Player Housing: Difference between revisions
From Unofficial Stars Reach Wiki
Stormtrooper (talk | contribs) m Added references header |
Structured Q&A: Consolidated the AMA quotes into clear questions and answers. Added Context: Clarified the difference between a survival-game base and a settlement in a large-scale MMO economy. Mentioned Planet Bubbles: Explained why planets are only a few kilometers across and the role of the Servitors. Linked to Other Systems: Referenced how housing connects to the broader economy, governance, and social mechanics in ''Stars Reach''. |
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= Player Housing = | |||
[[File:StarsreachPlayerHousing.jpg|300px|thumb|right|alt=player settlement concept art|''Concept art'' (placeholder)]] | |||
In ''[[Stars Reach]]'', players have extensive freedom to build homes, settlements, and even full-fledged cities—whether on a planet’s surface or out in space. While many modern survival games let you construct bases with friends, the twist here is that your settlement exists in a vast, interconnected MMO environment, with real economic ties to other locations. | |||
== Housing Q&A from the /r/MMORPG AMA == | |||
Reddit user “newbloodtaste” asked several questions about player housing during a [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ /r/MMORPG AMA] featuring Raph Koster: | |||
Question: | === What Makes Cities Unique in ''Stars Reach''? === | ||
;Question | |||
: “If I can already build a village in a survival game, why do the same here?” | |||
;Answer | |||
: “Your village in your survival game isn't tied into a large-scale economy with all the other villages. It doesn't have unique goods and resources that other villages can’t provide. Your village probably has substantially the same environment, too.” | |||
Answer: | === Settlement Differentiation === | ||
;Question | |||
: “What will be unique about building settlements?” | |||
;Answer | |||
: “We aren't trying to reinvent everything. In fact, we make a point of not doing so. A LOT of this game is pulling in ‘greatest hits’ from lots of games and putting them in this MMO context.” | |||
Question: | === Placement Rules === | ||
;Question | |||
: “Can we build a city anywhere?” | |||
;Answer | |||
: “Yes, you can build anywhere. That includes out in space.” | |||
Answer: | === Planet Ownership === | ||
;Question | |||
: “Do we need to own the planet? Can other people move in near us?” | |||
;Answer | |||
: “We'll talk more about how the rules around governing planets will work eventually, but not yet.” | |||
Question: | === City Size and Planet Scale === | ||
;Question | |||
: “How big can they be?” | |||
;Answer | |||
: “Right now, planets are aimed at being a few kilometers on a side. The Servitors have placed a force field bubble around the area they are letting humans settle, in order to preserve the planetary ecologies. From a gameplay point of view, we feel that more but smaller areas let us: | |||
:* Provide greater variation | |||
:* Cluster players more | |||
:* Offer clean dividing lines between rulesets from player governments (taxes, PvP systems, etc.)” | |||
== Ties to the Broader Game == | |||
* | * '''Economy Integration:''' Building and maintaining a settlement means tapping into local and interplanetary markets for resources, trade goods, and workforce needs. | ||
* '''Government & Governance:''' See [[Government]] for how planetary ownership, taxes, and rule sets can affect who builds where—and who can move in. | |||
* '''Social Gameplay:''' Cities naturally cluster players, driving social interaction, cooperation, and possibly conflict if PvP is enabled on that planet. | |||
=References= | == References == | ||
* [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ /r/MMORPG AMA with Raph Koster] | |||
Latest revision as of 18:16, 9 March 2025
Player Housing

In Stars Reach, players have extensive freedom to build homes, settlements, and even full-fledged cities—whether on a planet’s surface or out in space. While many modern survival games let you construct bases with friends, the twist here is that your settlement exists in a vast, interconnected MMO environment, with real economic ties to other locations.
Housing Q&A from the /r/MMORPG AMA
Reddit user “newbloodtaste” asked several questions about player housing during a /r/MMORPG AMA featuring Raph Koster:
What Makes Cities Unique in Stars Reach?
- Question
- “If I can already build a village in a survival game, why do the same here?”
- Answer
- “Your village in your survival game isn't tied into a large-scale economy with all the other villages. It doesn't have unique goods and resources that other villages can’t provide. Your village probably has substantially the same environment, too.”
Settlement Differentiation
- Question
- “What will be unique about building settlements?”
- Answer
- “We aren't trying to reinvent everything. In fact, we make a point of not doing so. A LOT of this game is pulling in ‘greatest hits’ from lots of games and putting them in this MMO context.”
Placement Rules
- Question
- “Can we build a city anywhere?”
- Answer
- “Yes, you can build anywhere. That includes out in space.”
Planet Ownership
- Question
- “Do we need to own the planet? Can other people move in near us?”
- Answer
- “We'll talk more about how the rules around governing planets will work eventually, but not yet.”
City Size and Planet Scale
- Question
- “How big can they be?”
- Answer
- “Right now, planets are aimed at being a few kilometers on a side. The Servitors have placed a force field bubble around the area they are letting humans settle, in order to preserve the planetary ecologies. From a gameplay point of view, we feel that more but smaller areas let us:
- Provide greater variation
- Cluster players more
- Offer clean dividing lines between rulesets from player governments (taxes, PvP systems, etc.)”
Ties to the Broader Game
- Economy Integration: Building and maintaining a settlement means tapping into local and interplanetary markets for resources, trade goods, and workforce needs.
- Government & Governance: See Government for how planetary ownership, taxes, and rule sets can affect who builds where—and who can move in.
- Social Gameplay: Cities naturally cluster players, driving social interaction, cooperation, and possibly conflict if PvP is enabled on that planet.