Harvesting: Difference between revisions
Stormtrooper (talk | contribs) m References heading added |
Added references to the game’s simulation-based environment, including how digging or rerouting water can expose or destroy resource nodes. Mentioned collaboration with Cartography (from the interview) to locate rare resource spots and plan harvesting expeditions. Clarified tool-based loadouts and how players must plan ahead, tying into the five-tool limit. Emphasized shifting, renewable, and exhaustible resources as part of the dynamic economy and environment in Stars Reach |
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Harvesting | = Harvesting = | ||
'''Harvesting''' is how players gather and accumulate resources in preparation for [[Crafting]], construction, and other in-game activities—ultimately personalizing their characters and surroundings in ''[[Stars Reach]]''. Harvesting spans several [[Professions]], each requiring unique [[Tools|tools]] to gather a specific resource type. Resources may be obtained on planetary surfaces (including community and private farms) or even among asteroids in space. | |||
Harvesting | == Harvesting Resources == | ||
Currently, plants, trees, and minerals have been confirmed as harvestable (and potentially destructible, if local governance permits). Developers have also hinted at gathering systems inspired by ''Star Wars Galaxies'', suggesting we might see gasses and organic materials such as hides, bones, and meats as well. | |||
* '''Dynamic & Malleable Worlds:''' Each planet is generated according to its topography, climate, and simulation rules—meaning resources spawn in “logical” locations. However, players can alter the environment by digging or diverting water flows, potentially exposing or destroying resource nodes. | |||
* '''Shifting Resource Locations:''' As in SWG, resource veins may move or deplete over time, prompting further exploration and discovery of new deposits.<ref>Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1dx1aht/comment/lc9jyfu/ Link], 6 July 2024</ref> | |||
* '''Renewable vs. Exhaustible:''' Some resources slowly regenerate, while others can vanish entirely. Certain resources can be imported from one planet to another, creating economic opportunities for interplanetary trade.<ref>Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link], 1 August 2024</ref> | |||
== | == Harvesting Professions == | ||
With 40+ professions planned, several focus specifically on gathering: | |||
* Likely variants of '''Mining, Logging, Herbalism, Hunting/Skinning, Gas Harvesting, and Liquid Harvesting'''. | |||
* Each profession employs specialized tools (e.g., drills, axes, or agricultural implements). | |||
* Access to the best resources may require collaboration with [[Cartography]] experts who map hidden or hard-to-reach deposits. | |||
== Harvesting Tools == | |||
Because each harvesting profession demands a unique tool, planning loadouts is crucial. If you aim to mine precious minerals and also gather organic resources, you’ll need to select the right equipment or return to a settlement to switch tools. | |||
== | == Harvesting Skills == | ||
Using these tools feeds into a skill-based system similar to combat or crafting: | |||
* '''Faster Harvest Rates & Rarer Finds:''' Increasing your harvesting skill improves speed, yield, and access to rare materials. | |||
* '''Use-Based Progression:''' As your skill improves through active gathering, you may unlock more advanced techniques for finding or refining resources. | |||
== Farming == | |||
Player-operated and community-run farms have been teased, offering controlled environments for harvesting: | |||
* '''Farm Permissions:''' Farms enforce access rights to reduce griefing, so only authorized individuals can plant or harvest.<ref>Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link], 28 June 2024</ref> | |||
* '''Environmental Simulation:''' Farms can benefit from soil attributes (pH, moisture) and potentially irrigation or terraforming mechanics. | |||
= References = | |||
<references /> | |||
Latest revision as of 17:48, 9 March 2025
Harvesting
Harvesting is how players gather and accumulate resources in preparation for Crafting, construction, and other in-game activities—ultimately personalizing their characters and surroundings in Stars Reach. Harvesting spans several Professions, each requiring unique tools to gather a specific resource type. Resources may be obtained on planetary surfaces (including community and private farms) or even among asteroids in space.
Harvesting Resources
Currently, plants, trees, and minerals have been confirmed as harvestable (and potentially destructible, if local governance permits). Developers have also hinted at gathering systems inspired by Star Wars Galaxies, suggesting we might see gasses and organic materials such as hides, bones, and meats as well.
- Dynamic & Malleable Worlds: Each planet is generated according to its topography, climate, and simulation rules—meaning resources spawn in “logical” locations. However, players can alter the environment by digging or diverting water flows, potentially exposing or destroying resource nodes.
- Shifting Resource Locations: As in SWG, resource veins may move or deplete over time, prompting further exploration and discovery of new deposits.[1]
- Renewable vs. Exhaustible: Some resources slowly regenerate, while others can vanish entirely. Certain resources can be imported from one planet to another, creating economic opportunities for interplanetary trade.[2]
Harvesting Professions
With 40+ professions planned, several focus specifically on gathering:
- Likely variants of Mining, Logging, Herbalism, Hunting/Skinning, Gas Harvesting, and Liquid Harvesting.
- Each profession employs specialized tools (e.g., drills, axes, or agricultural implements).
- Access to the best resources may require collaboration with Cartography experts who map hidden or hard-to-reach deposits.
Harvesting Tools
Because each harvesting profession demands a unique tool, planning loadouts is crucial. If you aim to mine precious minerals and also gather organic resources, you’ll need to select the right equipment or return to a settlement to switch tools.
Harvesting Skills
Using these tools feeds into a skill-based system similar to combat or crafting:
- Faster Harvest Rates & Rarer Finds: Increasing your harvesting skill improves speed, yield, and access to rare materials.
- Use-Based Progression: As your skill improves through active gathering, you may unlock more advanced techniques for finding or refining resources.
Farming
Player-operated and community-run farms have been teased, offering controlled environments for harvesting:
- Farm Permissions: Farms enforce access rights to reduce griefing, so only authorized individuals can plant or harvest.[3]
- Environmental Simulation: Farms can benefit from soil attributes (pH, moisture) and potentially irrigation or terraforming mechanics.