Professions: Difference between revisions

From Unofficial Stars Reach Wiki
Q&A Comment Added
Reference format update and summaries of quotes expanded to meaningful text.
Line 1: Line 1:
'''Stars Reach''' has plans for dozens of professions or roles for players to take on. Star Wars: Galaxies was referenced as a good place to start. Confirmed professions are listed below.
Stars Reach will use a classless character system in which players are not pigeonholed into specific roles or professions from the start. Instead, players will be introduced to the game's professions as they journey throughout the galaxy and be able to choose their own.
 
In order to prevent players from being good at everything all the time, characters will be allowed a limited loadout of tools where every profession requires a specific tool. Players will only be able to equip up to 5 tools simultaneously. However, returning to town or a camp, loadouts can be changed and updated.<ref name="rMMORPG">Reddit /r/MMORPG AMA [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024</ref>
 
=Profession List=
Stars Reach has plans for several dozen professions or roles for players to take on. Star Wars: Galaxies was referenced as "a pretty good indicator" for what professions to expect, sans the rigid "onion" trees.<ref name="rMMORPG" /> Confirmed professions are listed below.


*Combat Professions
*Combat Professions
Line 9: Line 14:
*Harvesting
*Harvesting


[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]
=References=
 
Question: Where does the RPG aspect of your MMORPG come into play? What roles can I choose between? Seems like just another multiplayer crafting game with no RPG aspect to it. Seems like everyone would basically be the same with no roles.
 
Answer: We haven't released a comprehensive list yet, and won't for a bit, but we are looking at combat professions, scouting, crafting, merchanting, xenobiology, harvesting, social profesisons, and so on. The list in Galaxies is a pretty good indicator. Tons of roles.
 
Question: What kind of class or classless system are you looking to make?
 
Answer: Much like SWG, with many of the same professions, but not with rigid "onion" trees.
 
"We are doing a very similar model to SWG for professions, but the ways in which you use them moment to moment is very different. You have a loadout of tools, and every profession is used via a tool. So you can only "be" five things at a time on a given adventure. You have to return to a camp or to town to change loadouts."

Revision as of 13:59, 14 August 2024

Stars Reach will use a classless character system in which players are not pigeonholed into specific roles or professions from the start. Instead, players will be introduced to the game's professions as they journey throughout the galaxy and be able to choose their own.

In order to prevent players from being good at everything all the time, characters will be allowed a limited loadout of tools where every profession requires a specific tool. Players will only be able to equip up to 5 tools simultaneously. However, returning to town or a camp, loadouts can be changed and updated.[1]

Profession List

Stars Reach has plans for several dozen professions or roles for players to take on. Star Wars: Galaxies was referenced as "a pretty good indicator" for what professions to expect, sans the rigid "onion" trees.[1] Confirmed professions are listed below.

  • Combat Professions
  • Social Professions
  • Scouting
  • Crafting
  • Merchanting
  • Xenobiology
  • Harvesting

References

  1. 1.0 1.1 Reddit /r/MMORPG AMA Link 28 June 2024