Combat

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FIGHT ALIEN CREATURES ON THE GALACTIC FRONTIER

Third person action arcade combat with just a hint of bullet hell! Dodge and weave, or pop your reflector shield to bounce energy beams back at your enemies. Different weapons and a module socketing system give you dozens of combat skills to learn. Bad aim? No worries – choose weapons and skills with classic tab-targeting or homing bullets! And most importantly – you can always play with your friends, because our horizontal progression system doesn’t keep players apart.

Reddit /r/MMORPG AMA with Raph Koster

Question: How the combat will work? Action combat? Tab target? A hybrid model, or some other option?

Answer: It's action combat inspired by a variety of things:

  • We take a bit of twin stick shooter DNA. You can run in one direction while firing in another. You have dodge rolls, etc.
  • We also draw inspiration from more arcadey feel. We want it to be super accessible, not a giant confusing hotbar. So we reference stuff like Smash TV a lot.
  • We also want it to be deep. So we look at MOBAs a lot for weapon variety and tradeoffs and the like. Avi, gameplay engineer on combat, has said that he wants the system flexible enough to make every attack in LoL possible for designers.
  • But we know that a lot of MMO players are fans of tactical thinking and tab targeting and the like too! Weapons can be customized to have varying degrees of lock-on. There are tradeoffs there -- if you have tab lock on, then maybe in exchange for aim not being required, you have a tradeoff on firing pace, damage done, etc. You can actually see homing shots already in the videos we released.