Professions: Difference between revisions
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Answer: Much like SWG, with many of the same professions, but not with rigid "onion" trees. | Answer: Much like SWG, with many of the same professions, but not with rigid "onion" trees. | ||
"We are doing a very similar model to SWG for professions, but the ways in which you use them moment to moment is very different. You have a loadout of tools, and every profession is used via a tool. So you can only "be" five things at a time on a given adventure. You have to return to a camp or to town to change loadouts." | |||
Revision as of 01:29, 3 August 2024
Stars Reach has plans for dozens of professions or roles for players to take on. Star Wars: Galaxies was referenced as a good place to start. Confirmed professions are listed below.
- Combat Professions
- Social Professions
- Scouting
- Crafting
- Merchanting
- Xenobiology
- Harvesting
Reddit /r/MMORPG AMA with Raph Koster
Question: Where does the RPG aspect of your MMORPG come into play? What roles can I choose between? Seems like just another multiplayer crafting game with no RPG aspect to it. Seems like everyone would basically be the same with no roles.
Answer: We haven't released a comprehensive list yet, and won't for a bit, but we are looking at combat professions, scouting, crafting, merchanting, xenobiology, harvesting, social profesisons, and so on. The list in Galaxies is a pretty good indicator. Tons of roles.
Question: What kind of class or classless system are you looking to make?
Answer: Much like SWG, with many of the same professions, but not with rigid "onion" trees.
"We are doing a very similar model to SWG for professions, but the ways in which you use them moment to moment is very different. You have a loadout of tools, and every profession is used via a tool. So you can only "be" five things at a time on a given adventure. You have to return to a camp or to town to change loadouts."