Harvesting: Difference between revisions

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Added references to the game’s simulation-based environment, including how digging or rerouting water can expose or destroy resource nodes. Mentioned collaboration with Cartography (from the interview) to locate rare resource spots and plan harvesting expeditions. Clarified tool-based loadouts and how players must plan ahead, tying into the five-tool limit. Emphasized shifting, renewable, and exhaustible resources as part of the dynamic economy and environment in Stars Reach
 
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Harvesting is the means by which players gather and accumulate resources in preparation for [[Crafting]], Building, or other in-game activities -- essentially personalizing their characters and space within Stars Reach. Harvesting spans several [[Professions]], each requiring unique [[Tools|tools]] for harvesting a given resources type. Players may harvest on the surface of planets, within community-run and private farms, in addition to space asteroids.
= Harvesting =


=Harvesting Resources=
'''Harvesting''' is how players gather and accumulate resources in preparation for [[Crafting]], construction, and other in-game activities—ultimately personalizing their characters and surroundings in ''[[Stars Reach]]''. Harvesting spans several [[Professions]], each requiring unique [[Tools|tools]] to gather a specific resource type. Resources may be obtained on planetary surfaces (including community and private farms) or even among asteroids in space.
Currently, plants, trees, and minerals have been mentioned as gatherable (and destroyable, if permitted by the governing bodies of the planet) from the open world.


With Star Wars: Galaxies being a large influence on the gathering and crafting professions in Stars Reach, we might also see gasses and organic materials such as leathers, hides, bones, and meats harvestable.
== Harvesting Resources ==
Currently, plants, trees, and minerals have been confirmed as harvestable (and potentially destructible, if local governance permits). Developers have also hinted at gathering systems inspired by ''Star Wars Galaxies'', suggesting we might see gasses and organic materials such as hides, bones, and meats as well.


Like Star Wars: Galaxies, resources will shift and move in order to promote exploration and the discovery of new resource locations.<ref>Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1dx1aht/comment/lc9jyfu/ Link] 6 July 2024</ref>
* '''Dynamic & Malleable Worlds:''' Each planet is generated according to its topography, climate, and simulation rules—meaning resources spawn in “logical” locations. However, players can alter the environment by digging or diverting water flows, potentially exposing or destroying resource nodes. 
* '''Shifting Resource Locations:''' As in SWG, resource veins may move or deplete over time, prompting further exploration and discovery of new deposits.<ref>Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1dx1aht/comment/lc9jyfu/ Link], 6 July 2024</ref>
* '''Renewable vs. Exhaustible:''' Some resources slowly regenerate, while others can vanish entirely. Certain resources can be imported from one planet to another, creating economic opportunities for interplanetary trade.<ref>Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link], 1 August 2024</ref> 


Resources can also be exhausted, while some are renewable and regenerate over time. Some you can import from one world to another. This temporary unavailability is likely to create economic opportunity.<ref>Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 1 August 2024</ref>
== Harvesting Professions ==
With 40+ professions planned, several focus specifically on gathering:
* Likely variants of '''Mining, Logging, Herbalism, Hunting/Skinning, Gas Harvesting, and Liquid Harvesting'''. 
* Each profession employs specialized tools (e.g., drills, axes, or agricultural implements).
* Access to the best resources may require collaboration with [[Cartography]] experts who map hidden or hard-to-reach deposits.


Resources are initially spawned when the planet is created. Each resource will appear in a place that makes sense for it to be in. All of this is based on the planet's topography profile and then simulated.
== Harvesting Tools ==
Because each harvesting profession demands a unique tool, planning loadouts is crucial. If you aim to mine precious minerals and also gather organic resources, you’ll need to select the right equipment or return to a settlement to switch tools.


=Harvesting Professions=
== Harvesting Skills ==
Stars Reach's 40+ professions will include several specifically related to harvesting. Based upon current information, we expect some variation of Mining, Logging, and Herbalism. If we look at Star Wars Galaxies as reference, we're likely to also see some form of Hunting/Skinning, Gas harvesting, and Liquid harvesting professions.
Using these tools feeds into a skill-based system similar to combat or crafting:
* '''Faster Harvest Rates & Rarer Finds:''' Increasing your harvesting skill improves speed, yield, and access to rare materials.
* '''Use-Based Progression:''' As your skill improves through active gathering, you may unlock more advanced techniques for finding or refining resources.


=Harvesting Tools=
== Farming ==
Harvesting will require specific tools to gather specific resources. With a limited number of tools/weapons able to be equipped at a time (5 is the current limit), this is likely to require players plan ahead for their journey and the resources they desire to harvest.
Player-operated and community-run farms have been teased, offering controlled environments for harvesting:
* '''Farm Permissions:''' Farms enforce access rights to reduce griefing, so only authorized individuals can plant or harvest.<ref>Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link], 28 June 2024</ref> 
* '''Environmental Simulation:''' Farms can benefit from soil attributes (pH, moisture) and potentially irrigation or terraforming mechanics.


=Harvesting Skills=
= References =
Tools will allow players to gain Skills in their respective harvesting professions. Like Combat, Skills are likely to play a part in the speed, volume, and rarity of materials being harvested during the harvesting process.
<references />
 
=Farming=
Player and community-run farms have also been teased. Farms will enforce permissions so that only players with appropriate access can utilize them, thus reducing griefing.<ref>Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024</ref>
 
=References=

Latest revision as of 17:48, 9 March 2025

Harvesting

Harvesting is how players gather and accumulate resources in preparation for Crafting, construction, and other in-game activities—ultimately personalizing their characters and surroundings in Stars Reach. Harvesting spans several Professions, each requiring unique tools to gather a specific resource type. Resources may be obtained on planetary surfaces (including community and private farms) or even among asteroids in space.

Harvesting Resources

Currently, plants, trees, and minerals have been confirmed as harvestable (and potentially destructible, if local governance permits). Developers have also hinted at gathering systems inspired by Star Wars Galaxies, suggesting we might see gasses and organic materials such as hides, bones, and meats as well.

  • Dynamic & Malleable Worlds: Each planet is generated according to its topography, climate, and simulation rules—meaning resources spawn in “logical” locations. However, players can alter the environment by digging or diverting water flows, potentially exposing or destroying resource nodes.
  • Shifting Resource Locations: As in SWG, resource veins may move or deplete over time, prompting further exploration and discovery of new deposits.[1]
  • Renewable vs. Exhaustible: Some resources slowly regenerate, while others can vanish entirely. Certain resources can be imported from one planet to another, creating economic opportunities for interplanetary trade.[2]

Harvesting Professions

With 40+ professions planned, several focus specifically on gathering:

  • Likely variants of Mining, Logging, Herbalism, Hunting/Skinning, Gas Harvesting, and Liquid Harvesting.
  • Each profession employs specialized tools (e.g., drills, axes, or agricultural implements).
  • Access to the best resources may require collaboration with Cartography experts who map hidden or hard-to-reach deposits.

Harvesting Tools

Because each harvesting profession demands a unique tool, planning loadouts is crucial. If you aim to mine precious minerals and also gather organic resources, you’ll need to select the right equipment or return to a settlement to switch tools.

Harvesting Skills

Using these tools feeds into a skill-based system similar to combat or crafting:

  • Faster Harvest Rates & Rarer Finds: Increasing your harvesting skill improves speed, yield, and access to rare materials.
  • Use-Based Progression: As your skill improves through active gathering, you may unlock more advanced techniques for finding or refining resources.

Farming

Player-operated and community-run farms have been teased, offering controlled environments for harvesting:

  • Farm Permissions: Farms enforce access rights to reduce griefing, so only authorized individuals can plant or harvest.[3]
  • Environmental Simulation: Farms can benefit from soil attributes (pH, moisture) and potentially irrigation or terraforming mechanics.

References

  1. Reddit /r/swg/ Link, 6 July 2024
  2. Stars Reach Discord Link, 1 August 2024
  3. Reddit /r/MMORPG/ Link, 28 June 2024