood, Technical Architect&lt;br /&gt;
* David Georgeson, Game Director&lt;br /&gt;
* John Brown, Principal Animator&lt;br /&gt;
* Johnny Ow, Principal VFX Artist&lt;br /&gt;
* Justin Strefling, HR Manager&lt;br /&gt;
* Kurt Larson, Lead Sound Effects Designer&lt;br /&gt;
* Light Bates, Technical Designer&lt;br /&gt;
* Magnus Hollmo, Art Director&lt;br /&gt;
* Majick Robinson, Finance/Remote Office Manager&lt;br /&gt;
* Meghann Bledsoe, Designer/World Builder&lt;br /&gt;
* Nataly Moreno, Senior Tools Engineer&lt;br /&gt;
* Nick Hand, Senior Character Artist&lt;br /&gt;
* Niina Fujioka, Director of Business Operations&lt;br /&gt;
* Rick Reynolds, Marketing Director&lt;br /&gt;
* Rodney Haza, Producer&lt;br /&gt;
* Samuel Corbin, Lead Gameplay Engineer&lt;br /&gt;
* Sean Weeden, Graphic Designer&lt;br /&gt;
* Yvette Han, UI/UX Designer&lt;br /&gt;
&lt;br /&gt;
== Company Announcement ==&lt;br /&gt;
&lt;br /&gt;
The company was founded in secrecy in 2018. They went out of hiding and [https://www.playableworlds.com/playable-worlds-raises-2-7m-to-create-a-new-sandbox-mmorpg-led-by-raph-koster-designer-of-ultima-online-and-star-wars-galaxies/ announced their existence] on October 3, 2019, when they received $2.7M in seed funding and started hiring and growing their team.&lt;br /&gt;
&lt;br /&gt;
At the moment of announcement, [http://web.archive.org/web/20191225083022/https://www.playableworlds.com/about the team] also included:&lt;br /&gt;
&lt;br /&gt;
* Raph Koster (CEO &amp;amp; co-founder)&lt;br /&gt;
* Eric Goldberg (head of business, strategy, and corporate development &amp;amp; co-founder)&lt;br /&gt;
* Dorian Ouer (CTO)&lt;br /&gt;
* Mat Broome (Studio Art Director)&lt;br /&gt;
* Brian Crowder (Lead Server Enginer)&lt;br /&gt;
* Greg Costikyan (Lead Game Designer)&lt;br /&gt;
* Stacey McMahon (Director of HR and Business Operations)&lt;br /&gt;
* Michael Seare (Lead Client Engineer)&lt;br /&gt;
* Patrick Ferland, (Lead Gameplay Engineer)&lt;br /&gt;
&lt;br /&gt;
And the company was [http://web.archive.org/web/20191207192311/https://www.playableworlds.com/jobs looking to hire]:&lt;br /&gt;
* Tools Engineer&lt;br /&gt;
* Gameplay Engineer&lt;br /&gt;
* Technical Animator&lt;br /&gt;
&lt;br /&gt;
Interestingly, several of these Job posting mention &amp;quot;Experience with behavior-driven artificial intelligence and [https://en.wikipedia.org/wiki/Cellular_automaton cellular automata]-based world simulations&amp;quot; as a desired qualification. the last job offer mentions experience with &amp;quot;Unreal, Unity, or similar high-performance game engines&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Additional Funding Rounds ==&lt;br /&gt;
&lt;br /&gt;
Playable Worlds received several rounds of venture capital:&lt;br /&gt;
&lt;br /&gt;
October 3, 2019 - at the unveiling of the company - they announced a [https://www.playableworlds.com/playable-worlds-raises-2-7m-to-create-a-new-sandbox-mmorpg-led-by-raph-koster-designer-of-ultima-online-and-star-wars-galaxies/ $2.7m seed round].&lt;br /&gt;
&lt;br /&gt;
On June 11, 2020, Playable Worlds announced receiving [https://www.playableworlds.com/playable-worlds-raises-10m-for-the-creation-of-its-cloud-native-sandbox-mmo/ $10m in Series A funding].&lt;br /&gt;
&lt;br /&gt;
On April 20, 2022, they announcet a [https://www.playableworlds.com/playable-worlds-raises-over-25m-series-b-with-strategic-investment-from-kakao-games-2/ $25m Series B].&lt;br /&gt;
&lt;br /&gt;
== Later hires with special mention on the website ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/playable-profile-light/ Light Bates] (Prototyper)&lt;br /&gt;
* [https://www.playableworlds.com/playable-profile-abby/ Abby Suarez] (Senior Gameplay Engineer)&lt;br /&gt;
* [https://www.playableworlds.com/playable-worlds-hires-gordon-walton-as-executive-producer-and-chief-product-officer/ Gordon Walton] (Executive Producer &amp;amp; Chief Product Officer)&lt;br /&gt;
* [https://www.playableworlds.com/a-conversation-about-sandbox-mmorpgs-with-david-georgeson/ David Georgeson] (Game Director)&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
Playable Worlds originally had an office located in San Marcos, Califiornia - but ever since the pandemic they are working remotely, with yearly company-meetups in person.&lt;br /&gt;
&lt;br /&gt;
== Rumors == &lt;br /&gt;
&lt;br /&gt;
The seed investment round was lead by &amp;quot;BITKRAFT esports ventures&amp;quot;, who were also investing in Crypto projects at that time. This led to some people mistakenly believing that the game Playable Worlds was working on might have something to do with esports and/or crypto. This has been publicly denied by PW team members multiple times. There will be neither esports nor crypto in the game.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=File:PW_LOGO_BLU_1640x1490.webp&amp;diff=171</id>
		<title>File:PW LOGO BLU 1640x1490.webp</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=File:PW_LOGO_BLU_1640x1490.webp&amp;diff=171"/>
		<updated>2024-08-10T21:02:23Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Playable Worlds logo in blue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Playable Worlds logo in blue&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=File:PW_LOGO_WTE_1640x1490.webp&amp;diff=170</id>
		<title>File:PW LOGO WTE 1640x1490.webp</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=File:PW_LOGO_WTE_1640x1490.webp&amp;diff=170"/>
		<updated>2024-08-10T20:55:48Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Playable Worlds logo in white&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Playable Worlds logo in white&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=File:PW_LOGO_BLK_1640x1490.webp&amp;diff=169</id>
		<title>File:PW LOGO BLK 1640x1490.webp</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=File:PW_LOGO_BLK_1640x1490.webp&amp;diff=169"/>
		<updated>2024-08-10T20:46:02Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Black Playable Worlds logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Black Playable Worlds logo&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:About&amp;diff=168</id>
		<title>Stars Reach Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:About&amp;diff=168"/>
		<updated>2024-08-04T05:10:39Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Keeping up to date with the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming massively multiplayer sandbox ([[Sandbox MMORPG|Sandbox MMORPG]]), exploration, and alternate-life game set in a retro sci-fantasy universe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; is an intelligent, living, fully modifiable universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&amp;lt;ref&amp;gt;[https://starsreach.com/playable-worlds-unveils-first-game-stars-reach/], Stars Reach Blog - Playable Worlds Unveils It&#039;s First Game, Stars Reach&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was [[Game Announcement|announced]] on Friday, June 28th, 2024, and is being developed by [[Playable Worlds]].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=167</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=167"/>
		<updated>2024-08-04T05:09:49Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming massively multiplayer sandbox ([[Sandbox MMORPG|Sandbox MMORPG]]), exploration, and alternate-life game set in a retro sci-fantasy universe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; is an intelligent, living, fully modifiable universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&amp;lt;ref&amp;gt;[https://starsreach.com/playable-worlds-unveils-first-game-stars-reach/], Stars Reach Blog - Playable Worlds Unveils It&#039;s First Game, Stars Reach&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was [[Game Announcement|announced]] on Friday, June 28th, 2024, and is being developed by [[Playable Worlds]].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pages on this wiki (so far):&lt;br /&gt;
|-&lt;br /&gt;
| [[Playable Worlds]] || [[Sandbox MMORPG]] || [[Game Announcement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Character Progression]] || [[Playable Species]] || [[Professions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Pillars]] || [[Platforms]] || [[Bestiary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Space Flight]] || [[Fast Travel]] || [[Character Creation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lore]] || [[Collections]] || [[Languages]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Technology]] || [[Monetization]] || [[Planets]]&lt;br /&gt;
|-&lt;br /&gt;
| [[List of Links]] || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game Systems&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat]] || [[Harvesting]] || [[Crafting]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Exploration]] || [[Economy]] || [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PvP]] || [[Player Housing]] || [[Environment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weather]] || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This wiki is still in its early days - but it will grow and expand over time. You are hereby invited to join and help write its pages!&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Sandbox_MMORPG&amp;diff=163</id>
		<title>Sandbox MMORPG</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Sandbox_MMORPG&amp;diff=163"/>
		<updated>2024-08-03T23:38:18Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* Social Play */  - Fixed link to character progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stars Reach]] is a &#039;&#039;&#039;social sandbox MMORPG&#039;&#039;&#039; in the vein of games like [https://en.wikipedia.org/wiki/Ultima_Online Ultima Online] or [https://en.wikipedia.org/wiki/Star%20Wars%20Galaxies Star Wars Galaxies].&lt;br /&gt;
&lt;br /&gt;
== History of the Term MMORPG ==&lt;br /&gt;
&lt;br /&gt;
Back in the day of UO and SWG, the term MMORPG was still defined as&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Massive(ly) multiplayer online role-playing games or MMORPGs are &#039;&#039;&#039;virtual persistent worlds&#039;&#039;&#039; located on the Internet. They are a specific subset of massive(ly) multiplayer online games in which players interact with each other through avatars, that is, graphical representations of the characters they play. &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Source: [https://en.wikipedia.org/w/index.php?title=Massively%20multiplayer%20online%20role-playing%20game&amp;amp;oldid=6399115 Wikipedia, 2004 and before]&#039;&#039; (emphasis added)&lt;br /&gt;
&lt;br /&gt;
or &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A massively (or massive) multiplayer online role-playing game or MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an &#039;&#039;&#039;evolving virtual world&#039;&#039;&#039; at the same time over the Internet. MMORPGs are a specific type of massively multiplayer online game (MMOG).&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Source: [https://en.wikipedia.org/w/index.php?title=Massively_multiplayer_online_role-playing_game&amp;amp;oldid=19417224 Wikipedia, 2005]&#039;&#039; (emphasis added)&lt;br /&gt;
&lt;br /&gt;
With persistent worlds to this day being defined as:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, &#039;&#039;&#039;&amp;quot;continues to exist and develop internally even when there are no people interacting with it&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Source: [https://en.wikipedia.org/wiki/Persistent_world Wikipedia]&#039;&#039; (emphasis added)&lt;br /&gt;
&lt;br /&gt;
That definition then changed, as themeparks with entirely static worlds that were neither persistent nor evolving, became the predominant form of MMORPG. These worlds couldn&#039;t change even if players interacted with them, and were often subjected to weekly resets, to make absolutely sure nothing could persist.&lt;br /&gt;
&lt;br /&gt;
If we look further back to text-based [https://en.wikipedia.org/wiki/MUD1 MUD]s (multi-user dungeons) though, we find that themeparks are based on the older type of &amp;quot;Diku-MUD&amp;quot; where everything was hardcoded, and gameplay was very focused on just numbers-go-up and bragging rights. The predecessors of those early sandbox MMORPGs were actually later MUDs that evolved from Dikus - attempting to make things more dynamic and less hard-coded, and also taking ideas from [https://en.wikipedia.org/wiki/MUSH MUSH]es and [https://en.wikipedia.org/wiki/MOO MOO]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; subscribes to that vision of evolving, persistent, virtual worlds. And to that of players socially interacting with each other through their avatars - instead of just playing next to each other.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Stars Reach&#039;&#039;&#039;, any changes made to the virtual worlds will persist and be visible to other players, and influence the world simulation. The world simulation may get paused when there are no players around, but will then fast-forward through everything that would have happened in the absence of players, so that effectively the world does continue in to evolve in the absence of players.&lt;br /&gt;
&lt;br /&gt;
Advances in computer hardware and internet infrastructure allow for persistent worlds to be far more dynamic and better simulated than ever before. &#039;&#039;&#039;Stars Reach&#039;&#039;&#039; is trying to push the envelope on what can be done with persistent worlds.&lt;br /&gt;
&lt;br /&gt;
== Social Play ==&lt;br /&gt;
&lt;br /&gt;
[[File:Social-graph.jpg|300px|thumb|right|alt=social graph|Example of a social graph]]&lt;br /&gt;
&lt;br /&gt;
In a social graph, people are often shown as circles or &amp;quot;nodes&amp;quot;, and the connections between them as lines or &amp;quot;edges&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; tries to design for social play, by optimizing this graph for ingame characters to a desired density, where players are connected to other players in many ways - including asynchronous weak bonds through gameplay interdepencies, supply chains and player contracts (missions, work requests) - but where already large nodes are also stopped from becoming too dominant or forming a (partial) monopoly. This includes making goods transport slow to allow for regional markets and regional pricing as well as arbitrage.&lt;br /&gt;
&lt;br /&gt;
Another important factor is not to pull players apart - be it through server boundaries or power-gaps caused by one outleveling the other. Stars Reach will be single-sharded, which means there will be no separate servers, but everyone will play together in the same shared universe (except for maybe a US/EU/Asia separation - that&#039;s still undecided). And there will be no character levels. Instead of gaining level ups, [[Character Progression|character progression]] is skill based, where characters can train a few of various skills trees (over 40 of them are currently planned). This allows players to grow more skilled and to specialize, without growing hit points and damage numbers to where it&#039;s impossible to play together.&lt;br /&gt;
&lt;br /&gt;
And finally, they aim to let players fullfill the fantasy of becoming a tavern owner, or a master artisan, or owner of a cozy mom-and-pop shop, or a famed mercenary, or a politician running a city or even a planet.&lt;br /&gt;
&lt;br /&gt;
See [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Riffs by Raph: Designing for Social Play] for more information.&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
When it comes to MMOs, the term &#039;&#039;&#039;sandbox&#039;&#039;&#039; implies games that allow for a broad range of different playstyles to not just coexist with the same world, but interact and cooperate with and depend on each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; tries to push this further, by not just supporting a very wide range of playstyles - both combat and non-combat ones - through more than 40 planned skill trees, but also by offering a [[player contract system]] through wich other activities - both ingame and out of game - can be integrated to the economy. Bascially through contracts you can hire (and pay) another player to do whatever you come up with.&lt;br /&gt;
&lt;br /&gt;
Further, &#039;&#039;&#039;sandbox&#039;&#039;&#039; also means, that gameplay will be more &amp;quot;simulationist&amp;quot; in nature, and less &amp;quot;stagecraft&amp;quot;. Those are the terms Raph applies to activities where players just try to influence the game world, economy and virtual society in some ways (think EvE Online) as opposed to the premade &amp;quot;rides&amp;quot; of instanced dungeons and raids that themeparks offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; has currently no plans of using any instancing at all, except for maybe the very initial starter tutorial. All the rest of the gameplay will take place on [[procedurally generated planets]], which are shared open worlds, accessible to anyone who knows of them. These worlds run a [[cellular automata based simulation]] that players can influence and play with in various ways. There seem to be no plans for NPCs that hand out quest-chains, or anything of that sort.&lt;br /&gt;
&lt;br /&gt;
== Living Galaxy ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; calls this combination of sandbox, exploration, and alternate-life game on a massive scale, a [[living galaxy]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It’s a single shardless galaxy full of living planets to explore, settle, and rule with your friends. Thousands of planets and space zones, each persistent whether you’re online or not, all connected into a single galactic online multiplayer game.&lt;br /&gt;
&lt;br /&gt;
It’s a massively multiplayer sandbox RPG with a deep skill tree horizontal progression system, dozens of professions, and no classes, gender locks, or annoying rails. If you decide you want to change your build, just let some skills fall out of practice and go learn something else. It’s built for immersing you into an alternate world of adventure.&lt;br /&gt;
&lt;br /&gt;
This huge galaxy won’t get in the way of having instant fun, though. Download your brainwaves into a clone body close to your friends. Have fun in a five-minute session – or spend hours decorating your house. It’s a modern online game that respects your time and preferred ways to play.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How is a Living Galaxy different from a sandbox MMORPG?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It’s broader and takes place in an intelligent, living, fully modifiable universe rather than in stage-managed, static set pieces that only look like worlds. It draws a lot of inspiration from our team’s time working on past MMOs (the project is headed by Raph Koster, the original designer of Ultima Online and Star Wars Galaxies, who basically invented the sandbox MMO). It’s the kind of play environment we’ve wanted to build for years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also see:&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-sandbox-versus-themepark/ Riffs by Raph - Themepark vs. Sandbox]&lt;br /&gt;
* [https://www.raphkoster.com/games/snippets/simulationism/ Raph&#039;s Blog - Simulationism]&lt;br /&gt;
* [https://starsreach.com/overview/ Stars Reach - Overview]&lt;br /&gt;
* [https://starsreach.com/faq/ Stars Reach - Frequently Asked Questions]&lt;br /&gt;
&lt;br /&gt;
for more information.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Character_Progression&amp;diff=162</id>
		<title>Character Progression</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Character_Progression&amp;diff=162"/>
		<updated>2024-08-03T23:35:25Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Lunar Ronin moved page Character progression to Character Progression without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Stars Reach]] character progression will be skill based. There will be no character levels or level ups, and no classes to choose from at character creation. (The will be some [[Playable Species]] to pick from though).&lt;br /&gt;
&lt;br /&gt;
[[File:Macroeconomy Diagram.jpg|300px|thumb|right|alt=macroeconomy diagram|This blurry economy graph is the first image ever released by Playable Worlds]]&lt;br /&gt;
&lt;br /&gt;
Instead, you get to mix and match a certain number of skills you want to train, chosen from a full list over 40 possible skill trees. Within those trees, skill can be dependent on each other - that means you can only learn a subsequent skill, after having learned the prerequesite one. The image to the right shows a diagram of the economy. All skill-trees will (including combat and service-based skills) be able to participate in the [[player-driven economy]] in some way.&lt;br /&gt;
&lt;br /&gt;
The primary method of training skills is by using them - but there can be other methods of training for individual skills as well. For example crafting skills are going to earn (additional?) training when the crafted items are being actively used by other players. There might be more special training options like this.&lt;br /&gt;
&lt;br /&gt;
There is a limit to how many skills you can learn at once - but how exactly that is going to work and what that number is going to be, is not yet known. You can disable learned skills though, they call that &amp;quot;putting it out of practice&amp;quot;, thus opening slots for new skills to learn. If you later want to switch a disabled skill back on, you can put it in practice again. You will not loose any training in the process - your re-enabled skill will be at exactly the same level it was when you disabled it. The process of re-enabling a skill will some time though. How much exactly is still to be determined, but developers have mentioned &amp;quot;a week&amp;quot; as a preliminary value.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=69</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=69"/>
		<updated>2024-07-31T02:12:06Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Protected &amp;quot;Main Page&amp;quot; ([Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming [[Sandbox MMORPG|social sandbox MMORPG]] set in a science-fantasy universe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was [[Game Announcement|announced]] on Friday, June 28th, 2024, and is being developed by [[Playable Worlds]].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pages on this wiki (so far):&lt;br /&gt;
|-&lt;br /&gt;
| [[Playable Worlds]] || [[Sandbox MMORPG]] || [[Game Announcement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Character progression]] || [[Playable Species]] || [[List of Links]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Pillars]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki is still in its early days - but it will grow and expand over time. You are hereby invited to join and help write its pages!&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=63</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=63"/>
		<updated>2024-07-26T18:20:09Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming [[Sandbox MMORPG|social sandbox MMORPG]] set in a science-fantasy universe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was [[Game Announcement|announced]] on Friday, June 28th, 2024, and is being developed by [[Playable Worlds]].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pages on this wiki (so far):&lt;br /&gt;
|-&lt;br /&gt;
| [[Playable Worlds]] || [[Sandbox MMORPG]] || [[Game Announcement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Character progression]] || [[Playable Species]] || [[List of Links]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Pillars]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki is still in its early days - but it will grow and expand over time. You are hereby invited to join and help write its pages!&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=62</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=62"/>
		<updated>2024-07-26T18:19:29Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Minor grammar correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming [[Sandbox MMORPG|social sandbox MMORPG]] set in a science-fantasy universe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was [[Game Announcement|announced]] on Friday, June 28th, 2024, and is being developed by [[Playable Worlds]].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pages on this wiki (so far):&lt;br /&gt;
|-&lt;br /&gt;
| [[Playable Worlds]] || [[Sandbox MMORPG]] || [[Game Announcement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Character progression]] || [[Playable Species]] || [[List of Links]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Pillars]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This wiki is still in it&#039;s early days - but it will grow and expand over time. You are hereby invited to join and help write its pages!&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=59</id>
		<title>List of Links</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=59"/>
		<updated>2024-07-24T22:52:10Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: /* Stars Reach Game Pillars */ - Added links to Part Three&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various videos and blog posts that help better understand the game and the design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
== By Playable Worlds == &lt;br /&gt;
&lt;br /&gt;
=== Teaser and Trailer Videos ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=xjstnAJ2KwU Announcement Trailer], June 28, 2024&lt;br /&gt;
&lt;br /&gt;
=== Dev Vlog Videos ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=FoJUeNgTWBs Raph&#039;s Vision], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=7UzWbHa0bCY Announcement Q&amp;amp;A], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=qeY4ERLhNjc The Living World], July 3, 2024&lt;br /&gt;
&lt;br /&gt;
=== Riffs by Raph ===&lt;br /&gt;
&lt;br /&gt;
These articles were posted in several waves, during the years before the game announcement. They don&#039;t contain any concrete details on the game, but a lot on the ambitions and design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-player-driven-economies/ Player Driven Economies], April 1, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Designing for Social Play], April 8, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-thinking-long-term/ Thinking Long-term], April 15, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-what-does-cloud-native-even-mean/ What does Cloud-Native even mean?], April 22, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-online-world-or-metaverse/ Online World or Metaverse?], September 2, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-revealing-our-technology/ Revealing our Technology], September 9, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-but-first-the-game/ But First, the Game], September 16, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-1/ How Virtual Worlds Work – Part 1], September 23, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-2/ How Virtual Worlds Work – Part 2], September 30, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-3/ How Virtual Worlds Work – Part 3], October 7, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-4/ How Virtual Worlds Work – Part 4], October 14, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-5/ How Virtual Worlds Work – Part 5], October 21, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-sandbox-versus-themepark/ Sandbox versus Themepark], September 1, 2022&lt;br /&gt;
* [https://www.playableworlds.com/what-drives-retention/ What Drives Retention], March 7, 2023&lt;br /&gt;
&lt;br /&gt;
=== Blogs and Articles by Raph ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/the-future-of-online-worlds/ The Future of Online Worlds], March 25, 2021&lt;br /&gt;
* [https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/ The Laws of Online World Design], April, 2016&lt;br /&gt;
* [https://dl.acm.org/doi/10.1145/3582932 From Online World to Metaverse: The Future of Online Games and Games Research], March 12, 2023&lt;br /&gt;
&lt;br /&gt;
=== Stars Reach Game Pillars ===&lt;br /&gt;
&lt;br /&gt;
These were posted in the weeks directly following the game announcement, and contain information on what they plan the game to be:&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-one/ Part One: simulation, persistent state, player community &amp;amp; interdpendence], July 10, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/10/stars-reach-pillars/ Addendum to part one], July 10, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-two/ Part Two: easy and intuitive controls + interfaces, deep and proven game mechanics], July 17, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/18/sr-pillars-part-2-easy-surface-much-depth/ Addendum to part two, on time commitment in MMORPGs], July 18, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-three/ Part Three: Hope, optimism, and fun in science-fiction], July 24, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/24/sr-pillars-three-the-vibe/ Addendum to part three], July 24, 2024&lt;br /&gt;
&lt;br /&gt;
=== How Games Get Made, by Greg Costikyan ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-1/ Part 1], August 3, 2021&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-2/ Part 2], August 17, 2021&lt;br /&gt;
&lt;br /&gt;
== Third Party ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Announcement Interviews with Raph ===&lt;br /&gt;
&lt;br /&gt;
Mostly unrelated, but contain a few mentions of the new company and the new game being worked on.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamesindustry.biz/playable-worlds-has-a-different-mindset-on-engagement Playable Worlds has a &#039;different mindset&#039; on engagement], October 4, 2019&lt;br /&gt;
* [https://thenextweb.com/news/gaming-industry-veteran-services-store-wars-weighs-in Gaming industry veteran on how the Store Wars will end], October 19, 2019&lt;br /&gt;
* [http://web.archive.org/web/20191212151654/https://www.gamasutra.com/view/news/352451/Welcome_Back_Koster_Why_an_MMORPG_vet_is_back_building_a_new_virtual_world.php Welcome Back, Koster: Why an MMORPG vet is back building a new virtual world], October 25, 2019&lt;br /&gt;
* [https://open.spotify.com/episode/46sJ9rN3MjfUit5DAHmpxH Countdown to Classic], December 2019 (Podcast - starting at 37:20)&lt;br /&gt;
* [https://www.youtube.com/watch?v=rbhC6wokNGc The Metaverse is Coming], April 28, 2020 (Video, YoutTube)&lt;br /&gt;
* [https://www.youtube.com/watch?v=yhIgJKJptbk&amp;amp;t=7276s Was haben MMOs alles geändert?], June 5, 2020 (live-stream, German hosts speak accented English)&lt;br /&gt;
* [https://venturebeat.com/games/building-a-game-that-keeps-players-engaged-for-years-and-deserves-to-be-subscribed-to/ Building a game that keeps players engaged for years — and deserves to be subscribed to], August 24, 2020 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/metaverse-startups-must-heed-the-mistakes-of-the-past-40-years-of-virtual-worlds/ Metaverse startups must heed the mistakes of the past 40 years of virtual worlds], January 28, 2021 (Video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=qfyif5a3PyI Building the Metaverse], October 6, 2021 (Video)&lt;br /&gt;
* [https://vimeo.com/670516756 Real Talk About a Real Metaverse], January 26, 2022 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/raph-kosters-real-talk-about-a-real-metaverse/ Real Talk About a Real Metaverse], January 27, 2022 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=UoJOzdJaWBs Club Metaverse Podcast], March 20, 2023 (Video)&lt;br /&gt;
* [https://gdcvault.com/play/1034162/Game-Design-Career-Fireside-with Game Design Career Fireside], July 25, 2023&lt;br /&gt;
* [https://www.youtube.com/watch?v=vtj3lltPXyQ The Fourth Curtain], August 24, 2023 (Podcast)&lt;br /&gt;
* [https://www.gamedaily.biz/raph-koster-talks-metaverse-design/ Raph Koster talks metaverse design], September 25, 2023 (Text)&lt;br /&gt;
* [https://fieldnotesfromthemetaverse.com/2024/02/21/interview-with-raph-koster-the-declaration-of-rights-of-avatars/ The Declaration of Rights of Avatars], February 21, 2024 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=InkCFcCyUoA AWS for Games], May 24, 2024 (Video)&lt;br /&gt;
&lt;br /&gt;
=== Pre-Announcement Interviews with others ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.elitegamedevelopers.com/egd-088-eric-goldberg-on-investing-and-the-future-of-gaming/ Eric Goldberg on investing and the future of gaming], May 31, 2021&lt;br /&gt;
* [https://www.youtube.com/watch?v=fDStRDwenaA The Here&#039;s Waldo Podcast interviews Gordon Walton], December 12, 2023&lt;br /&gt;
&lt;br /&gt;
=== Youtube, Post-Announcement ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=P2g-j2ikx80 Rommi Noodles], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=XcbpbiHGB_4 Redbeardflynn], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=8fwP-4FmBuo Kid Lee], July 1, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oa_0MUAvpOk Kazhamania], July 1, 2024 (French)&lt;br /&gt;
* [https://www.youtube.com/watch?v=m36YNM0y3LU Napyet Gaming], July 14, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Ip8ZxXA0vo Perzival], July 16, 2024&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:About&amp;diff=58</id>
		<title>Stars Reach Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:About&amp;diff=58"/>
		<updated>2024-07-20T21:54:43Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Edit to better match the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming [[Sandbox MMORPG|social sandbox MMORPG]] set in a science-fantasy universe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was [[Game Announcement|announced]] on Friday, June 28th, 2024, and is being developed by [[Playable Worlds]].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=57</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=57"/>
		<updated>2024-07-20T16:21:33Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Typo fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming [[Sandbox MMORPG|social sandbox MMORPG]] set in a science-fantasy universe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was [[Game Announcement|announced]] on Friday, June 28th, 2024, and is being developed by [[Playable Worlds]].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pages on this wiki (so far):&lt;br /&gt;
|-&lt;br /&gt;
| [[Playable Worlds]] || [[Sandbox MMORPG]] || [[Game Announcement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Character progression]] || [[Playable Species]] || [[List of Links]]&lt;br /&gt;
|}&lt;br /&gt;
This wiki is still in it&#039;s early days - but it will grow and expand over time.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:General_disclaimer&amp;diff=53</id>
		<title>Stars Reach Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:General_disclaimer&amp;diff=53"/>
		<updated>2024-07-20T03:11:47Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Copyright Notice ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;Stars Reach is ™ and © 2022 - 2024 Playable Worlds Inc. All rights reserved.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stars Reach, Playable Worlds, and all associated logos and designs are trademarks or registered trademarks of Playable Worlds Inc.&lt;br /&gt;
&lt;br /&gt;
All other trademarks or registered trademarks are property of their respective owners.&lt;br /&gt;
&lt;br /&gt;
== Non-disclosure ==&lt;br /&gt;
As &#039;&#039;&#039;Stars Reach&#039;&#039;&#039; is currently in development, it should be clearly understood that information that has not been officially released by Playable Worlds Inc. pertaining to the game should not be posted to this wiki.  Any inside information gained by individuals such as alpha and beta testers, press, Playable Worlds employees, and individuals bound by a Non-Disclosure Agreement (NDA) may not be posted to this wiki for any reason.  Any information in violation of this policy is subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Stars Reach Wiki Information ==&lt;br /&gt;
This web site and all associated information is completely a non-profit volunteer effort, and subject to all terms and conditions imposed by Playable Worlds Inc.&lt;br /&gt;
&lt;br /&gt;
All content not copyrighted nor trademarked by Playable Worlds Inc. is released under the [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons Attribution-ShareAlike 4.0 International License].&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:General_disclaimer&amp;diff=52</id>
		<title>Stars Reach Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:General_disclaimer&amp;diff=52"/>
		<updated>2024-07-20T03:11:09Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Updated to add Non-disclosure section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Copyright Notice ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;Stars Reach is ™ and © 2022 - 2024 Playable Worlds Inc. All rights reserved.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stars Reach, Playable Worlds, and all associated logos and designs are trademarks or registered trademarks of Playable Worlds Inc.&lt;br /&gt;
&lt;br /&gt;
All other trademarks or registered trademarks are property of their respective owners.&lt;br /&gt;
&lt;br /&gt;
= Non-disclosure ==&lt;br /&gt;
As &#039;&#039;&#039;Stars Reach&#039;&#039;&#039; is currently in development, it should be clearly understood that information that has not been officially released by Playable Worlds Inc. pertaining to the game should not be posted to this wiki.  Any inside information gained by individuals such as alpha and beta testers, press, Playable Worlds employees, and individuals bound by a Non-Disclosure Agreement (NDA) may not be posted to this wiki for any reason.  Any information in violation of this policy is subject to immediate deletion.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Stars Reach Wiki Information ==&lt;br /&gt;
This web site and all associated information is completely a non-profit volunteer effort, and subject to all terms and conditions imposed by Playable Worlds Inc.&lt;br /&gt;
&lt;br /&gt;
All content not copyrighted nor trademarked by Playable Worlds Inc. is released under the [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons Attribution-ShareAlike 4.0 International License].&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=39</id>
		<title>List of Links</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=39"/>
		<updated>2024-07-18T22:42:56Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Fixed typo and added Raph&amp;#039;s article on time commitment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various videos and blog posts that help better understand the game and the design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
== By Playable Worlds == &lt;br /&gt;
&lt;br /&gt;
=== Teaser and Trailer Videos ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=xjstnAJ2KwU Announcement Trailer], June 28, 2024&lt;br /&gt;
&lt;br /&gt;
=== Dev Vlog Videos ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=FoJUeNgTWBs Raph&#039;s Vision], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=7UzWbHa0bCY Announcement Q&amp;amp;A], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=qeY4ERLhNjc The Living World], July 3, 2024&lt;br /&gt;
&lt;br /&gt;
=== Riffs by Raph ===&lt;br /&gt;
&lt;br /&gt;
These articles were posted in several waves, during the years before the game announcement. They don&#039;t contain any concrete details on the game, but a lot on the ambitions and design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-player-driven-economies/ Player Driven Economies], April 1, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Designing for Social Play], April 8, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-thinking-long-term/ Thinking Long-term], April 15, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-what-does-cloud-native-even-mean/ What does Cloud-Native even mean?], April 22, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-online-world-or-metaverse/ Online World or Metaverse?], September 2, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-revealing-our-technology/ Revealing our Technology], September 9, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-but-first-the-game/ But First, the Game], September 16, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-1/ How Virtual Worlds Work – Part 1], September 23, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-2/ How Virtual Worlds Work – Part 2], September 30, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-3/ How Virtual Worlds Work – Part 3], October 7, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-4/ How Virtual Worlds Work – Part 4], October 14, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-5/ How Virtual Worlds Work – Part 5], October 21, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-sandbox-versus-themepark/ Sandbox versus Themepark], September 1, 2022&lt;br /&gt;
* [https://www.playableworlds.com/what-drives-retention/ What Drives Retention], March 7, 2023&lt;br /&gt;
&lt;br /&gt;
=== Blogs and Articles by Raph ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/the-future-of-online-worlds/ The Future of Online Worlds], March 25, 2021&lt;br /&gt;
* [https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/ The Laws of Online World Design], April, 2016&lt;br /&gt;
* [https://dl.acm.org/doi/10.1145/3582932 From Online World to Metaverse: The Future of Online Games and Games Research], March 12, 2023&lt;br /&gt;
&lt;br /&gt;
=== Stars Reach Game Pillars ===&lt;br /&gt;
&lt;br /&gt;
These were posted in the weeks directly following the game announcement, and contain information on what they plan the game to be:&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-one/ Part One: simulation, persistent state, player community &amp;amp; interdpendence], July 10, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-two/ Part Two: easy and intuitive controls + interfaces, deep and proven game mechanics], July 17, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/18/sr-pillars-part-2-easy-surface-much-depth/ An addendum to the second article above, on time commitment in MMORPGs], July 18, 2024&lt;br /&gt;
&lt;br /&gt;
=== How Games Get Made, by Greg Costikyan ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-1/ Part 1], August 3, 2021&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-2/ Part 2], August 17, 2021&lt;br /&gt;
&lt;br /&gt;
== Third Party ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Announcement Interviews with Raph ===&lt;br /&gt;
&lt;br /&gt;
Mostly unrelated, but contain a few mentions of the new company and the new game being worked on.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamesindustry.biz/playable-worlds-has-a-different-mindset-on-engagement Playable Worlds has a &#039;different mindset&#039; on engagement], October 4, 2019&lt;br /&gt;
* [https://thenextweb.com/news/gaming-industry-veteran-services-store-wars-weighs-in Gaming industry veteran on how the Store Wars will end], October 19, 2019&lt;br /&gt;
* [http://web.archive.org/web/20191212151654/https://www.gamasutra.com/view/news/352451/Welcome_Back_Koster_Why_an_MMORPG_vet_is_back_building_a_new_virtual_world.php Welcome Back, Koster: Why an MMORPG vet is back building a new virtual world], October 25, 2019&lt;br /&gt;
* [https://open.spotify.com/episode/46sJ9rN3MjfUit5DAHmpxH Countdown to Classic], December 2019 (Podcast - starting at 37:20)&lt;br /&gt;
* [https://www.youtube.com/watch?v=rbhC6wokNGc The Metaverse is Coming], April 28, 2020 (Video, YoutTube)&lt;br /&gt;
* [https://www.youtube.com/watch?v=yhIgJKJptbk&amp;amp;t=7276s Was haben MMOs alles geändert?], June 5, 2020 (live-stream, German hosts speak accented English)&lt;br /&gt;
* [https://venturebeat.com/games/building-a-game-that-keeps-players-engaged-for-years-and-deserves-to-be-subscribed-to/ Building a game that keeps players engaged for years — and deserves to be subscribed to], August 24, 2020 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/metaverse-startups-must-heed-the-mistakes-of-the-past-40-years-of-virtual-worlds/ Metaverse startups must heed the mistakes of the past 40 years of virtual worlds], January 28, 2021 (Video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=qfyif5a3PyI Building the Metaverse], October 6, 2021 (Video)&lt;br /&gt;
* [https://vimeo.com/670516756 Real Talk About a Real Metaverse], January 26, 2022 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/raph-kosters-real-talk-about-a-real-metaverse/ Real Talk About a Real Metaverse], January 27, 2022 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=UoJOzdJaWBs Club Metaverse Podcast], March 20, 2023 (Video)&lt;br /&gt;
* [https://gdcvault.com/play/1034162/Game-Design-Career-Fireside-with Game Design Career Fireside], July 25, 2023&lt;br /&gt;
* [https://www.youtube.com/watch?v=vtj3lltPXyQ The Fourth Curtain], August 24, 2023 (Podcast)&lt;br /&gt;
* [https://www.gamedaily.biz/raph-koster-talks-metaverse-design/ Raph Koster talks metaverse design], September 25, 2023 (Text)&lt;br /&gt;
* [https://fieldnotesfromthemetaverse.com/2024/02/21/interview-with-raph-koster-the-declaration-of-rights-of-avatars/ The Declaration of Rights of Avatars], February 21, 2024 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=InkCFcCyUoA AWS for Games], May 24, 2024 (Video)&lt;br /&gt;
&lt;br /&gt;
=== Pre-Announcement Interviews with others ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.elitegamedevelopers.com/egd-088-eric-goldberg-on-investing-and-the-future-of-gaming/ Eric Goldberg on investing and the future of gaming], May 31, 2021&lt;br /&gt;
* [https://www.youtube.com/watch?v=fDStRDwenaA The Here&#039;s Waldo Podcast interviews Gordon Walton], December 12, 2023&lt;br /&gt;
&lt;br /&gt;
=== Youtube, Post-Announcement ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=P2g-j2ikx80 Rommi Noodles], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=XcbpbiHGB_4 Readbeardflynn], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=8fwP-4FmBuo Kid Lee], July 1, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=m36YNM0y3LU Napyet Gaming], July 14, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Ip8ZxXA0vo Perzival], July 16, 2024&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=MediaWiki:Sidebar&amp;diff=22</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=MediaWiki:Sidebar&amp;diff=22"/>
		<updated>2024-07-18T06:01:48Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Created page with &amp;quot; * navigation ** mainpage|mainpage-description ** https://www.starsreachforum.org/|Forum ** portal-url|Portal ** recentchanges-url|recentchanges ** randompage-url|randompage ** https://www.starsreachforum.org/forums/wiki-support.20/|Wiki support ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://www.starsreachforum.org/|Forum&lt;br /&gt;
** portal-url|Portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** https://www.starsreachforum.org/forums/wiki-support.20/|Wiki support&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:Community_portal&amp;diff=21</id>
		<title>Stars Reach Wiki:Community portal</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:Community_portal&amp;diff=21"/>
		<updated>2024-07-18T05:59:58Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Created page with &amp;quot;== Official Sites ==  * [https://starsreach.com/ Stars Reach] * [https://store.steampowered.com/app/1925650/Stars_Reach/ Stars Reach on Steam]  == Official Community Sites ==  * [https://discord.gg/DYtN7HAN4X Stars Reach Discord server] * [https://www.reddit.com/r/StarsReachOfficial/ Stars Reach sub-Reddit] * [https://www.youtube.com/@playstarsreach/ Stars Reach YouTube channel]  == Developer Sites ==  * [https://www.playableworlds.com/ Playable Worlds Inc.] * [https://w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Sites ==&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/ Stars Reach]&lt;br /&gt;
* [https://store.steampowered.com/app/1925650/Stars_Reach/ Stars Reach on Steam]&lt;br /&gt;
&lt;br /&gt;
== Official Community Sites ==&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/DYtN7HAN4X Stars Reach Discord server]&lt;br /&gt;
* [https://www.reddit.com/r/StarsReachOfficial/ Stars Reach sub-Reddit]&lt;br /&gt;
* [https://www.youtube.com/@playstarsreach/ Stars Reach YouTube channel]&lt;br /&gt;
&lt;br /&gt;
== Developer Sites ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/ Playable Worlds Inc.]&lt;br /&gt;
* [https://www.raphkoster.com/ Raph Koster&#039;s personal website]&lt;br /&gt;
&lt;br /&gt;
== Fan Sites ==&lt;br /&gt;
&lt;br /&gt;
If you want your site listed here, please edit this page and add it in!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; These sites are subject to verification and periodic review and may be removed if deemed inactive or inappropriate.&lt;br /&gt;
&lt;br /&gt;
* [https://www.starsreachforum.org/ Unofficial Stars Reach Forum], for all of your asynchronous communication needs!&lt;br /&gt;
* [https://discord.gg/kqukg56 Unofficial Playable Worlds Discord server], where the fandom started!&lt;br /&gt;
* [https://www.reddit.com/r/starsreachmmo/ Unofficial Stars Reach sub-Reddit], a community of Stars Reach fans on Reddit.&lt;br /&gt;
* [https://www.avatarsradio.rocks/ Avatars Radio], a community Internet radio station that lets you get your groove on while gaming.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=MediaWiki:Copyrightpage&amp;diff=20</id>
		<title>MediaWiki:Copyrightpage</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=MediaWiki:Copyrightpage&amp;diff=20"/>
		<updated>2024-07-18T05:56:38Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Changing to point to Stars Reach Wiki: General disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ns:project}}:General disclaimer&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:General_disclaimer&amp;diff=19</id>
		<title>Stars Reach Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:General_disclaimer&amp;diff=19"/>
		<updated>2024-07-18T05:54:13Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Created page with &amp;quot;== Copyright Notice == &amp;lt;onlyinclude&amp;gt;Stars Reach is ™ and © 2022 - 2024 Playable Worlds Inc. All rights reserved.&amp;lt;/onlyinclude&amp;gt;  Stars Reach, Playable Worlds, and all associated logos and designs are trademarks or registered trademarks of Playable Worlds Inc.  All other trademarks or registered trademarks are property of their respective owners.  == Unofficial Stars Reach Wiki Information == This web site and all associated information is completely a non-profit volunt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Copyright Notice ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;Stars Reach is ™ and © 2022 - 2024 Playable Worlds Inc. All rights reserved.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stars Reach, Playable Worlds, and all associated logos and designs are trademarks or registered trademarks of Playable Worlds Inc.&lt;br /&gt;
&lt;br /&gt;
All other trademarks or registered trademarks are property of their respective owners.&lt;br /&gt;
&lt;br /&gt;
== Unofficial Stars Reach Wiki Information ==&lt;br /&gt;
This web site and all associated information is completely a non-profit volunteer effort, and subject to all terms and conditions imposed by Playable Worlds Inc.&lt;br /&gt;
&lt;br /&gt;
All content not copyrighted nor trademarked by Playable Worlds Inc. is released under the [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons Attribution-ShareAlike 4.0 International License].&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:About&amp;diff=18</id>
		<title>Stars Reach Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Stars_Reach_Wiki:About&amp;diff=18"/>
		<updated>2024-07-18T05:53:25Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: Created page with &amp;quot;alt= Welcome to the &amp;#039;&amp;#039;&amp;#039;{{SITENAME}}&amp;#039;&amp;#039;&amp;#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming sandbox science-fantasy MMORPG.   &amp;#039;&amp;#039;&amp;#039;Stars Reach&amp;#039;&amp;#039;&amp;#039; was announced on Friday, June 28th, 2024, and is being developed by [https://www.playableworlds.com/ Playable Worlds Inc].  It is a spiritual successor to both Ultima Online...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming sandbox science-fantasy [[:wikipedia:Massively_multiplayer_online_role-playing_game|MMORPG]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was announced on Friday, June 28th, 2024, and is being developed by [https://www.playableworlds.com/ Playable Worlds Inc].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=17</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=17"/>
		<updated>2024-07-18T05:53:00Z</updated>

		<summary type="html">&lt;p&gt;Lunar Ronin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a central repository of all things related to [https://starsreach.com/ Stars Reach], an upcoming sandbox science-fantasy [[:wikipedia:Massively_multiplayer_online_role-playing_game|MMORPG]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stars Reach&#039;&#039;&#039; was announced on Friday, June 28th, 2024, and is being developed by [https://www.playableworlds.com/ Playable Worlds Inc].  It is a spiritual successor to both Ultima Online and Star Wars Galaxies.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;/div&gt;</summary>
		<author><name>Lunar Ronin</name></author>
	</entry>
</feed>