Crafting

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Revision as of 01:27, 3 August 2024 by Stormtrooper (talk | contribs) (Q&A Added)

BECOME THE MOST FAMOUS SUPPLIER OF SPACESHIP ENGINES AND RULE A COMMERCIAL EMPIRE

"Craft thousands of items both useful and decorative, in a deep crafting system that makes use of both mass production and artisanal crafting with the ability to experiment on stats to create unique results. Brand and visually customize your goods and build game-wide fame. You matter as much as combatants do in this galaxy."

Reddit /r/SWG Stars Reach is Basically SWG 2, Raph Koster

"Crafting (and the economy as a whole) is VERY much like Galaxies."

Reddit /r/MMORPG AMA with Raph Koster

Question: Can you explain a little bit about the tools in-game that allows players to build?Is it prop based, or something else? In the videos, it looks like you're using voxels.

Answer: We use something a bit fancier than voxels. Each cubic meter knows how to flow, separate, fall, have quantity, react to heat, cold, change state of matter, etc. We do use a voxel renderer to then display all that. We ALSO have prop-based building.

Question: For the building aspect of the game. Will there be blueprints or will everything be free build.

Answer: It's free build right now. We do have the ability to do blueprints as a skill, in our roadmap, but that's subject to change.

"You earn offline progression in crafting when people use the stuff you crafted, not from just making widgets over and over."

"You can't gather all the recipes on the path to building a spaceship -- your recipe book has limited space. And so on."