Groups: Difference between revisions
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Stormtrooper (talk | contribs) Added MassivelyOP reference |
Lunar Ronin (talk | contribs) m Just some fixes. |
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Players will be able to form groups/parties in Stars Reach, whether with real-life friends, guildmates, or online | Players will be able to form groups/parties in Stars Reach, whether with real-life friends, guildmates, or online acquaintances. Grouping can provide many benefits, including synergies when grouped with players possessing different skills and professions.<ref>MMORPG.com [https://forums.mmorpg.com/discussion/comment/7813657#Comment_7813657 Link] 18 July 2024</ref> | ||
"Moving to group play should be more of a crossgrade — group play is a function of trust, and people have limited budgets of trust. So it needs to be something that you opt into, not that is required. That said, that’s why we try to have lots of low-trust mechanisms for group play, too."<ref>MassivelyOP.com [https://massivelyop.com/2024/08/08/stars-reachs-raph-koster-on-mmo-trust-fear-and-freedom-we-understand-how-nervous-players-are-about-griefing/ Link] 12 August 2024</ref> | "Moving to group play should be more of a crossgrade — group play is a function of trust, and people have limited budgets of trust. So it needs to be something that you opt into, not that is required. That said, that’s why we try to have lots of low-trust mechanisms for group play, too."<ref>MassivelyOP.com [https://massivelyop.com/2024/08/08/stars-reachs-raph-koster-on-mmo-trust-fear-and-freedom-we-understand-how-nervous-players-are-about-griefing/ Link] 12 August 2024</ref> | ||
=References= | =References= | ||
Latest revision as of 23:05, 14 August 2024
Players will be able to form groups/parties in Stars Reach, whether with real-life friends, guildmates, or online acquaintances. Grouping can provide many benefits, including synergies when grouped with players possessing different skills and professions.[1]
"Moving to group play should be more of a crossgrade — group play is a function of trust, and people have limited budgets of trust. So it needs to be something that you opt into, not that is required. That said, that’s why we try to have lots of low-trust mechanisms for group play, too."[2]