<?xml version="1.0"?>
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	<id>https://www.starsreach.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stormtrooper</id>
	<title>Unofficial Stars Reach Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.starsreach.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stormtrooper"/>
	<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/Special:Contributions/Stormtrooper"/>
	<updated>2026-09-15T04:37:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Professions&amp;diff=317</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Professions&amp;diff=317"/>
		<updated>2024-10-05T12:57:00Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Profession List */  added Cartography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach will use a classless character system in which players are not pigeonholed into specific roles or professions from the start. Instead, players will be introduced to the game&#039;s professions as they journey throughout the galaxy and be able to choose their own.&lt;br /&gt;
&lt;br /&gt;
In order to prevent players from being good at everything all the time, characters will be allowed a limited loadout of tools where every profession requires a specific tool. Players will only be able to equip up to 5 tools simultaneously. However, returning to town or a camp, loadouts can be changed and updated.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit /r/MMORPG AMA [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Profession List=&lt;br /&gt;
Stars Reach has plans 40+ professions or roles for players to take on.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7814263#Comment_7814263 Link] 25 July 2024&amp;lt;/ref&amp;gt; Star Wars: Galaxies was referenced as &amp;quot;a pretty good indicator&amp;quot; for what professions to expect, sans the rigid &amp;quot;onion&amp;quot; trees.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt; Confirmed professions are listed below.&lt;br /&gt;
&lt;br /&gt;
*Combat Professions&lt;br /&gt;
*Social Professions&lt;br /&gt;
*Scouting&lt;br /&gt;
*Crafting&lt;br /&gt;
*Harvesting&lt;br /&gt;
*Merchanting&lt;br /&gt;
*Xenobiology&lt;br /&gt;
*Medical&lt;br /&gt;
*Civil Engineering&lt;br /&gt;
*Cartography&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Resources&amp;diff=316</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Resources&amp;diff=316"/>
		<updated>2024-10-05T12:48:23Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added reference to recent subReddit post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many resources available within the Galaxy of Stars Reach. We curerntly know that minerals and plants are harvestable.&lt;br /&gt;
&lt;br /&gt;
Resources will have quality variation and can be fully exhausted from a zone or planet.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot;&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7815290#Comment_7815290 Link] 7 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gutting an entire planet of resources is rumored to require a &amp;quot;pretty serious sustained effort over a length of time&amp;quot;.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some harvestable resources mentioned in a Subreddit post &amp;lt;ref&amp;gt;Reddit /r/StarsReachOfficial [https://www.reddit.com/r/StarsReachOfficial/comments/1fwc59j/what_will_stars_reach_be_like_impressions_from_a/ Link] 10 Oct 2024&amp;lt;/ref&amp;gt; include:&lt;br /&gt;
* Peat&lt;br /&gt;
* Loam&lt;br /&gt;
* Basalt&lt;br /&gt;
* Limestone&lt;br /&gt;
* Shale&lt;br /&gt;
* Quartz&lt;br /&gt;
* Ruby&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Emotes&amp;diff=309</id>
		<title>Emotes</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Emotes&amp;diff=309"/>
		<updated>2024-09-02T13:56:46Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach currently has over 30 emotes in the pre-Alpha playtests. Emotes trigger animations and echo in the chat pane.&amp;lt;ref&amp;gt;StarsReach.com Blog [https://starsreach.com/first-stars-reach-playtest-focus-on-stability-and-movement/ Link] 14 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Emotes&amp;diff=308</id>
		<title>Emotes</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Emotes&amp;diff=308"/>
		<updated>2024-09-02T13:55:42Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Initial publishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach currently has over 30 emotes in the pre-Alpha playtests.&amp;lt;ref&amp;gt;StarsReach.com Blog [https://starsreach.com/first-stars-reach-playtest-focus-on-stability-and-movement/ Link] 14 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Chat&amp;diff=307</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Chat&amp;diff=307"/>
		<updated>2024-09-02T13:54:30Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Initial publishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StarsReach-chatBubble.webp|thumb|A Stars Reach avatar exclaiming, &amp;quot;WE WERE ALL HERE&amp;quot; in a jagged-edged chat bubble.]]&lt;br /&gt;
There are currently over 50 conversation moods in Stars Reach pre-Alpha playtests. Moods affect the word balloons, or &amp;quot;chat bubbles&amp;quot;, to show off emotions as seen in the screenshot below. These moods are also reflected in the chat pane.&amp;lt;ref&amp;gt;StarsReach.com Blog [https://starsreach.com/first-stars-reach-playtest-focus-on-stability-and-movement/ Link] 14 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=File:StarsReach-chatBubble.webp&amp;diff=306</id>
		<title>File:StarsReach-chatBubble.webp</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=File:StarsReach-chatBubble.webp&amp;diff=306"/>
		<updated>2024-09-02T13:48:48Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Stars Reach avatar exclaiming, &amp;quot;WE WERE ALL HERE&amp;quot; in a jagged-edged chat bubble.&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Camera&amp;diff=305</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Camera&amp;diff=305"/>
		<updated>2024-09-02T13:43:05Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Initial publishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach will support two unique camera modes: Free Cursor, and Fixed Reticle. This is no surprise since Star Wars: Galaxies offered similar choices for players.&lt;br /&gt;
&lt;br /&gt;
=Free Cursor=&lt;br /&gt;
A common camera choice for MMORPG&#039;s, the Free Cursor camera mode allows players to freely move their cursor around the screen. Click anywhere on the screen, interface, or aim all from one mode. Hold the right mouse button and drag to pan your avatar&#039;s view, moving them in a direction with the WASD keys relative to the camera. &lt;br /&gt;
&lt;br /&gt;
=Fixed Reticle=&lt;br /&gt;
A typical camera choice for first or third-person shooters, Ootherwise known as &amp;quot;Mouselook&amp;quot;, is also available in Stars Reach. A reticle is positionined in or near the center of the screen for aiming, while the WASD movement keys function in a typical first or third-person shooter fashion.&lt;br /&gt;
&lt;br /&gt;
Free Cursor mode tends to lend itself to building and climbing scenarios, while aiming a weapon or zooming lends itself to the Fixed Reticle camera mode.&amp;lt;ref&amp;gt;StarsReach.com Blog [https://starsreach.com/movement-and-camera/ Link] 18 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Between these two camera modes, players should have the flexibility to perform all aviailable activities within Stars Reach in one seamless and fluid system.&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=304</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=304"/>
		<updated>2024-09-02T13:29:58Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Game Systems */  Added Camera, Chat, and Emotes pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Movement]]&lt;br /&gt;
*[[Camera]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Chat]]&lt;br /&gt;
*[[Emotes]]&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - 28 Jun 2024&lt;br /&gt;
*Pre-Alpha - 17 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 15 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pre-Alpha, Test 2 - 31 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 27 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
*[[Pre-announcement Discord]]&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Movement&amp;diff=303</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Movement&amp;diff=303"/>
		<updated>2024-09-02T13:28:07Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Initial publishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From a very early stage, Stars Reach had plans to support various forms of movement. This is because its planets are generated procedurally, causing the geography and landscape to be unpredicatable. Not to mention the complexity of weather-related elements such as mud, water, and ice.&lt;br /&gt;
&lt;br /&gt;
=Traversal Modes=&lt;br /&gt;
With many wild possibilities, this called for a variety of creative, yet fluid, traversal modes and animations. Many of these movements are powered by a Stamina resource. Here&#039;s a list of movement possibilities in the game so far:&amp;lt;ref&amp;gt;StarsReach.com Blog [https://starsreach.com/movement-and-camera/ Link] 14 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Walk&lt;br /&gt;
*Run&lt;br /&gt;
*Sprint&lt;br /&gt;
*Climb&lt;br /&gt;
*Dodge-Roll&lt;br /&gt;
*Slide&lt;br /&gt;
*Fly (Thrust)&lt;br /&gt;
*Grappling&lt;br /&gt;
&lt;br /&gt;
Hanging was available internally for a time, but due to some frustrations with other movement systems, it has been cut... for now.&lt;br /&gt;
&lt;br /&gt;
Swimming is not yet available, but planned. This will likely be revealed at the same time as space suit travel since the animations and movements are likely to share many commonalities.&lt;br /&gt;
&lt;br /&gt;
===Walk, Run, Sprint, Climb===&lt;br /&gt;
As of now, movement is slowed as you move up slopes, traverse through water, mud, tall grass, and other environmental hazards. Skills will be able to affect some of these movement conditions.&lt;br /&gt;
&lt;br /&gt;
===Dodge-Roll===&lt;br /&gt;
A Roll, or a Dodge-Roll, is a movement in which the avatar tumbles in a specified direction. This can be used for dodging incoming fire, or a simple way to add variety while running or sprinting.&lt;br /&gt;
&lt;br /&gt;
===Slide===&lt;br /&gt;
Avatars will slide down slopes, as well as on ice. Players will slide around on ice with simple inertia modifiers. Sliding down slopes was tested and then turned off as a result of too many deaths off the edge of cliffs. We&#039;ll have to see if this returns.&lt;br /&gt;
&lt;br /&gt;
===Grappling===&lt;br /&gt;
Grappling is a relatively late addition to the movement system, and one that initially required a tool to perform. However, playtesting proved this an extremely fun traversal mode and it is now considered a base movement capability that all avatars will receive.&lt;br /&gt;
&lt;br /&gt;
===Fly (Thrust)===&lt;br /&gt;
Flight originally felt like a simple anti-gravitty mode among the likes of flight in World of Warcraft. However, wanting more of a skill-ceiling to flight in Stars Reach, the current system resembles flight with a jetpack.&lt;br /&gt;
&lt;br /&gt;
=Fall Damage=&lt;br /&gt;
As mentioned with Sliding, avatars will take fall damage when falling from certain heights. However, with many creative traversal options, alert and aware players should have various means of mitigating or avoiding too many frustrating deaths from falling.&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=302</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=302"/>
		<updated>2024-09-02T12:46:29Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Game Systems */  Moved PvP to Player Interactions, Added Movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Movement]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - 28 Jun 2024&lt;br /&gt;
*Pre-Alpha - 17 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 15 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pre-Alpha, Test 2 - 31 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 27 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
*[[Pre-announcement Discord]]&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=297</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=297"/>
		<updated>2024-08-28T20:45:00Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Milestones */  Added refernces to Stars Reach Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - 28 Jun 2024&lt;br /&gt;
*Pre-Alpha - 17 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 15 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Pre-Alpha, Test 2 - 31 Aug 2024&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 27 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
*[[Pre-announcement Discord]]&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=296</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=296"/>
		<updated>2024-08-28T20:41:00Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Milestones */  Added Pre-Alpha, Test 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG|sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - 28 Jun 2024&lt;br /&gt;
*Pre-Alpha - 17 Aug 2024&lt;br /&gt;
*Pre-Alpha, Test 2 - 31 Aug 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[Stars Reach Wiki:Community portal|Community portal]]&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&lt;br /&gt;
*[[Pre-announcement Discord]]&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Environment&amp;diff=295</id>
		<title>Environment</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Environment&amp;diff=295"/>
		<updated>2024-08-27T05:18:22Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added mention of grass species from Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Stars Reach uses simulation to a degree never seen in an MMO before. We know the temperature, the humidity, the materials, for every cubic meter of every planet. Our water actually flows downhill and puddles. It freezes overnight or during the winter. It evaporates and turns to steam when heated up.&amp;quot;&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 Jun 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And not just our water -- everything does this. Catch a tree on fire with a stray blaster bolt. Melt your way through a glacier to find a hidden alien laboratory embedded in the ice. Stomp too hard on a rock bridge, and watch out, it might collapse under your feet. Dam up a river to irrigate your farm. Or float in space above an asteroid, and mine crystals from its depths. And this works everywhere, it&#039;s not special-cased handcrafted moments.&amp;quot;&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We track temperature diffusion through the world. We track humidity by aggregating smaller cells to determine larger area humidities. Then we make all the rendering be dynamic based on what the sim is telling us. The plants turn brown, the dirt gets cracks, etc.&amp;quot;&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Stars Reach Discord, Raph Koster spoke briefly about different species of grass, suggesting that the grass species will vary by heat and humidity. The primary difference mentioned in his example was the saturation of the color. Whether or not the physical characteristics of the grass species will be affected (such as blade width, length, thickness, etc.) is still unknown.&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 3 Jul 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=294</id>
		<title>Style Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=294"/>
		<updated>2024-08-27T04:56:15Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added Dates section with DD MMM YYYY format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Best practices and tips for writing articles on the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*It is everyone&#039;s responsibility to ensure that the information contained herein is factually accurate and presented in a neutral and concise manner.&lt;br /&gt;
*Please ensure that all substantial information is backed up with a citation from an official source.&lt;br /&gt;
*Please don&#039;t duplicate information.&lt;br /&gt;
**Use templates, where available.&lt;br /&gt;
**Always check if information or images exist prior to adding new content.&lt;br /&gt;
*Nothing is set in stone, not even the wiki structure or these help pages. If you dispute anything in the wiki, make a comment on the appropriate discussion page, and/or, edit the article in question to correct the information, and/or, make a post on the [https://www.starsreachforum.org/forums/wiki-support.20/ wiki support forum].&lt;br /&gt;
&lt;br /&gt;
These policies and guidelines apply to all content pages of this wiki. All content must also comply with legal and copyright laws.&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_Manual_of_Style Wikipedia&#039;s Simplified Manual of Style] to follow.&lt;br /&gt;
&lt;br /&gt;
=Headings=&lt;br /&gt;
Headings help to organize an article and its content. Please always begin with Heading 1 (the largest). Heading 2 is only slightly smaller text, and still creates a horizontal bar below the heading. Therefore, it is permissable to jump to Heading 3 when a second horizontal bar is not desired.&lt;br /&gt;
&lt;br /&gt;
Using a minimum of 3 Heading 1 headings on a page will automatically generate a Table of Contents for the page. Please organize article content using this structure for consistency, as well as to help readers quickly navigate through the content on the page and throughout this wiki.&lt;br /&gt;
&lt;br /&gt;
===Heading Examples===&lt;br /&gt;
*Heading 1 &amp;lt;code&amp;gt;=Heading 1 Title=&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 2 &amp;lt;code&amp;gt;==Heading 2 Title==&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 3 &amp;lt;code&amp;gt;===Heading 3 Title===&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 4 &amp;lt;code&amp;gt;====Heading 4 Title====&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 5 &amp;lt;code&amp;gt;=====Heading 5 Title=====&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Lists=&lt;br /&gt;
There are two types of lists, Numbered and Bulleted. Numbered lists increase sequentially for each item in a list at the same indent level. Bulleted lists use a simple bullet for each item in a list at the same indent level.&lt;br /&gt;
&lt;br /&gt;
Numbered List items are preceeded by a pound (#) character.&lt;br /&gt;
Bulleted List items arer preceeeded by an asterisk (*) character.&lt;br /&gt;
&lt;br /&gt;
Indenting, or tabbing, a Numbered list will start the numbering process from 1 at that indent level. Indenting, or tabbing, a Bulleted list will change the style of the bullets for that indent level.&lt;br /&gt;
&lt;br /&gt;
In order to indent, or tab, and item in a list, simply add an additional character (# for Numbered, * for Bulleted) of the list type, up to 5. Do not skip over an indentation level, else multiple Numbers or Bullets will print.&lt;br /&gt;
&lt;br /&gt;
===List Examples===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Numbered List Example&lt;br /&gt;
!Bulleted List Example&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Nubmered Item 1 &amp;lt;code&amp;gt;#Numbered Item 1&amp;lt;/code&amp;gt;&lt;br /&gt;
##Numbered Indent A &amp;lt;code&amp;gt;##Numbered Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
#Nubmered Item 2 &amp;lt;code&amp;gt;#Numbered Item 2&amp;lt;/code&amp;gt;&lt;br /&gt;
##Numbered Indent A &amp;lt;code&amp;gt;##Numbered Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
###Numbered Indent B &amp;lt;code&amp;gt;###Numbered Indent B&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Bullet Item 1 &amp;lt;code&amp;gt;*Bullet Item 1&amp;lt;/code&amp;gt;&lt;br /&gt;
**Bullet Indent A&amp;lt;code&amp;gt;**Bullet Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bullet Item 2 &amp;lt;code&amp;gt;*Bullet Item 2&amp;lt;/code&amp;gt;&lt;br /&gt;
**Bullet Indent A &amp;lt;code&amp;gt;**Bullet Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
***Bullet Indent B &amp;lt;code&amp;gt;***Bullet Indent B&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
Any material that is challenged or likely to be challenged, and for all quotations used, a citation (or reference) is mandatory. This helps maintain the verifiability and integrity of this wiki.&lt;br /&gt;
&lt;br /&gt;
===Reference Types===&lt;br /&gt;
&lt;br /&gt;
*An &#039;&#039;&#039;Inline citation&#039;&#039;&#039; should be included close to the material it supports (i.e. after a sentence or paragraph).&lt;br /&gt;
*&#039;&#039;&#039;in-text attribution&#039;&#039;&#039; should be included immediately following any direct quote.&lt;br /&gt;
*A &#039;&#039;&#039;general reference&#039;&#039;&#039; can be included when an entire article is from a single source, or if the source offers supplemental information to the overall article without a direct reference.&lt;br /&gt;
&lt;br /&gt;
===Reference Examples===&lt;br /&gt;
When referencing a single source, please use the following structure as a template:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref&amp;gt;Short Description of Source [https://www.source.com/ Link] 31 January 2024&amp;lt;/ref&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When using the same reference more than once in an article, give the reference a name. Using the example above, it would look like this: (replacing &amp;quot;text&amp;quot; with an appropriate name, retaining the quotes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref name=&amp;quot;text&amp;quot;&amp;gt;Short Description of Source [https://www.source.com/ Link] 31 January 2024&amp;lt;/ref&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can refer back to this same reference further in the article by calling that name again with a much smaller snippet of code, like this: (with &amp;quot;text&amp;quot; being the name you assigned the reference earlier, retaining the quotes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref name=&amp;quot;text&amp;quot; /&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final text and heading on every article should be &amp;lt;code&amp;gt;=References=&amp;lt;/code&amp;gt; for listing references. There should be no text below this when editing an article.&lt;br /&gt;
&lt;br /&gt;
===Dates===&lt;br /&gt;
Dates can appear in a variety of formats across the world. For this reason, a standard date format of &#039;&#039;&#039;DD MMM YYYY (31 Jan 2024)&#039;&#039;&#039; has been adopted for this wiki. This military format is one of the most recognized globally, according to Wikipedia.&amp;lt;ref name=&amp;quot;text&amp;quot;&amp;gt;Wikipedia.org [https://en.wikipedia.org/wiki/List_of_date_formats_by_country Link] 8 Aug 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When editing or writing content on this wiki, please follow this guideline to maintain consistency and uniformity for visitors.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Economy&amp;diff=288</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Economy&amp;diff=288"/>
		<updated>2024-08-15T19:03:03Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A full player-driven economy is the aim for Stars Reach.&amp;lt;ref&amp;gt;StarsReach.com Overview [https://starsreach.com/overview/ Link] 18 July 2024&amp;lt;/ref&amp;gt; Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.&amp;lt;ref name=&amp;quot;FAQ&amp;quot;&amp;gt;StarsReach.com FAQ [https://starsreach.com/faq/ Link] 12 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.&amp;lt;ref name=&amp;quot;FAQ&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A huge part of our economic design is about turnover.&amp;quot;&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=287</id>
		<title>Style Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=287"/>
		<updated>2024-08-15T19:02:24Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Reference Examples */  Removed pipes (&amp;quot;|&amp;quot;) from reference examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Best practices and tips for writing articles on the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*It is everyone&#039;s responsibility to ensure that the information contained herein is factually accurate and presented in a neutral and concise manner.&lt;br /&gt;
*Please ensure that all substantial information is backed up with a citation from an official source.&lt;br /&gt;
*Please don&#039;t duplicate information.&lt;br /&gt;
**Use templates, where available.&lt;br /&gt;
**Always check if information or images exist prior to adding new content.&lt;br /&gt;
*Nothing is set in stone, not even the wiki structure or these help pages. If you dispute anything in the wiki, make a comment on the appropriate discussion page, and/or, edit the article in question to correct the information, and/or, make a post on the [https://www.starsreachforum.org/forums/wiki-support.20/ wiki support forum].&lt;br /&gt;
&lt;br /&gt;
These policies and guidelines apply to all content pages of this wiki. All content must also comply with legal and copyright laws.&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_Manual_of_Style Wikipedia&#039;s Simplified Manual of Style] to follow.&lt;br /&gt;
&lt;br /&gt;
=Headings=&lt;br /&gt;
Headings help to organize an article and its content. Please always begin with Heading 1 (the largest). Heading 2 is only slightly smaller text, and still creates a horizontal bar below the heading. Therefore, it is permissable to jump to Heading 3 when a second horizontal bar is not desired.&lt;br /&gt;
&lt;br /&gt;
Using a minimum of 3 Heading 1 headings on a page will automatically generate a Table of Contents for the page. Please organize article content using this structure for consistency, as well as to help readers quickly navigate through the content on the page and throughout this wiki.&lt;br /&gt;
&lt;br /&gt;
===Heading Examples===&lt;br /&gt;
*Heading 1 &amp;lt;code&amp;gt;=Heading 1 Title=&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 2 &amp;lt;code&amp;gt;==Heading 2 Title==&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 3 &amp;lt;code&amp;gt;===Heading 3 Title===&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 4 &amp;lt;code&amp;gt;====Heading 4 Title====&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 5 &amp;lt;code&amp;gt;=====Heading 5 Title=====&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Lists=&lt;br /&gt;
There are two types of lists, Numbered and Bulleted. Numbered lists increase sequentially for each item in a list at the same indent level. Bulleted lists use a simple bullet for each item in a list at the same indent level.&lt;br /&gt;
&lt;br /&gt;
Numbered List items are preceeded by a pound (#) character.&lt;br /&gt;
Bulleted List items arer preceeeded by an asterisk (*) character.&lt;br /&gt;
&lt;br /&gt;
Indenting, or tabbing, a Numbered list will start the numbering process from 1 at that indent level. Indenting, or tabbing, a Bulleted list will change the style of the bullets for that indent level.&lt;br /&gt;
&lt;br /&gt;
In order to indent, or tab, and item in a list, simply add an additional character (# for Numbered, * for Bulleted) of the list type, up to 5. Do not skip over an indentation level, else multiple Numbers or Bullets will print.&lt;br /&gt;
&lt;br /&gt;
===List Examples===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Numbered List Example&lt;br /&gt;
!Bulleted List Example&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Nubmered Item 1 &amp;lt;code&amp;gt;#Numbered Item 1&amp;lt;/code&amp;gt;&lt;br /&gt;
##Numbered Indent A &amp;lt;code&amp;gt;##Numbered Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
#Nubmered Item 2 &amp;lt;code&amp;gt;#Numbered Item 2&amp;lt;/code&amp;gt;&lt;br /&gt;
##Numbered Indent A &amp;lt;code&amp;gt;##Numbered Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
###Numbered Indent B &amp;lt;code&amp;gt;###Numbered Indent B&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Bullet Item 1 &amp;lt;code&amp;gt;*Bullet Item 1&amp;lt;/code&amp;gt;&lt;br /&gt;
**Bullet Indent A&amp;lt;code&amp;gt;**Bullet Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bullet Item 2 &amp;lt;code&amp;gt;*Bullet Item 2&amp;lt;/code&amp;gt;&lt;br /&gt;
**Bullet Indent A &amp;lt;code&amp;gt;**Bullet Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
***Bullet Indent B &amp;lt;code&amp;gt;***Bullet Indent B&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
Any material that is challenged or likely to be challenged, and for all quotations used, a citation (or reference) is mandatory. This helps maintain the verifiability and integrity of this wiki.&lt;br /&gt;
&lt;br /&gt;
===Reference Types===&lt;br /&gt;
&lt;br /&gt;
*An &#039;&#039;&#039;Inline citation&#039;&#039;&#039; should be included close to the material it supports (i.e. after a sentence or paragraph).&lt;br /&gt;
*&#039;&#039;&#039;in-text attribution&#039;&#039;&#039; should be included immediately following any direct quote.&lt;br /&gt;
*A &#039;&#039;&#039;general reference&#039;&#039;&#039; can be included when an entire article is from a single source, or if the source offers supplemental information to the overall article without a direct reference.&lt;br /&gt;
&lt;br /&gt;
===Reference Examples===&lt;br /&gt;
When referencing a single source, please use the following structure as a template:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref&amp;gt;Short Description of Source [https://www.source.com/ Link] 31 January 2024&amp;lt;/ref&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When using the same reference more than once in an article, give the reference a name. Using the example above, it would look like this: (replacing &amp;quot;text&amp;quot; with an appropriate name, retaining the quotes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref name=&amp;quot;text&amp;quot;&amp;gt;Short Description of Source [https://www.source.com/ Link] 31 January 2024&amp;lt;/ref&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can refer back to this same reference further in the article by calling that name again with a much smaller snippet of code, like this: (with &amp;quot;text&amp;quot; being the name you assigned the reference earlier, retaining the quotes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref name=&amp;quot;text&amp;quot; /&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final text and heading on every article should be &amp;lt;code&amp;gt;=References=&amp;lt;/code&amp;gt; for listing references. There should be no text below this when editing an article.&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Economy&amp;diff=286</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Economy&amp;diff=286"/>
		<updated>2024-08-15T18:12:43Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Summarized quotes, Updated references to match styleguide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A full player-driven economy is the aim for Stars Reach.&amp;lt;ref&amp;gt;StarsReach.com Overview | [https://starsreach.com/overview/ Link] | 18 July 2024&amp;lt;/ref&amp;gt; Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.&amp;lt;ref name=&amp;quot;FAQ&amp;quot;&amp;gt;StarsReach.com FAQ | [https://starsreach.com/faq/ Link] | 12 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.&amp;lt;ref name=&amp;quot;FAQ&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A huge part of our economic design is about turnover.&amp;quot;&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ | [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] | 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Crafting&amp;diff=285</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Crafting&amp;diff=285"/>
		<updated>2024-08-15T17:56:40Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Right adjusted image, Updated headings, Updated reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BasicCrafting.webp|650px|thumb|right]] &lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is a crucial aspect of gameplay in Stars Reach, allowing players to create a vast array of items, from useful tools and equipment to decorative objects. The game&#039;s deep crafting system supports both mass production and artisanal craftsmanship, enabling players to experiment with stats and create unique items. Additionally, players can brand and visually customize their products, aiming to build game-wide fame as crafters, with the potential to become as influential as combatants within the galaxy.&amp;lt;ref name=&amp;quot;SWG2&amp;quot;&amp;gt;Reddit /r/SWG/ | [https://www.reddit.com/r/SWG/comments/1dqj3lf/stars_reach_is_basically_swg_2/, Link] | 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Crafting Overview=&lt;br /&gt;
&lt;br /&gt;
The crafting system is designed to be both comprehensive and flexible. Players can craft thousands of items, leveraging a system that supports both large-scale manufacturing and individual craftsmanship. The game emphasizes the importance of player experimentation, allowing crafters to modify the stats of their creations to achieve unique results. This system encourages a deep engagement with the crafting process, as players strive to perfect their products and establish themselves as renowned artisans in the game&#039;s economy.&lt;br /&gt;
&lt;br /&gt;
=Crafting Progression=&lt;br /&gt;
&lt;br /&gt;
Progression in crafting within Stars Reach is tied to the utility of crafted items rather than just their creation. Players earn progression when others use the items they&#039;ve crafted, emphasizing the importance of producing high-quality, desirable goods. This system contrasts with traditional crafting systems where players gain experience primarily through the repetitive creation of items.&amp;lt;ref name=&amp;quot;SWG2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recipe Management=&lt;br /&gt;
&lt;br /&gt;
Crafting also involves strategic management of recipes. Players cannot gather all available recipes; instead, they must choose which recipes to learn and retain within their limited recipe book space. This limitation requires players to make decisions about their crafting specialization, contributing to the game&#039;s overall depth and complexity.&amp;lt;ref name=&amp;quot;SWG2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Harvesting&amp;diff=284</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Harvesting&amp;diff=284"/>
		<updated>2024-08-15T17:36:56Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Summarized many of the previous quotes, organized the Headings, Updated references to match styleguide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harvesting is the means by which players gather and accumulate resources in preparation for [[Crafting]], Building, or other in-game activities -- essentially personalizing their characters and space within Stars Reach. Harvesting spans several [[Professions]], each requiring unique [[Tools]] for harvesting a given resources type. Players may harvest on the surface of planets, within community-run and private farms, in addition to space asteroids.&lt;br /&gt;
&lt;br /&gt;
=Harvesting Resources=&lt;br /&gt;
Currently, plants, trees, and minerals have been metioned as gatherable (and destroyable, if permitted by the governing bodies of the planet) from the open world.&lt;br /&gt;
&lt;br /&gt;
With Star Wars: Galaxies being a large influence on the gathering and crafting professions in Stars Reach, we might also see gasses and organic materials such as leathers, hides, bones, and meats harvestable.&lt;br /&gt;
&lt;br /&gt;
Like Star Wars: Galaxiles, resources will shift and move in order to promote exploration and the discovery of new resource locations.&amp;lt;ref&amp;gt;Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1dx1aht/comment/lc9jyfu/ Link] 6 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resources can also be exhausted, while some are renewable and regenerate over time. Some you can import from one world to another. This temporary unavailability is likely to create economic opportunity.&amp;lt;ref&amp;gt;Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 1 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resources are initially spawned when the planet is created. Each resource will appear in a place that makes sense for it to be in. All of this is based on the planet&#039;s topography profile and then simulated.&lt;br /&gt;
&lt;br /&gt;
=Harvesting Professions=&lt;br /&gt;
Stars Reach 40+ professions will include several specifically related to harvesting. Based upon current information, we expect some variation of Mining, Logging, and Herbalism. If we look at Star Wars: Galaxies as reference, we&#039;re likely to also see some form of Hunting/Skinning, Gas harvesting, and Liquid harvesting professions.&lt;br /&gt;
&lt;br /&gt;
=Harvesting Tools=&lt;br /&gt;
Harvesting will require specific tools to gather specific resources. With a limited number of tools/weapons able to be equipped at a time (5 is the current limit), this is likely to require players plan ahead for their journey and the resources they desire to harvest.&lt;br /&gt;
&lt;br /&gt;
=Harvesting Skills=&lt;br /&gt;
Tools will allow players to gain Skills in their respective harvesting professions. Like Combat, Skills are likely to play a part in the speed, volume, and rarity of materials being harvested during the harvesting process.&lt;br /&gt;
&lt;br /&gt;
=Farming=&lt;br /&gt;
Player and community-run farms have also been teased. Farms will enforce permissions so that only players with appropriate access can utilize them, thus reducing griefing.&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Professions&amp;diff=269</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Professions&amp;diff=269"/>
		<updated>2024-08-15T00:21:08Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added the Civil Engineering profession based upon a reply in the Stars Reach Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach will use a classless character system in which players are not pigeonholed into specific roles or professions from the start. Instead, players will be introduced to the game&#039;s professions as they journey throughout the galaxy and be able to choose their own.&lt;br /&gt;
&lt;br /&gt;
In order to prevent players from being good at everything all the time, characters will be allowed a limited loadout of tools where every profession requires a specific tool. Players will only be able to equip up to 5 tools simultaneously. However, returning to town or a camp, loadouts can be changed and updated.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit /r/MMORPG AMA [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Profession List=&lt;br /&gt;
Stars Reach has plans 40+ professions or roles for players to take on.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7814263#Comment_7814263 Link] 25 July 2024&amp;lt;/ref&amp;gt; Star Wars: Galaxies was referenced as &amp;quot;a pretty good indicator&amp;quot; for what professions to expect, sans the rigid &amp;quot;onion&amp;quot; trees.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt; Confirmed professions are listed below.&lt;br /&gt;
&lt;br /&gt;
*Combat Professions&lt;br /&gt;
*Social Professions&lt;br /&gt;
*Scouting&lt;br /&gt;
*Crafting&lt;br /&gt;
*Harvesting&lt;br /&gt;
*Merchanting&lt;br /&gt;
*Xenobiology&lt;br /&gt;
*Medical&lt;br /&gt;
*Civil Engineering&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Planets&amp;diff=268</id>
		<title>Planets</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Planets&amp;diff=268"/>
		<updated>2024-08-15T00:05:47Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added MassivelyOP reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With Stars Reach being a game set in space, we can expect there to be hundreds, if not thousands of planets. Planets have been compared to large zones being able to support several cities.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit /r/MMORPG AMA [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to maintain core elements of the galaxy and lore, there is a high possibility of many permanent PvE planets existing for these purposes.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7812897#Comment_7812897 Link] 8 July 2024]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One example described was of a cool desert topography with caves. However, when generated a second time, the planet became a completely different, albeit desert, planet.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Planet Creation=&lt;br /&gt;
Planets will be able to be created and destroyed.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt; It is still unknown if players will have the ability to create planets, but they can certainly strip them to their core. Mining a planet to its bedrock and driving all the plants and creatures extinct will render a planet uninhabitable and barren. Assuming these planets will be removed from the galaxy, how the planet will be removed is not yet known. Planets could despawn, be destroyed in a supernova-esque explosion that affects nearby planets and objects in space, or other means.&lt;br /&gt;
&lt;br /&gt;
=Planet Design=&lt;br /&gt;
Every planet in Stars Reach is unique. Level designers can create topography templates that describe with data the preferred slope of mountains and width of canyons. These act as authoring &amp;quot;rules&amp;quot; to generate landscapes that can mimic or mirror the Bolivian salt flats, the Grand Canyon, and more.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a topography, level designers can select a set and blend them to create a new planet. Caves, mineral veins, and other points of interest can then be dropped in. They can even define the level of gravity, length of the year, and impact of the seasons.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Planet Resources=&lt;br /&gt;
Every planet will have different environments and resources, encouraging players to explore and trade.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Planet Travel=&lt;br /&gt;
If a player receives an invite to another planet whose government has deemed it a player vs. player (PvP) zone, they&#039;ll get a popup saying something to the effect of, &amp;quot;You are about to enter an area in which you are vulnerable to getting killed. Do you want to proceed?&amp;quot;&amp;lt;ref&amp;gt;MassivelyOP.com [https://massivelyop.com/2024/08/08/stars-reachs-raph-koster-on-mmo-trust-fear-and-freedom-we-understand-how-nervous-players-are-about-griefing/ Link] 12 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wormholes===&lt;br /&gt;
More research is needed, but wormholes have been mentioned as being able to spawn and collapse.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt; While generally associated with fast travel, wormholes will bring a very dynamic element of travel to the Stars Reach galaxy and we look forward to learning more about them.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Groups&amp;diff=267</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Groups&amp;diff=267"/>
		<updated>2024-08-15T00:02:50Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added MassivelyOP reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players will be able to form groups/parties in Stars Reach, whether with real-life friends, guildmates, or online acquaintences. Grouping can provide many benefits, including synergies when grouped with players posessing different skills and professions.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7813657#Comment_7813657 Link] 18 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Moving to group play should be more of a crossgrade — group play is a function of trust, and people have limited budgets of trust. So it needs to be something that you opt into, not that is required. That said, that’s why we try to have lots of low-trust mechanisms for group play, too.&amp;quot;&amp;lt;ref&amp;gt;MassivelyOP.com [https://massivelyop.com/2024/08/08/stars-reachs-raph-koster-on-mmo-trust-fear-and-freedom-we-understand-how-nervous-players-are-about-griefing/ Link] 12 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Lore&amp;diff=266</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Lore&amp;diff=266"/>
		<updated>2024-08-14T23:36:13Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore Glossary=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Old Ones&#039;&#039;&#039;&lt;br /&gt;
** A incredibly powerful ancient alien civilization, long-vanished. We don’t know what they looked like, or what they called themselves. We simply call them the Old Ones. They were arrogant and powerful enough to create life.&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039;&lt;br /&gt;
** The name by which the Old Ones referred to our galaxy, the Garden.&lt;br /&gt;
* &#039;&#039;&#039;The Servitors&#039;&#039;&#039;&lt;br /&gt;
** The Old Ones first attempt at creating life. Mechanical life driven by artificial intelligence. Following the Robot Wars, Servitors roam the spacelanes, tending the terraformed worlds of the Garden and following the orders of their long-vanished masters. Some may even dream of freedom. For all we know, some have already broken loose of their programming and lurk in the distant asteroid fields ready to crunch organic entities into goo between their giant steel-plated teeth.&lt;br /&gt;
* &#039;&#039;&#039;The Robot Wars&#039;&#039;&#039;&lt;br /&gt;
** A time when robots promptly rebelled against their makers, the Old Ones, and attempted to exterminate all organic life in the Galaxy.&lt;br /&gt;
* &#039;&#039;&#039;The Cornucopia&#039;&#039;&#039;&lt;br /&gt;
** The waste from the Old Gods attempt at genetically engineering new life. When the Old Gods made a mistake, they would tell the Servitors to just throw the goo away over on that asteroid over there. Well, the Servitors, being robots, were very literal, and threw it all away on that one asteroid, that one right there, where it merged together into a biological hive mind that calls itself the Cornucopia.&lt;br /&gt;
** The Cornucopia believes itself to be the next level of evolution for all life in the Galaxy, destined to swallow up all other life into its communal mind as the ultimate expression of the Gaia hypothesis. It also has pretty severe daddy issues. Its spores fly through the Galaxy infecting worlds, which the Servitors are constantly cleaning up (and occasionally sterilizing to bare rock, with apologies to the inhabitants).&lt;br /&gt;
*&#039;&#039;&#039;The Gaia Hypothesis&#039;&#039;&#039;&lt;br /&gt;
**[https://en.wikipedia.org/wiki/Gaia_hypothesis The Gaia Hypothesis] proposes that living organisms interact with their inorganic surroundings on Earth to form a synergistic and self-regulating, complex system that helps to maintain and perpetuate the conditions for life on the planet.&lt;br /&gt;
* &#039;&#039;&#039;The Humans (Humanoids)&#039;&#039;&#039;&lt;br /&gt;
** Humans are another creation of the Old Ones. Not just the humans that look like hairless monkeys, but also the ones that look like cats, or like demons… lots of kinds of humans, different on the outside but all the same on the inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a post-colonial galaxy in which the Old Ones committed galactic-scale genocide, and now humans have managed to destroy their own homeworlds. It&#039;s one where sentient artificial life (the Servitors) are essentially still enslaved by masters who aren&#039;t even here anymore. There is a LOT of room for hefty, provocative, deep storytelling in the lore.&amp;quot;&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&lt;br /&gt;
Long ago, an incredibly powerful ancient alien civilization terraformed the Galaxy into their Garden. They had the ability to tear open holes in the fabric of space itself and build an interstellar subway network of wormholes, complete with worms inside. Their technology seems like magic to us now.&lt;br /&gt;
&lt;br /&gt;
But they are long gone. We don’t even know what they looked like, or what they called themselves. We don’t think they looked like C’thulhu, but we call them the Old Ones.&lt;br /&gt;
&lt;br /&gt;
They were arrogant and powerful enough to create life. Their first try was mechanical life, driven by artificial intelligence. If they’d only watched more 20th and 21st century Earth media, they would have known better!&lt;br /&gt;
&lt;br /&gt;
Because of course their robots promptly rebelled and attempted to exterminate all organic life in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
The Old Ones won the Robot Wars and subjugated their creations. To this day, their robot Servitors roam the spacelanes, tending the terraformed worlds of the Garden and following the orders of their long-vanished masters. Some may even dream of freedom. For all we know, some have already broken loose of their programming and lurk in the distant asteroid fields ready to crunch organic entities into goo between their giant steel-plated teeth.&lt;br /&gt;
&lt;br /&gt;
The Old Ones then moved on to genetic engineering. It didn’t go smoothly. When they made a mistake, they would tell the Servitors to just throw the goo away over on that asteroid over there. Well, the Servitors, being robots, were very literal, and threw it all away on that one asteroid, that one right there, where it merged together into a biological hive mind that calls itself the Cornucopia.&lt;br /&gt;
&lt;br /&gt;
The Cornucopia believes itself to be the next level of evolution for all life in the Galaxy, destined to swallow up all other life into its communal mind as the ultimate expression of the Gaia hypothesis. It also has pretty severe daddy issues. Its spores fly through the Galaxy infecting worlds, which the Servitors are constantly cleaning up (and occasionally sterilizing to bare rock, with apologies to the inhabitants).&lt;br /&gt;
&lt;br /&gt;
We humans were also creations of the Old Ones. Not just the humans that look like hairless monkeys, but also the ones that look like cats, or like demons… lots of kinds of humans, different on the outside but all the same on the inside.&lt;br /&gt;
&lt;br /&gt;
And we’re all only human after all, which is why we have all managed to ruin our homeworlds. Some are falling prey to nuclear winters; some to climate change. Some are hitting peak oil, and believe it or not one might perish to a global pandemic, as implausible as that sounds.&lt;br /&gt;
&lt;br /&gt;
And so it was that the Servitors felt obliged to let us off our homeworlds. After all, if the Old Ones returned to find more of their pets extinct, they might be angry. No one knows what an angry Old One might do. Or if they are still out there watching…&lt;br /&gt;
&lt;br /&gt;
Just as scary is the idea that they are gone because they ran into something even more powerful than they were…&lt;br /&gt;
&lt;br /&gt;
In the meantime, we humans have a second chance to do better with the worlds we have inherited. Some worlds are harsh and unforgiving. Others have cute bunnies that eat people. The stars are ours now. We have been given a galaxy.&lt;br /&gt;
&lt;br /&gt;
What will we make of it?&amp;lt;ref&amp;gt;StarsReach.com [https://starsreach.com/lore/ Link] 18 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Lore&amp;diff=265</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Lore&amp;diff=265"/>
		<updated>2024-08-14T23:35:39Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Updated references to match styleguide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore Glossary=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Old Ones&#039;&#039;&#039;&lt;br /&gt;
** A incredibly powerful ancient alien civilization, long-vanished. We don’t know what they looked like, or what they called themselves. We simply call them the Old Ones. They were arrogant and powerful enough to create life.&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039;&lt;br /&gt;
** The name by which the Old Ones referred to our galaxy, the Garden.&lt;br /&gt;
* &#039;&#039;&#039;The Servitors&#039;&#039;&#039;&lt;br /&gt;
** The Old Ones first attempt at creating life. Mechanical life driven by artificial intelligence. Following the Robot Wars, Servitors roam the spacelanes, tending the terraformed worlds of the Garden and following the orders of their long-vanished masters. Some may even dream of freedom. For all we know, some have already broken loose of their programming and lurk in the distant asteroid fields ready to crunch organic entities into goo between their giant steel-plated teeth.&lt;br /&gt;
* &#039;&#039;&#039;The Robot Wars&#039;&#039;&#039;&lt;br /&gt;
** A time when robots promptly rebelled against their makers, the Old Ones, and attempted to exterminate all organic life in the Galaxy.&lt;br /&gt;
* &#039;&#039;&#039;The Cornucopia&#039;&#039;&#039;&lt;br /&gt;
** The waste from the Old Gods attempt at genetically engineering new life. When the Old Gods made a mistake, they would tell the Servitors to just throw the goo away over on that asteroid over there. Well, the Servitors, being robots, were very literal, and threw it all away on that one asteroid, that one right there, where it merged together into a biological hive mind that calls itself the Cornucopia.&lt;br /&gt;
** The Cornucopia believes itself to be the next level of evolution for all life in the Galaxy, destined to swallow up all other life into its communal mind as the ultimate expression of the Gaia hypothesis. It also has pretty severe daddy issues. Its spores fly through the Galaxy infecting worlds, which the Servitors are constantly cleaning up (and occasionally sterilizing to bare rock, with apologies to the inhabitants).&lt;br /&gt;
*The Gaia Hypothesis&lt;br /&gt;
**[https://en.wikipedia.org/wiki/Gaia_hypothesis The Gaia Hypothesis] proposes that living organisms interact with their inorganic surroundings on Earth to form a synergistic and self-regulating, complex system that helps to maintain and perpetuate the conditions for life on the planet.&lt;br /&gt;
* The Humans (Humanoids)&lt;br /&gt;
** Humans are another creation of the Old Ones. Not just the humans that look like hairless monkeys, but also the ones that look like cats, or like demons… lots of kinds of humans, different on the outside but all the same on the inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a post-colonial galaxy in which the Old Ones committed galactic-scale genocide, and now humans have managed to destroy their own homeworlds. It&#039;s one where sentient artificial life (the Servitors) are essentially still enslaved by masters who aren&#039;t even here anymore. There is a LOT of room for hefty, provocative, deep storytelling in the lore.&amp;quot;&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Lore=&lt;br /&gt;
&lt;br /&gt;
Long ago, an incredibly powerful ancient alien civilization terraformed the Galaxy into their Garden. They had the ability to tear open holes in the fabric of space itself and build an interstellar subway network of wormholes, complete with worms inside. Their technology seems like magic to us now.&lt;br /&gt;
&lt;br /&gt;
But they are long gone. We don’t even know what they looked like, or what they called themselves. We don’t think they looked like C’thulhu, but we call them the Old Ones.&lt;br /&gt;
&lt;br /&gt;
They were arrogant and powerful enough to create life. Their first try was mechanical life, driven by artificial intelligence. If they’d only watched more 20th and 21st century Earth media, they would have known better!&lt;br /&gt;
&lt;br /&gt;
Because of course their robots promptly rebelled and attempted to exterminate all organic life in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
The Old Ones won the Robot Wars and subjugated their creations. To this day, their robot Servitors roam the spacelanes, tending the terraformed worlds of the Garden and following the orders of their long-vanished masters. Some may even dream of freedom. For all we know, some have already broken loose of their programming and lurk in the distant asteroid fields ready to crunch organic entities into goo between their giant steel-plated teeth.&lt;br /&gt;
&lt;br /&gt;
The Old Ones then moved on to genetic engineering. It didn’t go smoothly. When they made a mistake, they would tell the Servitors to just throw the goo away over on that asteroid over there. Well, the Servitors, being robots, were very literal, and threw it all away on that one asteroid, that one right there, where it merged together into a biological hive mind that calls itself the Cornucopia.&lt;br /&gt;
&lt;br /&gt;
The Cornucopia believes itself to be the next level of evolution for all life in the Galaxy, destined to swallow up all other life into its communal mind as the ultimate expression of the Gaia hypothesis. It also has pretty severe daddy issues. Its spores fly through the Galaxy infecting worlds, which the Servitors are constantly cleaning up (and occasionally sterilizing to bare rock, with apologies to the inhabitants).&lt;br /&gt;
&lt;br /&gt;
We humans were also creations of the Old Ones. Not just the humans that look like hairless monkeys, but also the ones that look like cats, or like demons… lots of kinds of humans, different on the outside but all the same on the inside.&lt;br /&gt;
&lt;br /&gt;
And we’re all only human after all, which is why we have all managed to ruin our homeworlds. Some are falling prey to nuclear winters; some to climate change. Some are hitting peak oil, and believe it or not one might perish to a global pandemic, as implausible as that sounds.&lt;br /&gt;
&lt;br /&gt;
And so it was that the Servitors felt obliged to let us off our homeworlds. After all, if the Old Ones returned to find more of their pets extinct, they might be angry. No one knows what an angry Old One might do. Or if they are still out there watching…&lt;br /&gt;
&lt;br /&gt;
Just as scary is the idea that they are gone because they ran into something even more powerful than they were…&lt;br /&gt;
&lt;br /&gt;
In the meantime, we humans have a second chance to do better with the worlds we have inherited. Some worlds are harsh and unforgiving. Others have cute bunnies that eat people. The stars are ours now. We have been given a galaxy.&lt;br /&gt;
&lt;br /&gt;
What will we make of it?&amp;lt;ref&amp;gt;StarsReach.com [https://starsreach.com/lore/ Link] 18 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Resources&amp;diff=264</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Resources&amp;diff=264"/>
		<updated>2024-08-14T22:49:10Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Initial publishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many resources available within the Galaxy of Stars Reach. We curerntly know that minerals and plants are harvestable.&lt;br /&gt;
&lt;br /&gt;
Resources will have quality variation and can be fully exhausted from a zone or planet.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot;&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7815290#Comment_7815290 Link] 7 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gutting an entire planet of resources is rumored to require a &amp;quot;pretty serious sustained effort over a length of time&amp;quot;.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=263</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=263"/>
		<updated>2024-08-14T22:38:42Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Enemy, Resource, and Item Databases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy, sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Resources]]&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Combat&amp;diff=262</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Combat&amp;diff=262"/>
		<updated>2024-08-14T22:06:25Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added content and reference to MMORPG.com thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat Glossary=&lt;br /&gt;
*Twin Stick Controls&lt;br /&gt;
*Tab-Targeting &amp;amp; Lock-On&lt;br /&gt;
*Dodge Roll&lt;br /&gt;
*Modular Sockeing System&lt;br /&gt;
*Combat Skills&lt;br /&gt;
*Reflector Shield&lt;br /&gt;
*Homing Bullets&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Weapon Damage&lt;br /&gt;
*Status Effects&lt;br /&gt;
*Combos/Chains&lt;br /&gt;
*Resources&lt;br /&gt;
&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
So far, there has been no evidence of melee combat in Stars Reach. This concern was brought up in a Reddit thread&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt; and Raph Koster replied, &amp;quot;Only if we can balance it well enough. The whole &amp;quot;bringing a knife to a gunfight&amp;quot; trope is a trope for a reason...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Combat in Stars Reach is described as third-person action arcade with a hint of bullet hell. Players can actively dodge, roll, and sprint to dodge incoming fire. Players will also be able to run in one direction, while shooting in another. Additionally, shots can be &amp;quot;charged&amp;quot; up by holding the fire button down and fired upon release. These are the basics to combat.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot;&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7814263#Comment_7814263 Link] 25 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To satisfy the &amp;quot;easy to pick up, difficult to master&amp;quot; design pillar, skills can then be used for special attacks that stun, blind, or slow. Additional skills includ homing shots that allow a target to be locked for a tab-target style, as well as damage over time and other debuff attacks.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Defensive Skills=&lt;br /&gt;
In addition to offensive skills, some defensive skills have been revealed, including a reflector shield to bounce enemy fire back toward your enemies.&amp;lt;ref name=&amp;quot;SRcom&amp;quot;&amp;gt;StarsReach.com [https://starsreach.com/overview/ Link] 18 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Socketing=&lt;br /&gt;
Weapons have the ability to be socketed, giving players dozens of combat skills to learn.&amp;lt;ref name=&amp;quot;SRcom&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
Buffs and Debuffs, or Status Effects, have been confirmed as part of the combat system.&amp;lt;ref name=&amp;quot;MMORPG2&amp;quot;&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7815144#Comment_7815144 Link] 5 August 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Combos/Chaining=&lt;br /&gt;
Combos and chaining skills has been been confirmed as part of the combat system.&amp;lt;ref name=&amp;quot;MMORPG2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
Unnamed resources will require management when entering and engaging in combat.&amp;lt;ref name=&amp;quot;MMORPG2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, Playable Worlds CEO, Raph Koster, decribed combat further in a Reddit thread:&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit.com /r/MMORPG [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s action combat inspired by a variety of things:&lt;br /&gt;
* We take a bit of twin stick shooter DNA. You can run in one direction while firing in another. You have dodge rolls, etc.&lt;br /&gt;
* We also draw inspiration from more arcadey feel. We want it to be super accessible, not a giant confusing hotbar. So we reference stuff like Smash TV a lot.&lt;br /&gt;
* We also want it to be deep. So we look at MOBAs a lot for weapon variety and tradeoffs and the like. Avi, gameplay engineer on combat, has said that he wants the system flexible enough to make every attack in LoL possible for designers.&lt;br /&gt;
* But we know that a lot of MMO players are fans of tactical thinking and tab targeting and the like too! Weapons can be customized to have varying degrees of lock-on. There are tradeoffs there -- if you have tab lock on, then maybe in exchange for aim not being required, you have a tradeoff on firing pace, damage done, etc. You can actually see homing shots already in the videos we released.&lt;br /&gt;
&lt;br /&gt;
=Space Combat=&lt;br /&gt;
In Stars Reach, player will be able to engage in combat not just on planets, but also in space.&amp;lt;ref&amp;gt;MMORPG.com Forums [https://forums.mmorpg.com/discussion/comment/7812896#Comment_7812896 Link] 8 July 2024&amp;lt;/ref&amp;gt; Space combat will include both flight suit combat and vehicular combat. There remains to be seen any spaceships in the concept art, screenshots, and trailers, but can confirm they are planned.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Tools&amp;diff=261</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Tools&amp;diff=261"/>
		<updated>2024-08-14T21:57:23Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Included MMORPG.com thread and references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stars-reach-tool1.jpg|thumb|alt=Unnamed tool teased in the Stars Reach Discord by Carneros.|Unnamed tool teased in the Stars Reach Discord, August 5, 2024.]]&lt;br /&gt;
Tools determine a player&#039;s active professions, allowing them to fight, survey, harvest, and craft. Players may have up to five tools equipped in a &amp;quot;loadout&amp;quot; at a given time.&lt;br /&gt;
&lt;br /&gt;
Weapons also count as tools, so players must choose their loadout carefully.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7814263#Comment_7814263 Link] 25 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loadouts can be swapped out or updated when in town or a camp.&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Combat&amp;diff=260</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Combat&amp;diff=260"/>
		<updated>2024-08-14T21:49:42Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added reference to MMORPG thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat Glossary=&lt;br /&gt;
*Twin Stick Controls&lt;br /&gt;
*Tab-Targeting &amp;amp; Lock-On&lt;br /&gt;
*Dodge Roll&lt;br /&gt;
*Modular Sockeing System&lt;br /&gt;
*Combat Skills&lt;br /&gt;
*Reflector Shield&lt;br /&gt;
*Homing Bullets&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Weapon Damage&lt;br /&gt;
&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
So far, there has been no evidence of melee combat in Stars Reach. This concern was brought up in a Reddit thread&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt; and Raph Koster replied, &amp;quot;Only if we can balance it well enough. The whole &amp;quot;bringing a knife to a gunfight&amp;quot; trope is a trope for a reason...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Combat in Stars Reach is described as third-person action arcade with a hint of bullet hell. Players can actively dodge, roll, and sprint to dodge incoming fire. Players will also be able to run in one direction, while shooting in another. Additionally, shots can be &amp;quot;charged&amp;quot; up by holding the fire button down and fired upon release. These are the basics to combat.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot;&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7814263#Comment_7814263 Link] 25 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To satisfy the &amp;quot;easy to pick up, difficult to master&amp;quot; design pillar, skills can then be used for special attacks that stun, blind, or slow. Additional skills includ homing shots that allow a target to be locked for a tab-target style, as well as damage over time and other debuff attacks.&amp;lt;ref name=&amp;quot;MMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Defensive Skills=&lt;br /&gt;
In addition to offensive skills, some defensive skills have been revealed, including a reflector shield to bounce enemy fire back toward your enemies.&amp;lt;ref name=&amp;quot;SRcom&amp;quot;&amp;gt;StarsReach.com [https://starsreach.com/overview/ Link] 18 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Socketing=&lt;br /&gt;
Weapons have the ability to be socketed, giving players dozens of combat skills to learn.&amp;lt;ref name=&amp;quot;SRcom&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, Playable Worlds CEO, Raph Koster, decribed combat further in a Reddit thread:&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit.com /r/MMORPG [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s action combat inspired by a variety of things:&lt;br /&gt;
* We take a bit of twin stick shooter DNA. You can run in one direction while firing in another. You have dodge rolls, etc.&lt;br /&gt;
* We also draw inspiration from more arcadey feel. We want it to be super accessible, not a giant confusing hotbar. So we reference stuff like Smash TV a lot.&lt;br /&gt;
* We also want it to be deep. So we look at MOBAs a lot for weapon variety and tradeoffs and the like. Avi, gameplay engineer on combat, has said that he wants the system flexible enough to make every attack in LoL possible for designers.&lt;br /&gt;
* But we know that a lot of MMO players are fans of tactical thinking and tab targeting and the like too! Weapons can be customized to have varying degrees of lock-on. There are tradeoffs there -- if you have tab lock on, then maybe in exchange for aim not being required, you have a tradeoff on firing pace, damage done, etc. You can actually see homing shots already in the videos we released.&lt;br /&gt;
&lt;br /&gt;
=Space Combat=&lt;br /&gt;
In Stars Reach, player will be able to engage in combat not just on planets, but also in space.&amp;lt;ref&amp;gt;MMORPG.com Forums [https://forums.mmorpg.com/discussion/comment/7812896#Comment_7812896 Link] 8 July 2024&amp;lt;/ref&amp;gt; Space combat will include both flight suit combat and vehicular combat. There remains to be seen any spaceships in the concept art, screenshots, and trailers, but can confirm they are planned.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Professions&amp;diff=259</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Professions&amp;diff=259"/>
		<updated>2024-08-14T21:32:52Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added MMORPG content and reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach will use a classless character system in which players are not pigeonholed into specific roles or professions from the start. Instead, players will be introduced to the game&#039;s professions as they journey throughout the galaxy and be able to choose their own.&lt;br /&gt;
&lt;br /&gt;
In order to prevent players from being good at everything all the time, characters will be allowed a limited loadout of tools where every profession requires a specific tool. Players will only be able to equip up to 5 tools simultaneously. However, returning to town or a camp, loadouts can be changed and updated.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit /r/MMORPG AMA [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Profession List=&lt;br /&gt;
Stars Reach has plans 40+ professions or roles for players to take on.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7814263#Comment_7814263 Link] 25 July 2024&amp;lt;/ref&amp;gt; Star Wars: Galaxies was referenced as &amp;quot;a pretty good indicator&amp;quot; for what professions to expect, sans the rigid &amp;quot;onion&amp;quot; trees.&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt; Confirmed professions are listed below.&lt;br /&gt;
&lt;br /&gt;
*Combat Professions&lt;br /&gt;
*Social Professions&lt;br /&gt;
*Scouting&lt;br /&gt;
*Crafting&lt;br /&gt;
*Harvesting&lt;br /&gt;
*Merchanting&lt;br /&gt;
*Xenobiology&lt;br /&gt;
*Medical&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Technology&amp;diff=258</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Technology&amp;diff=258"/>
		<updated>2024-08-14T21:10:44Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: MMORPG quote added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are partners with several folks on the technology side: AWS, Didimo for avatars, Okteto for backend stuff, etc. No publishers yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We still render the game on your local client. We are not pixel streaming like GeForce Now or Stadia. So client perf will still have dependencies on your local hardware.&lt;br /&gt;
&lt;br /&gt;
But we do the heavy lifting for a lot of the game using cloud-based hardware. Running the full scale world sim locally would be a big ask for many computers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Question: Can you please give an overview of the data and networking architecture and technology so that we can understand what&#039;s possible from a practical perspective of scale, community, and &amp;quot;discovery&amp;quot; gameplay experience.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve mentioned that things will be discovered- and I wonder how this may get around our inhibit data mining meta. Additionally, I&#039;m curious about the metaversal infrastructure, and how it relates to different players.&lt;br /&gt;
&lt;br /&gt;
Answer: We have posted some of this in blogs on the Playable Worlds website. Think of it this way, which is *inaccurate* but a good mental model:&lt;br /&gt;
&lt;br /&gt;
* a single server process handles a zone (not really, but go with me here)&lt;br /&gt;
* you can bubble it up or shut it down based on traffic&lt;br /&gt;
* you hyperlink between them to build a galaxy&lt;br /&gt;
* each manages its own persistence&lt;br /&gt;
* central DB manages global state for things that travel between them&lt;br /&gt;
* assets stream down to clients like they do on the web, and go into cache like on the web, and we can clear the cache or cap it, like the web, and don&#039;t need to patch to deliver them&lt;br /&gt;
* most all gameplay is in softcode on the server, so we can update it on the fly&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/MMORPG/comments/1dulhjl/stars_reach_living_world_video_steam_page_are_out/ Reddit /r/MMORPG Stars Reach Living World Video &amp;amp; Steam Page are out!]&lt;br /&gt;
&lt;br /&gt;
RE: Stars Reach adopting Unity:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The story with Unity versus Unreal is actually much more complicated than that.&lt;br /&gt;
&lt;br /&gt;
Unreal is just a more monolithic engine. If you want to replace one part, a lot of other parts start getting pulled out too. It’s more expensive to mod it into something different. Among those things that you need to do for an MMO is replace the networking, which in Unreal’s case also often means chunks of the physics and the animation system, because Unreal’s networking model is based on high frequency network replication. Unreal is actually hardcoded at one byte’s worth of index for player counts. Its server model is too heavy for cloud usage, too, costs too much to run. Which is why the MMOs that use it run custom backends entirely, and replace the networking system. We also run a custom backend, of course, but are able to leverage more of Unity’s networking in the process.&lt;br /&gt;
&lt;br /&gt;
We started with Unreal, actually, and ended up having to switch because of the development costs and being a relatively small shop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RE: The number of possibilities of reactions within Stars Reach, Raph Koster elaborated upon this in an MMORPG.com discussion:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The number of reaction scenarios we need to have for the entire game is well under 100. And they tend to fall into really broad swaths of types, so we only needed to make around a half dozen of those.&lt;br /&gt;
&lt;br /&gt;
Next, it&#039;s all data driven already, so those are just entries in a table. It is all run off abstract properties. We do not need to define how oak responds to fire, everything made of wood reacts the same way. We *can* do things like more or less speed in burning, but that&#039;s just a number field, and it&#039;s optional.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t need to make every cell remember your footstep. We just need to make any cell able to respond to a footstep based on what&#039;s in the cell.&lt;br /&gt;
&lt;br /&gt;
Basically, it&#039;s all very generic rules. So generic, in fact, that the forest burning, the river flowing, and rock eroding to sand all work in the exact same way.&amp;quot;&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7813813#Comment_7813813 Link] 19 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Inspiration&amp;diff=257</id>
		<title>Inspiration</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Inspiration&amp;diff=257"/>
		<updated>2024-08-14T21:05:32Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach has been said to be a spiritual successor to both Ultima Online and Star Wars: Galaxies. Moreover, there are several quotes from Raph Koster to support this.&lt;br /&gt;
&lt;br /&gt;
In response to Stars Reach systems sounding like a Star Wars: Galaxies lite&amp;lt;ref&amp;gt;Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1e6j7lr/anyone_else_remember_the_first_days_of_the_game/ Link] 18 July 2024&amp;lt;/ref&amp;gt;, Raph replied, &amp;quot;I wouldn’t say “lite” at all. In many cases, we are trying to take a step past what we did with SWG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raph continued, &amp;quot;Glad to hear it. We definitely focused our messaging on the novel stuff. But picture the gameplay from SWG dropped into that living world, but with action combat. Another example of trying to take stuff further: you can build in space. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In terms of art style, Stars Reach wishes to accomplish for space what World of Warcraft did for fantasy - Stylized, but not cartoony. Welcoming. Worlds (not characters) similar to Breath of the Wild and Genshin Impact.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7813812#Comment_7813812 Link] 19 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Inspiration&amp;diff=256</id>
		<title>Inspiration</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Inspiration&amp;diff=256"/>
		<updated>2024-08-14T21:05:15Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added Art Style inspirations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach has been said to be a spiritual successor to both Ultima Online and Star Wars: Galaxies. Moreover, there are several quotes from Raph Koster to support this.&lt;br /&gt;
&lt;br /&gt;
In response to Stars Reach systems sounding like a Star Wars: Galaxies lite&amp;lt;ref&amp;gt;Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1e6j7lr/anyone_else_remember_the_first_days_of_the_game/ Link] 18 July 2024&amp;lt;/ref&amp;gt;, Raph replied, &amp;quot;I wouldn’t say “lite” at all. In many cases, we are trying to take a step past what we did with SWG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raph continued, &amp;quot;Glad to hear it. We definitely focused our messaging on the novel stuff. But picture the gameplay from SWG dropped into that living world, but with action combat. Another example of trying to take stuff further: you can build in space. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In terms of art style, Stars Reach wishes to accomplish for space what World of Warcraft did for fantasy - Stylized, but not cartoony. Welcoming. Worlds (not characters) Similar to Breath of the Wild and Genshin Impact.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7813812#Comment_7813812 Link] 19 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Groups&amp;diff=255</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Groups&amp;diff=255"/>
		<updated>2024-08-14T21:01:46Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Initial publishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players will be able to form groups/parties in Stars Reach, whether with real-life friends, guildmates, or online acquaintences. Grouping can provide many benefits, including synergies when grouped with players posessing different skills and professions.&amp;lt;ref&amp;gt;MMORPG.com [https://forums.mmorpg.com/discussion/comment/7813657#Comment_7813657 Link] 18 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=254</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=254"/>
		<updated>2024-08-14T20:53:54Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Game Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy, sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=253</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=253"/>
		<updated>2024-08-14T20:53:34Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Game Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy, sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*Groups&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=252</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=252"/>
		<updated>2024-08-14T20:50:09Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Game Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy, sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*Parties&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=251</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Main_Page&amp;diff=251"/>
		<updated>2024-08-14T20:45:01Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: /* Enemies, Resources, and Item Databases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SR_Logo_3D_NEW_V2.webp|200px|right|link=|alt=]]&lt;br /&gt;
=Welcome=&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;, an encylopedia and glossary for Stars Reach.&lt;br /&gt;
&lt;br /&gt;
This wiki is a community effort created and maintained by volunteers.&lt;br /&gt;
Everyone is invited to edit its pages. We simply ask that contributors read and adhere to the [[Style Guidelines]] when editing or adding new articles.&lt;br /&gt;
&lt;br /&gt;
There are currently [https://www.starsreach.wiki/Special:AllPages {{NUMBEROFARTICLES}}] articles within this wiki.&lt;br /&gt;
&lt;br /&gt;
=Stars Reach=&lt;br /&gt;
&lt;br /&gt;
Stars Reach is a [[Sandbox MMORPG]] set in a unique [https://en.wikipedia.org/wiki/Science_fantasy, sci-fantasy] universe that offers players a unique opportunity to experience life on distant worlds. Stars Reach welcomes players of all skill levels, gaming backgrounds, and time commitments to explore new worlds, make new friends, and discover new possibilities together.&lt;br /&gt;
&lt;br /&gt;
==Account &amp;amp; Character==&lt;br /&gt;
*[[Player Account]]&lt;br /&gt;
*[[Playable Species]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[Character Progression]]&lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Player Activities&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Player Interaction&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Player Communities&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Professions]]&lt;br /&gt;
*Skills&lt;br /&gt;
*[[Harvesting]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Exploration]]&lt;br /&gt;
*[[Collections]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[Space Flight]]&lt;br /&gt;
*[[Remote Clones]]&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Economy]]&lt;br /&gt;
*Trade&lt;br /&gt;
*Groups&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*Guilds&lt;br /&gt;
*[[Government]]&lt;br /&gt;
*Settlements&lt;br /&gt;
*[[Player Housing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy, Resource, and Item Databases==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Enemies&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! Resources&lt;br /&gt;
&amp;lt;!--Col3--&amp;gt;! Items&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*Flora&lt;br /&gt;
*Minerals&lt;br /&gt;
*Gasses&lt;br /&gt;
|&amp;lt;!--Col3--&amp;gt;&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*Weapons&lt;br /&gt;
*Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Story &amp;amp; World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;!--Col1--&amp;gt;! Story&lt;br /&gt;
&amp;lt;!--Col2--&amp;gt;! World&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&amp;lt;!--Col1--&amp;gt;&lt;br /&gt;
*[[Lore]]&lt;br /&gt;
|&amp;lt;!--Col2--&amp;gt;&lt;br /&gt;
*[[Planets]]&lt;br /&gt;
*[[Environment]]&lt;br /&gt;
*[[Weather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
*[[Playable Worlds]]&lt;br /&gt;
*[[Inspiration]]&lt;br /&gt;
*[[Design Pillars]]&lt;br /&gt;
*[[Technology]]&lt;br /&gt;
*[[Platforms]]&lt;br /&gt;
*[[Monetization]]&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
*[[Game Announcement]] - June 28, 2024&lt;br /&gt;
*Pre-Alpha - Summer/Fall 2024&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
*[[List of Links]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=250</id>
		<title>Style Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Style_Guidelines&amp;diff=250"/>
		<updated>2024-08-14T20:44:14Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Allowed a jump from H1 to H3 to avoid a second horizontal bar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Best practices and tips for writing articles on the &#039;&#039;&#039;Unofficial Stars Reach Wiki&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*It is everyone&#039;s responsibility to ensure that the information contained herein is factually accurate and presented in a neutral and concise manner.&lt;br /&gt;
*Please ensure that all substantial information is backed up with a citation from an official source.&lt;br /&gt;
*Please don&#039;t duplicate information.&lt;br /&gt;
**Use templates, where available.&lt;br /&gt;
**Always check if information or images exist prior to adding new content.&lt;br /&gt;
*Nothing is set in stone, not even the wiki structure or these help pages. If you dispute anything in the wiki, make a comment on the appropriate discussion page, and/or, edit the article in question to correct the information, and/or, make a post on the [https://www.starsreachforum.org/forums/wiki-support.20/ wiki support forum].&lt;br /&gt;
&lt;br /&gt;
These policies and guidelines apply to all content pages of this wiki. All content must also comply with legal and copyright laws.&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Wikipedia:Simplified_Manual_of_Style Wikipedia&#039;s Simplified Manual of Style] to follow.&lt;br /&gt;
&lt;br /&gt;
=Headings=&lt;br /&gt;
Headings help to organize an article and its content. Please always begin with Heading 1 (the largest). Heading 2 is only slightly smaller text, and still creates a horizontal bar below the heading. Therefore, it is permissable to jump to Heading 3 when a second horizontal bar is not desired.&lt;br /&gt;
&lt;br /&gt;
Using a minimum of 3 Heading 1 headings on a page will automatically generate a Table of Contents for the page. Please organize article content using this structure for consistency, as well as to help readers quickly navigate through the content on the page and throughout this wiki.&lt;br /&gt;
&lt;br /&gt;
===Heading Examples===&lt;br /&gt;
*Heading 1 &amp;lt;code&amp;gt;=Heading 1 Title=&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 2 &amp;lt;code&amp;gt;==Heading 2 Title==&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 3 &amp;lt;code&amp;gt;===Heading 3 Title===&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 4 &amp;lt;code&amp;gt;====Heading 4 Title====&amp;lt;/code&amp;gt;&lt;br /&gt;
*Heading 5 &amp;lt;code&amp;gt;=====Heading 5 Title=====&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Lists=&lt;br /&gt;
There are two types of lists, Numbered and Bulleted. Numbered lists increase sequentially for each item in a list at the same indent level. Bulleted lists use a simple bullet for each item in a list at the same indent level.&lt;br /&gt;
&lt;br /&gt;
Numbered List items are preceeded by a pound (#) character.&lt;br /&gt;
Bulleted List items arer preceeeded by an asterisk (*) character.&lt;br /&gt;
&lt;br /&gt;
Indenting, or tabbing, a Numbered list will start the numbering process from 1 at that indent level. Indenting, or tabbing, a Bulleted list will change the style of the bullets for that indent level.&lt;br /&gt;
&lt;br /&gt;
In order to indent, or tab, and item in a list, simply add an additional character (# for Numbered, * for Bulleted) of the list type, up to 5. Do not skip over an indentation level, else multiple Numbers or Bullets will print.&lt;br /&gt;
&lt;br /&gt;
===List Examples===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Numbered List Example&lt;br /&gt;
!Bulleted List Example&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
#Nubmered Item 1 &amp;lt;code&amp;gt;#Numbered Item 1&amp;lt;/code&amp;gt;&lt;br /&gt;
##Numbered Indent A &amp;lt;code&amp;gt;##Numbered Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
#Nubmered Item 2 &amp;lt;code&amp;gt;#Numbered Item 2&amp;lt;/code&amp;gt;&lt;br /&gt;
##Numbered Indent A &amp;lt;code&amp;gt;##Numbered Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
###Numbered Indent B &amp;lt;code&amp;gt;###Numbered Indent B&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Bullet Item 1 &amp;lt;code&amp;gt;*Bullet Item 1&amp;lt;/code&amp;gt;&lt;br /&gt;
**Bullet Indent A&amp;lt;code&amp;gt;**Bullet Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bullet Item 2 &amp;lt;code&amp;gt;*Bullet Item 2&amp;lt;/code&amp;gt;&lt;br /&gt;
**Bullet Indent A &amp;lt;code&amp;gt;**Bullet Indent A&amp;lt;/code&amp;gt;&lt;br /&gt;
***Bullet Indent B &amp;lt;code&amp;gt;***Bullet Indent B&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
Any material that is challenged or likely to be challenged, and for all quotations used, a citation (or reference) is mandatory. This helps maintain the verifiability and integrity of this wiki.&lt;br /&gt;
&lt;br /&gt;
===Reference Types===&lt;br /&gt;
&lt;br /&gt;
*An &#039;&#039;&#039;Inline citation&#039;&#039;&#039; should be included close to the material it supports (i.e. after a sentence or paragraph).&lt;br /&gt;
*&#039;&#039;&#039;in-text attribution&#039;&#039;&#039; should be included immediately following any direct quote.&lt;br /&gt;
*A &#039;&#039;&#039;general reference&#039;&#039;&#039; can be included when an entire article is from a single source, or if the source offers supplemental information to the overall article without a direct reference.&lt;br /&gt;
&lt;br /&gt;
===Reference Examples===&lt;br /&gt;
When referencing a single source, please use the following structure as a template:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref&amp;gt;Short Description of Source | [https://www.source.com/ Link] | 31 January 2024&amp;lt;/ref&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When using the same reference more than once in an article, give the reference a name. Using the example above, it would look like this: (replacing &amp;quot;text&amp;quot; with an appropriate name, retaining the quotes)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref name=&amp;quot;text&amp;quot;&amp;gt;Short Description of Source | [https://www.source.com/ Link] | 31 January 2024&amp;lt;/ref&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can refer back to this same reference further in the article by calling that name again with a much smaller snippet of code, like this: (with &amp;quot;text&amp;quot; being the name you assigned the reference earlier, retaining the quotes)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;ref name=&amp;quot;text&amp;quot; /&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final text and heading on every article should be &amp;lt;code&amp;gt;=References=&amp;lt;/code&amp;gt; for listing references. There should be no text below this when editing an article. An example of this text is below.&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=249</id>
		<title>List of Links</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=List_of_Links&amp;diff=249"/>
		<updated>2024-08-14T20:39:18Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: H2 to H1, spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various videos and blog posts that help better understand the game and the design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
=By Playable Worlds= &lt;br /&gt;
&lt;br /&gt;
===Teaser and Trailer Videos===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=xjstnAJ2KwU Announcement Trailer], June 28, 2024&lt;br /&gt;
&lt;br /&gt;
===Dev Vlog Videos===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=FoJUeNgTWBs Raph&#039;s Vision], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=7UzWbHa0bCY Announcement Q&amp;amp;A], June 28, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=qeY4ERLhNjc The Living World], July 3, 2024&lt;br /&gt;
&lt;br /&gt;
===Riffs by Raph===&lt;br /&gt;
&lt;br /&gt;
These articles were posted in several waves, during the years before the game announcement. They don&#039;t contain any concrete details on the game, but a lot on the ambitions and design philosophy behind it.&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-player-driven-economies/ Player Driven Economies], April 1, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Designing for Social Play], April 8, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-thinking-long-term/ Thinking Long-term], April 15, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-what-does-cloud-native-even-mean/ What does Cloud-Native even mean?], April 22, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-online-world-or-metaverse/ Online World or Metaverse?], September 2, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-revealing-our-technology/ Revealing our Technology], September 9, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-but-first-the-game/ But First, the Game], September 16, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-1/ How Virtual Worlds Work – Part 1], September 23, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-2/ How Virtual Worlds Work – Part 2], September 30, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-3/ How Virtual Worlds Work – Part 3], October 7, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-4/ How Virtual Worlds Work – Part 4], October 14, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-how-virtual-worlds-work-part-5/ How Virtual Worlds Work – Part 5], October 21, 2021&lt;br /&gt;
* [https://www.playableworlds.com/riffs-by-raph-sandbox-versus-themepark/ Sandbox versus Themepark], September 1, 2022&lt;br /&gt;
* [https://www.playableworlds.com/what-drives-retention/ What Drives Retention], March 7, 2023&lt;br /&gt;
&lt;br /&gt;
===Blogs and Articles by Raph===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/the-future-of-online-worlds/ The Future of Online Worlds], March 25, 2021&lt;br /&gt;
* [https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/ The Laws of Online World Design], April, 2016&lt;br /&gt;
* [https://dl.acm.org/doi/10.1145/3582932 From Online World to Metaverse: The Future of Online Games and Games Research], March 12, 2023&lt;br /&gt;
&lt;br /&gt;
===Stars Reach Game Pillars &amp;amp; More===&lt;br /&gt;
&lt;br /&gt;
These were posted in the weeks directly following the game announcement, and contain information on what they plan the game to be:&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-one/ Part One: simulation, persistent state, player community &amp;amp; interdpendence], July 10, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/10/stars-reach-pillars/ Addendum to part one], July 10, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-two/ Part Two: easy and intuitive controls + interfaces, deep and proven game mechanics], July 17, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/18/sr-pillars-part-2-easy-surface-much-depth/ Addendum to part two, on time commitment in MMORPGs], July 18, 2024&lt;br /&gt;
* [https://www.playableworlds.com/stars-reach-game-pillars-part-three/ Part Three: Hope, optimism, and fun in science-fiction], July 24, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/07/24/sr-pillars-three-the-vibe/ Addendum to part three], July 24, 2024&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/what-is-stars-reach-about/ What is Stars Reach About?], July 31, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2014/01/15/a-vision-exercise/ Addendum:  A vision exercise], July 24, 2024&lt;br /&gt;
&lt;br /&gt;
* [https://starsreach.com/what-stars-reach-is-and-is-not/ What Stars Reach is and is Not], August 7, 2024&lt;br /&gt;
* [https://www.raphkoster.com/2024/08/07/the-neverending-griefing-discussion/ Addendum: The Neverending Griefing Discussion], August 7, 2024&lt;br /&gt;
&lt;br /&gt;
===How Games Get Made, by Greg Costikyan===&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-1/ Part 1], August 3, 2021&lt;br /&gt;
* [https://www.playableworlds.com/how-games-get-made-part-2/ Part 2], August 17, 2021&lt;br /&gt;
&lt;br /&gt;
=Third Party=&lt;br /&gt;
&lt;br /&gt;
===Pre-Announcement Interviews with Raph===&lt;br /&gt;
&lt;br /&gt;
Mostly unrelated, but contain a few mentions of the new company and the new game being worked on.&lt;br /&gt;
&lt;br /&gt;
* [https://www.gamesindustry.biz/playable-worlds-has-a-different-mindset-on-engagement Playable Worlds has a &#039;different mindset&#039; on engagement], October 4, 2019&lt;br /&gt;
* [https://thenextweb.com/news/gaming-industry-veteran-services-store-wars-weighs-in Gaming industry veteran on how the Store Wars will end], October 19, 2019&lt;br /&gt;
* [http://web.archive.org/web/20191212151654/https://www.gamasutra.com/view/news/352451/Welcome_Back_Koster_Why_an_MMORPG_vet_is_back_building_a_new_virtual_world.php Welcome Back, Koster: Why an MMORPG vet is back building a new virtual world], October 25, 2019&lt;br /&gt;
* [https://open.spotify.com/episode/46sJ9rN3MjfUit5DAHmpxH Countdown to Classic], December 2019 (Podcast - starting at 37:20)&lt;br /&gt;
* [https://www.youtube.com/watch?v=rbhC6wokNGc The Metaverse is Coming], April 28, 2020 (Video, YoutTube)&lt;br /&gt;
* [https://www.youtube.com/watch?v=yhIgJKJptbk&amp;amp;t=7276s Was haben MMOs alles geändert?], June 5, 2020 (live-stream, German hosts speak accented English)&lt;br /&gt;
* [https://venturebeat.com/games/building-a-game-that-keeps-players-engaged-for-years-and-deserves-to-be-subscribed-to/ Building a game that keeps players engaged for years — and deserves to be subscribed to], August 24, 2020 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/metaverse-startups-must-heed-the-mistakes-of-the-past-40-years-of-virtual-worlds/ Metaverse startups must heed the mistakes of the past 40 years of virtual worlds], January 28, 2021 (Video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=qfyif5a3PyI Building the Metaverse], October 6, 2021 (Video)&lt;br /&gt;
* [https://vimeo.com/670516756 Real Talk About a Real Metaverse], January 26, 2022 (Video)&lt;br /&gt;
* [https://venturebeat.com/games/raph-kosters-real-talk-about-a-real-metaverse/ Real Talk About a Real Metaverse], January 27, 2022 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=UoJOzdJaWBs Club Metaverse Podcast], March 20, 2023 (Video)&lt;br /&gt;
* [https://gdcvault.com/play/1034162/Game-Design-Career-Fireside-with Game Design Career Fireside], July 25, 2023&lt;br /&gt;
* [https://www.youtube.com/watch?v=vtj3lltPXyQ The Fourth Curtain], August 24, 2023 (Podcast)&lt;br /&gt;
* [https://www.gamedaily.biz/raph-koster-talks-metaverse-design/ Raph Koster talks metaverse design], September 25, 2023 (Text)&lt;br /&gt;
* [https://fieldnotesfromthemetaverse.com/2024/02/21/interview-with-raph-koster-the-declaration-of-rights-of-avatars/ The Declaration of Rights of Avatars], February 21, 2024 (Text)&lt;br /&gt;
* [https://www.youtube.com/watch?v=InkCFcCyUoA AWS for Games], May 24, 2024 (Video)&lt;br /&gt;
&lt;br /&gt;
===Pre-Announcement Interviews with others===&lt;br /&gt;
&lt;br /&gt;
* [https://www.elitegamedevelopers.com/egd-088-eric-goldberg-on-investing-and-the-future-of-gaming/ Eric Goldberg on investing and the future of gaming], May 31, 2021&lt;br /&gt;
* [https://www.youtube.com/watch?v=fDStRDwenaA The Here&#039;s Waldo Podcast interviews Gordon Walton], December 12, 2023&lt;br /&gt;
&lt;br /&gt;
===Youtube, Post-Announcement===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=P2g-j2ikx80 Rommi Noodles], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=XcbpbiHGB_4 Redbeardflynn], June 29, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=8fwP-4FmBuo Kid Lee], July 1, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oa_0MUAvpOk Kazhamania], July 1, 2024 (French)&lt;br /&gt;
* [https://www.youtube.com/watch?v=lSz0MyVyroo Controlled Chaos Gaming], July 3, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=m36YNM0y3LU Napyet Gaming], July 14, 2024&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Ip8ZxXA0vo Perzival], July 16, 2024&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Game_Announcement&amp;diff=248</id>
		<title>Game Announcement</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Game_Announcement&amp;diff=248"/>
		<updated>2024-08-14T20:37:26Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Updated headings to H1, Added references heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stars Reach]] was announced on June 28, 2024 - nearly 5 years after the initial unveiling of the company. The announcement happened via a [https://www.youtube.com/watch?v=xjstnAJ2KwU game trailer], accompanied by a [https://www.youtube.com/watch?v=7UzWbHa0bCY Q&amp;amp;A video] and another video on the [https://www.youtube.com/watch?v=FoJUeNgTWBs design vision].&lt;br /&gt;
&lt;br /&gt;
Reception was mainly positive, especially among fans of Raph and his previous games but there also was significant criticism about the unpolished pre-alpha graphics and the colorful, stylized art-style. Comments along the lines of &amp;quot;this looks like a mobile game for little kids&amp;quot; were not uncommon. &lt;br /&gt;
&lt;br /&gt;
[[Playable Worlds|The developers]] have said that the game is still very early pre-alpha, and that the graphics are work in progress. Shaders, animations, post processing, etc. are all still due for multiple improvements and overhauls - possibly including Global Illumination. But the stylized, colorful look is intentional and here to stay. They are ultimately aiming for a visual style somewhere between [https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild Breath of the Wild] and [https://en.wikipedia.org/wiki/Genshin%20Impact Genshin Impact].&lt;br /&gt;
&lt;br /&gt;
=Pre-Announcement ARG Puzzle=&lt;br /&gt;
&lt;br /&gt;
The game announcement was hyped up by a ten day countdown of revealing questions posted on social media. The questions themselves do tell you something about the kind of game that &#039;&#039;&#039;Stars Reach&#039;&#039;&#039; does aim to be - but each image also contained a bar of black and white boxes, which - if combined in the right order - revealed a pixelated version of the game logo with two hands reaching for a star.&lt;br /&gt;
&lt;br /&gt;
Despite getting pretty close, the early community was not able to solve the puzzle in time for the game announcement.&lt;br /&gt;
&lt;br /&gt;
===Facebook===&lt;br /&gt;
&lt;br /&gt;
* 10 What if... you could actually invent new things in an MMO?&lt;br /&gt;
* 9 What if... there was a way to discover secrets in an MMO -- and no easy wiki holding all the answers?&lt;br /&gt;
* 8 What if... it rained, creating puddles that froze overnight?&lt;br /&gt;
* 7 What if... bad weather meant travelling through the mud?&lt;br /&gt;
* 6 What if... there were places with lower gravity?&lt;br /&gt;
* 5 What if... you could write quests and make contracts for one another?&lt;br /&gt;
* 4 What if... you could chop down forests and grow them back?&lt;br /&gt;
* 3 What if... you could shout &amp;quot;You shall not pass!&amp;quot; and collapse a rock bridge?&lt;br /&gt;
* 3 What if... strawberries were sometimes in season?&lt;br /&gt;
* 2 What if... the creatures in the world actually had feelings you could see?&lt;br /&gt;
* 2 What if... icy cliffs were actually treacherously slippery?&lt;br /&gt;
* 1 What if... you could choose to make a new life for yourself on a new planet?&lt;br /&gt;
* 1 What if... you could pick your style of combat in an MMO?&lt;br /&gt;
&lt;br /&gt;
===Instagram===&lt;br /&gt;
&lt;br /&gt;
* 10 What if... MMOS actually had fulfilled the dreams we once had for them?&lt;br /&gt;
* 9 What if... exploring actually mattered (to you and others) in an MMO?&lt;br /&gt;
* 8 What if... walking through the grass carved a trail if you did it often enough?&lt;br /&gt;
* 7 What if... the season actually mattered?&lt;br /&gt;
* 6 What if... you could search and discover entirely new planets?&lt;br /&gt;
* 5 What if... you had to decipher ancient languages?&lt;br /&gt;
* 4 What if... sometimes the monsters invaded &#039;&#039;you&#039;&#039;?&lt;br /&gt;
* 3 What if... monsters didn&#039;t respawn in the same place always?&lt;br /&gt;
* 3 What if... you could build a city?&lt;br /&gt;
* 2 What if... you could actually get snowed in at a tavern, like in the fantasy novels?&lt;br /&gt;
* 2 What if... you could run your own tavern in an MMO?&lt;br /&gt;
* 1 What if... you could have fun in an MMO in a five minute session?&lt;br /&gt;
* 1 What if... you missed your target and accidentially burned down the forest?&lt;br /&gt;
&lt;br /&gt;
===X (Twitter)===&lt;br /&gt;
&lt;br /&gt;
* 10 What if... you could easily change your mind about who your character is?&lt;br /&gt;
* 9 What if... you could be admired and famous in an MMO for more than just your character level or raid skills?&lt;br /&gt;
* 8 What if... the game also rewarded you for playing peacefully?&lt;br /&gt;
* 7 What if... an MMO let you reshape the landscape?&lt;br /&gt;
* 6 What if... you and your friends could govern an entire planet in your MMO?&lt;br /&gt;
* 5 What if... even the devs didn&#039;t know what was hidden out there in the worlds?&lt;br /&gt;
* 4 What if... you could actually irrigate your farm?&lt;br /&gt;
* 4 What if... there were ways for everyone in an MMO to have their own house?&lt;br /&gt;
* 3 What if... you could be swept away by the current of a raging river?&lt;br /&gt;
* 3 What if... you could freeze the poison gas midair and watch it form a puddle?&lt;br /&gt;
* 2 What if... it mattered if you accidentially drove a creature extinct?&lt;br /&gt;
* 2 What if... you could collapse a cliff onto your enemies?&lt;br /&gt;
* 1 What if... you could build a space station?&lt;br /&gt;
* 1 What if... you could live your life on a space station or a starship and just visit planets when you wanted?&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Monetization&amp;diff=247</id>
		<title>Monetization</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Monetization&amp;diff=247"/>
		<updated>2024-08-14T20:36:25Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Summarized the Q&amp;amp;A, Added references heading, Updated references to match styleguide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I&#039;ll just say that there can be things we provide on the cosmetics shop, like ingredients for colorways, that don&#039;t necessarily compete directly with the in game economy.&amp;quot;&amp;lt;ref name=&amp;quot;rMMORPG&#039;&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When being questions about a cosmetic cash shop and how purchased cosmetics could conflict with player prestige, or rewards earned through their efforts and achievements, Raph Koster replied, &amp;quot;I am personally a big fan of WYSIWYG on avatars, and not a big fan of transmog. But I recognize that tastes have changed in the market on this, and it is something I expect us to discuss with the community.&amp;lt;ref name=&amp;quot;rMMORPG&#039; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Platforms&amp;diff=246</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Platforms&amp;diff=246"/>
		<updated>2024-08-14T20:33:36Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added references heading, updated references to match styleguide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Right now, [Stars Reach is planned for] Windows PC. But we have been approaching it from the get go assuming controllers and even touchscreen controls someday.&amp;quot;&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We haven’t been focusing on platforms beyond Windows yet.&amp;quot;&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dulhjl/comment/lbnmxij/ Link] 4 July 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Technology&amp;diff=245</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Technology&amp;diff=245"/>
		<updated>2024-08-14T20:31:12Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added references heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are partners with several folks on the technology side: AWS, Didimo for avatars, Okteto for backend stuff, etc. No publishers yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We still render the game on your local client. We are not pixel streaming like GeForce Now or Stadia. So client perf will still have dependencies on your local hardware.&lt;br /&gt;
&lt;br /&gt;
But we do the heavy lifting for a lot of the game using cloud-based hardware. Running the full scale world sim locally would be a big ask for many computers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Question: Can you please give an overview of the data and networking architecture and technology so that we can understand what&#039;s possible from a practical perspective of scale, community, and &amp;quot;discovery&amp;quot; gameplay experience.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve mentioned that things will be discovered- and I wonder how this may get around our inhibit data mining meta. Additionally, I&#039;m curious about the metaversal infrastructure, and how it relates to different players.&lt;br /&gt;
&lt;br /&gt;
Answer: We have posted some of this in blogs on the Playable Worlds website. Think of it this way, which is *inaccurate* but a good mental model:&lt;br /&gt;
&lt;br /&gt;
* a single server process handles a zone (not really, but go with me here)&lt;br /&gt;
* you can bubble it up or shut it down based on traffic&lt;br /&gt;
* you hyperlink between them to build a galaxy&lt;br /&gt;
* each manages its own persistence&lt;br /&gt;
* central DB manages global state for things that travel between them&lt;br /&gt;
* assets stream down to clients like they do on the web, and go into cache like on the web, and we can clear the cache or cap it, like the web, and don&#039;t need to patch to deliver them&lt;br /&gt;
* most all gameplay is in softcode on the server, so we can update it on the fly&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/MMORPG/comments/1dulhjl/stars_reach_living_world_video_steam_page_are_out/ Reddit /r/MMORPG Stars Reach Living World Video &amp;amp; Steam Page are out!]&lt;br /&gt;
&lt;br /&gt;
RE: Stars Reach adopting Unity:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The story with Unity versus Unreal is actually much more complicated than that.&lt;br /&gt;
&lt;br /&gt;
Unreal is just a more monolithic engine. If you want to replace one part, a lot of other parts start getting pulled out too. It’s more expensive to mod it into something different. Among those things that you need to do for an MMO is replace the networking, which in Unreal’s case also often means chunks of the physics and the animation system, because Unreal’s networking model is based on high frequency network replication. Unreal is actually hardcoded at one byte’s worth of index for player counts. Its server model is too heavy for cloud usage, too, costs too much to run. Which is why the MMOs that use it run custom backends entirely, and replace the networking system. We also run a custom backend, of course, but are able to leverage more of Unity’s networking in the process.&lt;br /&gt;
&lt;br /&gt;
We started with Unreal, actually, and ended up having to switch because of the development costs and being a relatively small shop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Design_Pillars&amp;diff=244</id>
		<title>Design Pillars</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Design_Pillars&amp;diff=244"/>
		<updated>2024-08-14T20:30:48Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Updated headings to H1, Added references heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The design of [[Stars Reach]] is guided by [https://www.raphkoster.com/2024/07/10/stars-reach-pillars/ three primary game pillars]. Each pillar is supported by three goals, which provide design rules that the game has to follow. It&#039;s core to managing a complex project and keeps everyone aligned toward the same goals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| These are the defining philosophies that animate everything in the game design.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=First Set: Alive Online World=&lt;br /&gt;
([https://www.playableworlds.com/stars-reach-game-pillars-part-one/ Source])&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alive&amp;quot; includes both what the players do, and what the world does (and how they interact).&lt;br /&gt;
&lt;br /&gt;
The idea here is to make the game behave and react in believable ways. Water runs down a hill, snow can pile up, dry sand is soft and will not hold a shape, hard rock can be carved, things can be molten, frozen, set on fire, collapsed, washed away, and so on.&lt;br /&gt;
&lt;br /&gt;
===The game will run off simulation===&lt;br /&gt;
&lt;br /&gt;
Most games typically rely on scripted events, hand-crafted cut-scenes, carefully prepared set-pieces and pre-written dialogue to show what is happening in the world. Every player gets to see exactly the same happenings, whenever they are at the right place in the storyline and trigger them happening. Or in classical themepark MMOs you often don&#039;t even see it happening - but rather an NPCs just tells players what happened. Sometimes you get branching paths - where the player can decide to do either A or B - and the game will then play out accordingly.&lt;br /&gt;
&lt;br /&gt;
In Stars Reach, happenings actually emerge from interactions. The underlying world simulation is operated by simple rules that roughly approximate physical and chemical effects, plant growth and animal behavior. The economic simulation operates on simple rules like limited supply (raw materials on a planet run out eventually), transport costs, production costs, player demand (item degradation causes regular need for replacements) and other things. And on top of that sits a layer of real social interactions (not simulated ones) of real people, that&#039;s supported through social structures like friends-lists, player organisations, player cities and planet governments.&lt;br /&gt;
&lt;br /&gt;
And these simple systems and rules can interact with each other in very complicated ways - and that leads to complex, emergent bevahior. An oft mentioned example for complex player behavior emerging from very simple rules (a single infectious debuff), is the [https://en.wikipedia.org/wiki/Corrupted_Blood_incident Corrupted Blood incident] in WoW, which was caused by an unintended bug - but led to observed player behavior that actually sparked academic scientific interest.&lt;br /&gt;
&lt;br /&gt;
Stars Reach isn&#039;t trying for such drastic, shocking effects - but using the same underlying principles to have layers of many smaller, more subtle things going on constantly and influencing each other. This can result in complex, dynamic behavior - and since the underlying rules are meant to mimic the real world, the resulting behavior should appear logical and natural. Predators hunting prey, prices going up when demand soars and supply dwindles - and going down again, when the marked gets flooded with a new material found on a new planet. Animals becoming friendly (or even tame), when you feed them and tread them well. Fire spreading to nearby flammable materials. Water dousing the fire. A break in a dam causing the water level to drop, and the downstream area to flood. And so on, and so forth.&lt;br /&gt;
&lt;br /&gt;
And while the simulation rules will mimic the real world in order to create intuitive results - they will be tweaked to be fun and interesting, rather than realistic and scientifically accurate. The main goal is to simulate things that are interesting for the players to interact with - and anything that does not result in providing gameplay, is probably not worth simulating in the first place.&lt;br /&gt;
&lt;br /&gt;
===The game will be a true persistent state world===&lt;br /&gt;
&lt;br /&gt;
A [https://en.wikipedia.org/wiki/Persistent_world persistent (state) world] is a virtual world which - as defined by [https://en.wikipedia.org/wiki/Richard_Bartle Richard Bartle] - &amp;quot;continues to exist and develop internally even when there are no people interacting with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the case of Stars Reach the simulation on planets will actually be paused when no players are there - but as soon as a player arrives, the simulation will secretly fast-forward through everything that would have happened in the player&#039;s absence - and thus the world will appear to the players as if it just had kept on going during all that time.&lt;br /&gt;
&lt;br /&gt;
The internal state of the game world will always be saved and advanced forward in time. It will never be reset, nor be static. The world will change and evolve according to the game rules - and how the players interact with them.&lt;br /&gt;
&lt;br /&gt;
This pillar does overlap quite a bit with the previous one. The Simulation is what makes the game continue to exist and develop internally even without players, and the persistent state of the world, is the data which that simulation operates upon. Obviously the Corrupted Blood incidence did not rely on a persistent state world (which WoW doesn&#039;t have) - but it did attach to persistent character states instead (or character pet state, in this case).&lt;br /&gt;
&lt;br /&gt;
===The game will be driven by player community and interdependence===&lt;br /&gt;
&lt;br /&gt;
This pillar ties strongly into what has been explained in a previous &#039;Riffs by Raph&#039; article: [https://www.playableworlds.com/riffs-by-raph-designing-for-social-play/ Designing for Social Play].&lt;br /&gt;
&lt;br /&gt;
The friendships, feeling of community and social ties that we experience in a game, are some of the biggest reasons that we keep coming back and playing more. And Stars Reach wants to support and foster that, through various means, like for example allowing players to be members of multiple different guilds/clans/organisations at once.&lt;br /&gt;
&lt;br /&gt;
But interdepence between players is what ties it all together, and even makes solo players part of the fold. In Stars Reach, everyone is going to depend on others, in some form or fashion. Every crafter is going to have a chain of suppliers, every player is going to have their favorite playershops to buy their items and get them repaired, everyone is gonna have their favorite watering hole/saloon/cantina/whatever to get their buffs, everyone is gonna have their favorite planet or city for gearing up before as well as regrouping after a fight. Every one is gonna have their buyers and fences for the materials they loot/mine/farm/harvest/extract... &lt;br /&gt;
&lt;br /&gt;
Players are going to depend on each other for goods, services and support. Some more, some less - but nobody is going to be an island. Everyone will at least partake in the economy, which is entirely player-driven. There are no NPC vendors that will turn crap into credits, or sell basic items at an unchanging base-price. To sell your stuff, some other player has to actually want to buy it. And that also means, that there probably wont be any trash loot in the game - everything will have a purpose and be useful to someone.&lt;br /&gt;
&lt;br /&gt;
=Second Set: Ease Meets Depth=&lt;br /&gt;
&lt;br /&gt;
===The game will be deep: a set of proven game mechanics brought together in one universe.===&lt;br /&gt;
&lt;br /&gt;
===Controls and interfaces will be intuitive and simple and familiar.===&lt;br /&gt;
&lt;br /&gt;
===We will support varied clients so that players can play on whatever device they choose.===&lt;br /&gt;
&lt;br /&gt;
=Third Set: Optimistic, Retro Sci-Fantasy=&lt;br /&gt;
&lt;br /&gt;
===Stars Reach is a game about hope and optimism===&lt;br /&gt;
&lt;br /&gt;
===The game will have deep lore===&lt;br /&gt;
&lt;br /&gt;
===The game will be welcoming and fun and beautiful===&lt;br /&gt;
&lt;br /&gt;
===The game will constantly generate new content===&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Inspiration&amp;diff=243</id>
		<title>Inspiration</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Inspiration&amp;diff=243"/>
		<updated>2024-08-14T20:28:10Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added references heading, updated reference to match styleguide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach has been said to be a spiritual successor to both Ultima Online and Star Wars: Galaxies. Moreover, there are several quotes from Raph Koster to support this.&lt;br /&gt;
&lt;br /&gt;
In response to Stars Reach systems sounding like a Star Wars: Galaxies lite&amp;lt;ref&amp;gt;Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1e6j7lr/anyone_else_remember_the_first_days_of_the_game/ Link] 18 July 2024&amp;lt;/ref&amp;gt;, Raph replied, &amp;quot;I wouldn’t say “lite” at all. In many cases, we are trying to take a step past what we did with SWG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raph continued, &amp;quot;Glad to hear it. We definitely focused our messaging on the novel stuff. But picture the gameplay from SWG dropped into that living world, but with action combat. Another example of trying to take stuff further: you can build in space. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Playable_Worlds&amp;diff=242</id>
		<title>Playable Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Playable_Worlds&amp;diff=242"/>
		<updated>2024-08-14T20:26:52Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added references header, updated headers to H1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PW_LOGO_BLU_1640x1490.webp|200px|right|link=|alt=]]&lt;br /&gt;
&#039;&#039;&#039;Playable Worlds&#039;&#039;&#039; is a game developer studio co-founded by [[Raph Koster]] and [[Eric Goldberg]]. They are currently working on their first game, [[Main Page|Stars Reach]], which is going to be a social, [[sandbox MMORPG]] with a [[living world]] and a fully [[Economy|player-driven economy]]. Raph, known for his previous games, Ultima Online and Star Wars Galaxies as well as Metaplace, is trying to fulfill his livelong ambitions of creating a truly alive online world, now that technology seems finally capable of doing so.&lt;br /&gt;
&lt;br /&gt;
=The Team=&lt;br /&gt;
as of July, 2024, according to the Playable Worlds website.&lt;br /&gt;
&lt;br /&gt;
* Raph Koster, CEO&lt;br /&gt;
* Eric Goldberg, President&lt;br /&gt;
* Aaron Hamilton, Senior Environment Artist&lt;br /&gt;
* Arthur Littlefield, Client Engineer&lt;br /&gt;
* Brandon Hooks, Technical Animator&lt;br /&gt;
* Brian Youn, Lead Concept Artist&lt;br /&gt;
* Damon Osgood, Technical Architect&lt;br /&gt;
* David Georgeson, Game Director&lt;br /&gt;
* John Brown, Principal Animator&lt;br /&gt;
* Johnny Ow, Principal VFX Artist&lt;br /&gt;
* Justin Strefling, HR Manager&lt;br /&gt;
* Kurt Larson, Lead Sound Effects Designer&lt;br /&gt;
* Light Bates, Technical Designer&lt;br /&gt;
* Magnus Hollmo, Art Director&lt;br /&gt;
* Majick Robinson, Finance/Remote Office Manager&lt;br /&gt;
* Meghann Bledsoe, Designer/World Builder&lt;br /&gt;
* Nataly Moreno, Senior Tools Engineer&lt;br /&gt;
* Nick Hand, Senior Character Artist&lt;br /&gt;
* Niina Fujioka, Director of Business Operations&lt;br /&gt;
* Rick Reynolds, Marketing Director&lt;br /&gt;
* Rodney Haza, Producer&lt;br /&gt;
* Samuel Corbin, Lead Gameplay Engineer&lt;br /&gt;
* Sean Weeden, Graphic Designer&lt;br /&gt;
* Yvette Han, UI/UX Designer&lt;br /&gt;
&lt;br /&gt;
=Company Announcement=&lt;br /&gt;
&lt;br /&gt;
The company was founded in secrecy in 2018. They went out of hiding and [https://www.playableworlds.com/playable-worlds-raises-2-7m-to-create-a-new-sandbox-mmorpg-led-by-raph-koster-designer-of-ultima-online-and-star-wars-galaxies/ announced their existence] on October 3, 2019, when they received $2.7M in seed funding and started hiring and growing their team.&lt;br /&gt;
&lt;br /&gt;
At the moment of announcement, [http://web.archive.org/web/20191225083022/https://www.playableworlds.com/about the team] also included:&lt;br /&gt;
&lt;br /&gt;
* Raph Koster (CEO &amp;amp; co-founder)&lt;br /&gt;
* Eric Goldberg (head of business, strategy, and corporate development &amp;amp; co-founder)&lt;br /&gt;
* Dorian Ouer (CTO)&lt;br /&gt;
* Mat Broome (Studio Art Director)&lt;br /&gt;
* Brian Crowder (Lead Server Enginer)&lt;br /&gt;
* Greg Costikyan (Lead Game Designer)&lt;br /&gt;
* Stacey McMahon (Director of HR and Business Operations)&lt;br /&gt;
* Michael Seare (Lead Client Engineer)&lt;br /&gt;
* Patrick Ferland, (Lead Gameplay Engineer)&lt;br /&gt;
&lt;br /&gt;
And the company was [http://web.archive.org/web/20191207192311/https://www.playableworlds.com/jobs looking to hire]:&lt;br /&gt;
* Tools Engineer&lt;br /&gt;
* Gameplay Engineer&lt;br /&gt;
* Technical Animator&lt;br /&gt;
&lt;br /&gt;
Interestingly, several of these Job posting mention &amp;quot;Experience with behavior-driven artificial intelligence and [https://en.wikipedia.org/wiki/Cellular_automaton cellular automata]-based world simulations&amp;quot; as a desired qualification. the last job offer mentions experience with &amp;quot;Unreal, Unity, or similar high-performance game engines&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Additional Funding Rounds=&lt;br /&gt;
&lt;br /&gt;
Playable Worlds received several rounds of venture capital:&lt;br /&gt;
&lt;br /&gt;
*October 3, 2019, at the unveiling of the company they announced a [https://www.playableworlds.com/playable-worlds-raises-2-7m-to-create-a-new-sandbox-mmorpg-led-by-raph-koster-designer-of-ultima-online-and-star-wars-galaxies/ $2.7m seed round].&lt;br /&gt;
*On June 11, 2020, Playable Worlds announced receiving [https://www.playableworlds.com/playable-worlds-raises-10m-for-the-creation-of-its-cloud-native-sandbox-mmo/ $10m in Series A funding].&lt;br /&gt;
*On April 20, 2022, they announced a [https://www.playableworlds.com/playable-worlds-raises-over-25m-series-b-with-strategic-investment-from-kakao-games-2/ $25m Series B].&lt;br /&gt;
&lt;br /&gt;
=Later hires with special mention on the website=&lt;br /&gt;
&lt;br /&gt;
* [https://www.playableworlds.com/playable-profile-light/ Light Bates] (Prototyper)&lt;br /&gt;
* [https://www.playableworlds.com/playable-profile-abby/ Abby Suarez] (Senior Gameplay Engineer)&lt;br /&gt;
* [https://www.playableworlds.com/playable-worlds-hires-gordon-walton-as-executive-producer-and-chief-product-officer/ Gordon Walton] (Executive Producer &amp;amp; Chief Product Officer)&lt;br /&gt;
* [https://www.playableworlds.com/a-conversation-about-sandbox-mmorpgs-with-david-georgeson/ David Georgeson] (Game Director)&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
Playable Worlds originally had an office located in San Marcos, Califiornia - but ever since the pandemic they are working remotely with yearly company-meetups in person.&lt;br /&gt;
&lt;br /&gt;
=Rumors= &lt;br /&gt;
&lt;br /&gt;
The seed investment round was lead by &amp;quot;BITKRAFT esports ventures&amp;quot;, who were also investing in Crypto projects at that time. This led to some people mistakenly believing that the game Playable Worlds was working on might have something to do with esports and/or crypto. This has been publicly denied by the Playable Worlds team multiple times. There will be neither esports nor crypto in Stars Reach.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Weather&amp;diff=241</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Weather&amp;diff=241"/>
		<updated>2024-08-14T20:23:41Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added references header, formatting reference to match styleguide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars Reach appears to have environmental effects, and weather. See this comment from Raph Koster on reddit in response to &amp;quot;Can environments grow too cold or hot to be inhabitable by players?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raph replied, &amp;quot;Environment matters, but there are clothes and skills to help deal with it.&amp;quot;&lt;br /&gt;
&amp;lt;ref&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1e47im4/which_older_mmorpg_would_be_the_goat_with_a/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Environment&amp;diff=240</id>
		<title>Environment</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Environment&amp;diff=240"/>
		<updated>2024-08-14T20:22:28Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added references header, updated references to match styleguide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Stars Reach uses simulation to a degree never seen in an MMO before. We know the temperature, the humidity, the materials, for every cubic meter of every planet. Our water actually flows downhill and puddles. It freezes overnight or during the winter. It evaporates and turns to steam when heated up.&amp;quot;&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot;&amp;gt;Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And not just our water -- everything does this. Catch a tree on fire with a stray blaster bolt. Melt your way through a glacier to find a hidden alien laboratory embedded in the ice. Stomp too hard on a rock bridge, and watch out, it might collapse under your feet. Dam up a river to irrigate your farm. Or float in space above an asteroid, and mine crystals from its depths. And this works everywhere, it&#039;s not special-cased handcrafted moments.&amp;quot;&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We track temperature diffusion through the world. We track humidity by aggregating smaller cells to determine larger area humidities. Then we make all the rendering be dynamic based on what the sim is telling us. The plants turn brown, the dirt gets cracks, etc.&amp;quot;&amp;lt;ref name=&amp;quot;rMMORPG&amp;quot; /&amp;gt;&lt;br /&gt;
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=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
	<entry>
		<id>https://www.starsreach.wiki/index.php?title=Lore&amp;diff=239</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://www.starsreach.wiki/index.php?title=Lore&amp;diff=239"/>
		<updated>2024-08-14T20:20:14Z</updated>

		<summary type="html">&lt;p&gt;Stormtrooper: Added references header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore Glossary=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Old Ones&#039;&#039;&#039;&lt;br /&gt;
** A incredibly powerful ancient alien civilization, long-vanished. We don’t know what they looked like, or what they called themselves. We simply call them the Old Ones. They were arrogant and powerful enough to create life.&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039;&lt;br /&gt;
** The name by which the Old Ones referred to our galaxy, the Garden.&lt;br /&gt;
* &#039;&#039;&#039;The Servitors&#039;&#039;&#039;&lt;br /&gt;
** The Old Ones first attempt at creating life. Mechanical life driven by artificial intelligence. Following the Robot Wars, Servitors roam the spacelanes, tending the terraformed worlds of the Garden and following the orders of their long-vanished masters. Some may even dream of freedom. For all we know, some have already broken loose of their programming and lurk in the distant asteroid fields ready to crunch organic entities into goo between their giant steel-plated teeth.&lt;br /&gt;
* &#039;&#039;&#039;The Robot Wars&#039;&#039;&#039;&lt;br /&gt;
** A time when robots promptly rebelled against their makers, the Old Ones, and attempted to exterminate all organic life in the Galaxy.&lt;br /&gt;
* &#039;&#039;&#039;The Cornucopia&#039;&#039;&#039;&lt;br /&gt;
** The waste from the Old Gods attempt at genetically engineering new life. When the Old Gods made a mistake, they would tell the Servitors to just throw the goo away over on that asteroid over there. Well, the Servitors, being robots, were very literal, and threw it all away on that one asteroid, that one right there, where it merged together into a biological hive mind that calls itself the Cornucopia.&lt;br /&gt;
** The Cornucopia believes itself to be the next level of evolution for all life in the Galaxy, destined to swallow up all other life into its communal mind as the ultimate expression of the Gaia hypothesis. It also has pretty severe daddy issues. Its spores fly through the Galaxy infecting worlds, which the Servitors are constantly cleaning up (and occasionally sterilizing to bare rock, with apologies to the inhabitants).&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Gaia_hypothesis The Gaia Hypothesis]&lt;br /&gt;
**The Gaia Hypothesis proposes that living organisms interact with their inorganic surroundings on Earth to form a synergistic and self-regulating, complex system that helps to maintain and perpetuate the conditions for life on the planet.&lt;br /&gt;
* The Humans (Humanoids)&lt;br /&gt;
** Humans are another creation of the Old Ones. Not just the humans that look like hairless monkeys, but also the ones that look like cats, or like demons… lots of kinds of humans, different on the outside but all the same on the inside.&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a post-colonial galaxy in which the Old Ones committed galactic-scale genocide, and now humans have managed to destroy their own homeworlds. It&#039;s one where sentient artificial life (the Servitors) are essentially still enslaved by masters who aren&#039;t even here anymore. There is a LOT of room for hefty, provocative, deep storytelling in the lore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=[https://starsreach.com/lore/ Lore]=&lt;br /&gt;
&lt;br /&gt;
Long ago, an incredibly powerful ancient alien civilization terraformed the Galaxy into their Garden. They had the ability to tear open holes in the fabric of space itself and build an interstellar subway network of wormholes, complete with worms inside. Their technology seems like magic to us now.&lt;br /&gt;
&lt;br /&gt;
But they are long gone. We don’t even know what they looked like, or what they called themselves. We don’t think they looked like C’thulhu, but we call them the Old Ones.&lt;br /&gt;
&lt;br /&gt;
They were arrogant and powerful enough to create life. Their first try was mechanical life, driven by artificial intelligence. If they’d only watched more 20th and 21st century Earth media, they would have known better!&lt;br /&gt;
&lt;br /&gt;
Because of course their robots promptly rebelled and attempted to exterminate all organic life in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
The Old Ones won the Robot Wars and subjugated their creations. To this day, their robot Servitors roam the spacelanes, tending the terraformed worlds of the Garden and following the orders of their long-vanished masters. Some may even dream of freedom. For all we know, some have already broken loose of their programming and lurk in the distant asteroid fields ready to crunch organic entities into goo between their giant steel-plated teeth.&lt;br /&gt;
&lt;br /&gt;
The Old Ones then moved on to genetic engineering. It didn’t go smoothly. When they made a mistake, they would tell the Servitors to just throw the goo away over on that asteroid over there. Well, the Servitors, being robots, were very literal, and threw it all away on that one asteroid, that one right there, where it merged together into a biological hive mind that calls itself the Cornucopia.&lt;br /&gt;
&lt;br /&gt;
The Cornucopia believes itself to be the next level of evolution for all life in the Galaxy, destined to swallow up all other life into its communal mind as the ultimate expression of the Gaia hypothesis. It also has pretty severe daddy issues. Its spores fly through the Galaxy infecting worlds, which the Servitors are constantly cleaning up (and occasionally sterilizing to bare rock, with apologies to the inhabitants).&lt;br /&gt;
&lt;br /&gt;
We humans were also creations of the Old Ones. Not just the humans that look like hairless monkeys, but also the ones that look like cats, or like demons… lots of kinds of humans, different on the outside but all the same on the inside.&lt;br /&gt;
&lt;br /&gt;
And we’re all only human after all, which is why we have all managed to ruin our homeworlds. Some are falling prey to nuclear winters; some to climate change. Some are hitting peak oil, and believe it or not one might perish to a global pandemic, as implausible as that sounds.&lt;br /&gt;
&lt;br /&gt;
And so it was that the Servitors felt obliged to let us off our homeworlds. After all, if the Old Ones returned to find more of their pets extinct, they might be angry. No one knows what an angry Old One might do. Or if they are still out there watching…&lt;br /&gt;
&lt;br /&gt;
Just as scary is the idea that they are gone because they ran into something even more powerful than they were…&lt;br /&gt;
&lt;br /&gt;
In the meantime, we humans have a second chance to do better with the worlds we have inherited. Some worlds are harsh and unforgiving. Others have cute bunnies that eat people. The stars are ours now. We have been given a galaxy.&lt;br /&gt;
&lt;br /&gt;
What will we make of it?&lt;br /&gt;
&lt;br /&gt;
=References=&lt;/div&gt;</summary>
		<author><name>Stormtrooper</name></author>
	</entry>
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