Movement
From a very early stage, Stars Reach had plans to support various forms of movement. This is because its planets are generated procedurally, causing the geography and landscape to be unpredicatable. Not to mention the complexity of weather-related elements such as mud, water, and ice.
Traversal Modes
With many wild possibilities, this called for a variety of creative, yet fluid, traversal modes and animations. Many of these movements are powered by a Stamina resource. Here's a list of movement possibilities in the game so far:[1]
- Walk
- Run
- Sprint
- Climb
- Dodge-Roll
- Slide
- Fly (Thrust) (Spacebar is default)
- Grappling (R key is default)
Hanging was available internally for a time, but due to some frustrations with other movement systems, it has been cut... for now.
Swimming is not yet available, but planned. This will likely be revealed at the same time as space suit travel since the animations and movements are likely to share many commonalities.
Walk, Run, Sprint, Climb
As of now, movement is slowed as you move up slopes, traverse through water, mud, tall grass, and other environmental hazards. Skills will be able to affect some of these movement conditions.
Dodge-Roll
A Roll, or a Dodge-Roll, is a movement in which the avatar tumbles in a specified direction. This can be used for dodging incoming fire, or a simple way to add variety while running or sprinting.
Slide
Avatars will slide down slopes, as well as on ice. Players will slide around on ice with simple inertia modifiers. Sliding down slopes was tested and then turned off as a result of too many deaths off the edge of cliffs. We'll have to see if this returns.
Grappling
Grappling is a relatively late addition to the movement system, and one that initially required a tool to perform. However, playtesting proved this an extremely fun traversal mode and it is now considered a base movement capability that all avatars will receive.
Fly (Thrust)
Flight originally felt like a simple anti-gravitty mode among the likes of flight in World of Warcraft. However, wanting more of a skill-ceiling to flight in Stars Reach, the current system resembles flight with a jetpack.
Fall Damage
As mentioned with Sliding, avatars will take fall damage when falling from certain heights. However, with many creative traversal options, alert and aware players should have various means of mitigating or avoiding too many frustrating deaths from falling.