Government: Difference between revisions

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Expanded Government Mechanics: Clarified how player-elected roles (e.g., mayor, governor) and a dedicated leadership skill tree shape the governance system. Added Planetary Ownership & Law Details: Emphasized specific powers (e.g., setting PvP status, tax rates, regulating terraforming). Addressed Trolls & Griefers: Highlighted how local laws and visitor permissions can mitigate destructive behaviors. Improved Flow & References: Reorganized information for better readability and cited official s
 
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[https://starsreach.com/overview/ NOW YOU OWN A PLANET – WHAT WILL YOU DO WITH IT?]
= Government =


Earn experience as a leader of others – there’s a leadership skill tree! Get elected as the mayor of a town or the governor of a world, or the head of any of several types of guilds. Set the laws of the land – will your world be a PvP-enabled den of pirates, or a safe zone roleplay haven? Set tax rates and policies to try to keep your planet alive or strip mine it to bare rock and risk incurring the wrath of the Servitors who tend the galactic Garden. The stars are yours now, and you’re going to have to decide what to do with them.
''Now you own a planet – what will you do with it?''<br />
[https://starsreach.com/overview/ starsreach.com/overview]


[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]
In ''[[Stars Reach]]'', players can take on leadership roles—from mayor of a town to governor of an entire world, or even the head of various [[Guilds]]. A robust ''Leadership Skill Tree'' supports these roles, providing experience and progression to those who guide communities. Whether you choose to cultivate a thriving safe haven or enable a pirate-infested den of villainy, governing a planet is as much about maintaining stability as it is about shaping its destiny.


Question: How do you plan to deal with trolls/griefers and players who just wanna ruin the game experience? Sandbox is nice, but some people just enjoy ruining other people joy.
== Planetary Ownership & Laws ==
When you have the power to govern, you can:
* '''Enable or Disable PvP:''' Designate your planet as a warzone or a peaceful refuge. 
* '''Set Taxes & Policies:''' Adjust local tariffs on resource extraction or goods trading, potentially influencing population and economic growth. 
* '''Regulate Terraforming & Building:''' Limit how much visiting players can alter the environment—preventing trolls from digging massive craters or blocking important routes. 
* '''Manage Resource Exploitation:''' Exploit your planet’s resources for personal profit, but beware of potential ecological backlash (including the wrath of the mysterious Servitors).


I'm not taking about stealing, killing and such, which is kinda expected in a normal PvP gameplay, I'm talking about creating a huge create/hole so others players can pass, block houses with terraformation, and so on.
== Leadership Progression ==
Governing yields experience within the leadership skill tree. This progression can unlock advanced administrative or diplomatic abilities, such as:
* '''Delegation Permissions:''' Assign specific ranks or roles to trusted players who help enforce laws. 
* '''Planetary Upgrades:''' Invest in infrastructure that boosts trade, security, or environmental balance. 
* '''Griefer/Troll Control:''' Tailor visitor permissions, blocking destructive terraforming or other harmful activities.


Answer: This is where players governing planets really matters. The government of a planet can set what sorts of abilities people who live there, and people who visit, have on a given world.
== Dealing with Trolls and Griefers ==
Player governance is central to controlling malicious behavior in a sandbox environment.<ref name="AMA">[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]</ref> By setting the laws of your world, you determine:
* The level of freedom visitors have to reshape terrain. 
* Whether they can attack others without consequence (on PvP planets). 
* The severity of penalties for criminal or destructive acts.


=References=
If a planet’s leadership neglects its duties or deliberately encourages chaos, the resulting grief can drive away potential settlers—or attract like-minded miscreants. Successful governors often strike a balance between freedom and security, fostering an environment where players want to live, trade, and explore.
 
== References ==
<references />
* [https://starsreach.com/overview/ ''Stars Reach'' official overview] 
* <span id="AMA" />[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]

Latest revision as of 18:10, 9 March 2025

Government

Now you own a planet – what will you do with it?
starsreach.com/overview

In Stars Reach, players can take on leadership roles—from mayor of a town to governor of an entire world, or even the head of various Guilds. A robust Leadership Skill Tree supports these roles, providing experience and progression to those who guide communities. Whether you choose to cultivate a thriving safe haven or enable a pirate-infested den of villainy, governing a planet is as much about maintaining stability as it is about shaping its destiny.

Planetary Ownership & Laws

When you have the power to govern, you can:

  • Enable or Disable PvP: Designate your planet as a warzone or a peaceful refuge.
  • Set Taxes & Policies: Adjust local tariffs on resource extraction or goods trading, potentially influencing population and economic growth.
  • Regulate Terraforming & Building: Limit how much visiting players can alter the environment—preventing trolls from digging massive craters or blocking important routes.
  • Manage Resource Exploitation: Exploit your planet’s resources for personal profit, but beware of potential ecological backlash (including the wrath of the mysterious Servitors).

Leadership Progression

Governing yields experience within the leadership skill tree. This progression can unlock advanced administrative or diplomatic abilities, such as:

  • Delegation Permissions: Assign specific ranks or roles to trusted players who help enforce laws.
  • Planetary Upgrades: Invest in infrastructure that boosts trade, security, or environmental balance.
  • Griefer/Troll Control: Tailor visitor permissions, blocking destructive terraforming or other harmful activities.

Dealing with Trolls and Griefers

Player governance is central to controlling malicious behavior in a sandbox environment.[1] By setting the laws of your world, you determine:

  • The level of freedom visitors have to reshape terrain.
  • Whether they can attack others without consequence (on PvP planets).
  • The severity of penalties for criminal or destructive acts.

If a planet’s leadership neglects its duties or deliberately encourages chaos, the resulting grief can drive away potential settlers—or attract like-minded miscreants. Successful governors often strike a balance between freedom and security, fostering an environment where players want to live, trade, and explore.

References