PvP: Difference between revisions

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Despite confirmation of being a PvE game first, Stars Reach will support player versus player and reveal more about their PvP plans as development continues.
Although Stars Reach has been confirmed as a PvE-focused<ref name="star">[https://www.reddit.com/r/MMORPG/comments/1dqodoo/comment/lapoxuz/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Reddit /r/MMORPG Deep Dive with Raph Koster]</ref> game, it will also support player versus player (PvP) gameplay. While Playable Worlds has not yet shared extensive details publicly, we can gather some insights into their PvP plans from various sources as development progresses.


[https://www.reddit.com/r/MMORPG/comments/1dqj3lf/stars_reach_qa_raph_koster_dives_into_every/ Reddit /r/MMORPG Deep Dive with Raph Koster]


"We have said that we are PvE first."
==PvP Plans and Considerations==


[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]
PvP in Stars Reach is expected to be zone-based. Players will have the option to engage in PvP by voting to enable it on their planets through a player-governed system. This approach ensures that PvP is consensual and localized, rather than pervasive throughout the game world.<ref>[https://www.reddit.com/r/MMORPG/comments/1dqodoo/comment/lapsphb/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Reddit /r/MMORPG Deep Dive with Raph Koster]</ref>


"If we get all the way to extensive PvP systems, then I think we have the chance for some of the same sorts of stories that you get from Eve. But I am not going to promise that right now, because we are focusing on PvE first."
The development team acknowledges that extensive design work is still needed for PvP. They intend to carefully consider community feedback before finalizing PvP systems. The team is particularly cautious about the potential for griefing and plans to address these issues before expanding PvP options.


"We have a lot of design work to do on PvP yet, and it's one of the things that we want to discuss carefully with the community. We are starting out by trying to get the PvE aspect right. Bear in mind that the living world means there are a lot of ways to grief others with world sim features -- like, what if you collapse a cliff on their house? Etc. So we want to make sure we solve all those edge cases before we add yet more ways for players to do harm to one another. :)
If fully developed, the PvP system could allow for emergent storytelling similar to games like Eve Online, where player interactions lead to unique in-game narratives. However, the developers are not making promises on this front until they are confident in the core PvE mechanics.<ref>[https://www.reddit.com/r/MMORPG/comments/1dqodoo/comment/lapoxuz/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Reddit /r/MMORPG Deep Dive with Raph Koster]</ref>


But broadly speaking, the plan is that PvP is zone based. If you want your planet to be PvP, the planetary government players set up can vote for it to be that way."
==Combat System Features==


[https://forums.mmorpg.com/discussion/comment/7815698/ Discussion / Raph releases Star's Reach Game Pillars Part 1]
Complex Combat Mechanics: While specific details on PvP combat have not been publicly disclosed, it is known that Stars Reach will include a variety of combat mechanics typical of RPGs. These include status effects, combo/chaining between specials, and resource management. The goal is to create a combat system that is more intricate than simple "pew-pew" shooting mechanics.<ref>[https://forums.mmorpg.com/discussion/comment/7815698/#Comment_7815698 MMORPG forums Discussion / Raph releases Star's Reach Game Pillars Part 1]</ref>


"We haven't gone into it publicly yet, but we do have all the usual things that go into combat systems -- status effects, comboing/chaining between different specials and effects, managing resources, etc. It's not just pew-pew, for sure."
==References==
<references />

Revision as of 14:31, 12 August 2024

Although Stars Reach has been confirmed as a PvE-focused[1] game, it will also support player versus player (PvP) gameplay. While Playable Worlds has not yet shared extensive details publicly, we can gather some insights into their PvP plans from various sources as development progresses.


PvP Plans and Considerations

PvP in Stars Reach is expected to be zone-based. Players will have the option to engage in PvP by voting to enable it on their planets through a player-governed system. This approach ensures that PvP is consensual and localized, rather than pervasive throughout the game world.[2]

The development team acknowledges that extensive design work is still needed for PvP. They intend to carefully consider community feedback before finalizing PvP systems. The team is particularly cautious about the potential for griefing and plans to address these issues before expanding PvP options.

If fully developed, the PvP system could allow for emergent storytelling similar to games like Eve Online, where player interactions lead to unique in-game narratives. However, the developers are not making promises on this front until they are confident in the core PvE mechanics.[3]

Combat System Features

Complex Combat Mechanics: While specific details on PvP combat have not been publicly disclosed, it is known that Stars Reach will include a variety of combat mechanics typical of RPGs. These include status effects, combo/chaining between specials, and resource management. The goal is to create a combat system that is more intricate than simple "pew-pew" shooting mechanics.[4]

References