Technology: Difference between revisions
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"We are partners with several folks on the technology side: AWS, Didimo for avatars, Okteto for backend stuff, etc. No publishers yet." | "We are partners with several folks on the technology side: AWS, Didimo for avatars, Okteto for backend stuff, etc. No publishers yet." | ||
"We still render the game on your local client. We are not pixel streaming like GeForce Now or Stadia. So client perf will still have dependencies on your local hardware. | |||
But we do the heavy lifting for a lot of the game using cloud-based hardware. Running the full scale world sim locally would be a big ask for many computers." | |||
Revision as of 01:12, 3 August 2024
Reddit /r/MMORPG AMA with Raph Koster
"We are partners with several folks on the technology side: AWS, Didimo for avatars, Okteto for backend stuff, etc. No publishers yet."
"We still render the game on your local client. We are not pixel streaming like GeForce Now or Stadia. So client perf will still have dependencies on your local hardware.
But we do the heavy lifting for a lot of the game using cloud-based hardware. Running the full scale world sim locally would be a big ask for many computers."