PvP: Difference between revisions
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But broadly speaking, the plan is that PvP is zone based. If you want your planet to be PvP, the planetary government players set up can vote for it to be that way." | But broadly speaking, the plan is that PvP is zone based. If you want your planet to be PvP, the planetary government players set up can vote for it to be that way." | ||
[https://forums.mmorpg.com/discussion/comment/7815698/ Discussion / Raph releases Star's Reach Game Pillars Part 1] | |||
"We haven't gone into it publicly yet, but we do have all the usual things that go into combat systems -- status effects, comboing/chaining between different specials and effects, managing resources, etc. It's not just pew-pew, for sure." | |||
Revision as of 13:58, 12 August 2024
Despite confirmation of being a PvE game first, Stars Reach will support player versus player and reveal more about their PvP plans as development continues.
Reddit /r/MMORPG Deep Dive with Raph Koster
"We have said that we are PvE first."
Reddit /r/MMORPG AMA with Raph Koster
"If we get all the way to extensive PvP systems, then I think we have the chance for some of the same sorts of stories that you get from Eve. But I am not going to promise that right now, because we are focusing on PvE first."
"We have a lot of design work to do on PvP yet, and it's one of the things that we want to discuss carefully with the community. We are starting out by trying to get the PvE aspect right. Bear in mind that the living world means there are a lot of ways to grief others with world sim features -- like, what if you collapse a cliff on their house? Etc. So we want to make sure we solve all those edge cases before we add yet more ways for players to do harm to one another. :)
But broadly speaking, the plan is that PvP is zone based. If you want your planet to be PvP, the planetary government players set up can vote for it to be that way."
Discussion / Raph releases Star's Reach Game Pillars Part 1
"We haven't gone into it publicly yet, but we do have all the usual things that go into combat systems -- status effects, comboing/chaining between different specials and effects, managing resources, etc. It's not just pew-pew, for sure."