Player Housing

From Unofficial Stars Reach Wiki
Revision as of 18:16, 9 March 2025 by Furst (talk | contribs) (Structured Q&A: Consolidated the AMA quotes into clear questions and answers. Added Context: Clarified the difference between a survival-game base and a settlement in a large-scale MMO economy. Mentioned Planet Bubbles: Explained why planets are only a few kilometers across and the role of the Servitors. Linked to Other Systems: Referenced how housing connects to the broader economy, governance, and social mechanics in ''Stars Reach''.)
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Player Housing

player settlement concept art
Concept art (placeholder)


In Stars Reach, players have extensive freedom to build homes, settlements, and even full-fledged cities—whether on a planet’s surface or out in space. While many modern survival games let you construct bases with friends, the twist here is that your settlement exists in a vast, interconnected MMO environment, with real economic ties to other locations.

Housing Q&A from the /r/MMORPG AMA

Reddit user “newbloodtaste” asked several questions about player housing during a /r/MMORPG AMA featuring Raph Koster:

What Makes Cities Unique in Stars Reach?

Question
“If I can already build a village in a survival game, why do the same here?”
Answer
“Your village in your survival game isn't tied into a large-scale economy with all the other villages. It doesn't have unique goods and resources that other villages can’t provide. Your village probably has substantially the same environment, too.”

Settlement Differentiation

Question
“What will be unique about building settlements?”
Answer
“We aren't trying to reinvent everything. In fact, we make a point of not doing so. A LOT of this game is pulling in ‘greatest hits’ from lots of games and putting them in this MMO context.”

Placement Rules

Question
“Can we build a city anywhere?”
Answer
“Yes, you can build anywhere. That includes out in space.”

Planet Ownership

Question
“Do we need to own the planet? Can other people move in near us?”
Answer
“We'll talk more about how the rules around governing planets will work eventually, but not yet.”

City Size and Planet Scale

Question
“How big can they be?”
Answer
“Right now, planets are aimed at being a few kilometers on a side. The Servitors have placed a force field bubble around the area they are letting humans settle, in order to preserve the planetary ecologies. From a gameplay point of view, we feel that more but smaller areas let us:
  • Provide greater variation
  • Cluster players more
  • Offer clean dividing lines between rulesets from player governments (taxes, PvP systems, etc.)”

Ties to the Broader Game

  • Economy Integration: Building and maintaining a settlement means tapping into local and interplanetary markets for resources, trade goods, and workforce needs.
  • Government & Governance: See Government for how planetary ownership, taxes, and rule sets can affect who builds where—and who can move in.
  • Social Gameplay: Cities naturally cluster players, driving social interaction, cooperation, and possibly conflict if PvP is enabled on that planet.

References