Harvesting: Difference between revisions

From Unofficial Stars Reach Wiki
m References heading added
Summarized many of the previous quotes, organized the Headings, Updated references to match styleguide
Line 1: Line 1:
Harvesting in Stars Reach will include several types of gatherables. Currently, we believe plants, trees, and minerals have been metioned as gatherable (and destroyable, if permitted by the governing bodies of the planet) from the open world. However, player farms have also been mentioned. Farms will enforce permissions so that only players with appropriate access can utilize them, thus reducing griefing.
Harvesting is the means by which players gather and accumulate resources in preparation for [[Crafting]], Building, or other in-game activities -- essentially personalizing their characters and space within Stars Reach. Harvesting spans several [[Professions]], each requiring unique [[Tools]] for harvesting a given resources type. Players may harvest on the surface of planets, within community-run and private farms, in addition to space asteroids.
 
=Harvesting Resources=
Currently, plants, trees, and minerals have been metioned as gatherable (and destroyable, if permitted by the governing bodies of the planet) from the open world.


With Star Wars: Galaxies being a large influence on the gathering and crafting professions in Stars Reach, we might also see gasses and organic materials such as leathers, hides, bones, and meats harvestable.
With Star Wars: Galaxies being a large influence on the gathering and crafting professions in Stars Reach, we might also see gasses and organic materials such as leathers, hides, bones, and meats harvestable.


Harvesting has also been said to require specific tools to gather specific resources. With a limited number of tools able to be equipped at a time (5 is a current limit), this is likely to require players plan ahead for the items they set out to harvest before leaving their home base.
Like Star Wars: Galaxiles, resources will shift and move in order to promote exploration and the discovery of new resource locations.<ref>Reddit /r/swg/ [https://www.reddit.com/r/swg/comments/1dx1aht/comment/lc9jyfu/ Link] 6 July 2024</ref>
 
Skills with such tools are also likely to play a part in the speed, volume, and rarity of materials being harvested during the harvesting process.
 
===Stars Reach Official Website===
FIND THE LAST ARCTURAN CRYSTAL VEIN IN THE ENTIRE GALAXY IN THE INNARDS OF AN ASTEROID
 
Every planet and space zone has unique resources with unique stats. You can even mine a planet out, in which case you’ll need to discover new worlds with the materials you need. Tunnel through the landscape as a miner, or start a farm growing purple wheat under a blood-red sky. Thanks to the living world simulation, the strategies for finding, farming, mining, and harvesting have never been richer.<ref>StarsReach Official Website | https://starsreach.com/overview/ | 28 June 2024</ref>
 
===Reddit /r/swg/ from Raph Koster===


In response to an announcement post in /r/SWG comparing Stars Reach to Star Wars: Galaxies, Raph Koster replied, "Harvesting will be somewhat different, because the worlds are modifiable. But stuff like shifting resources is still there."<ref>Reddit.com/r/swg | https://www.reddit.com/r/swg/comments/1dx1aht/comment/lc9jyfu/ | 6 July 2024</ref>
Resources can also be exhausted, while some are renewable and regenerate over time. Some you can import from one world to another. This temporary unavailability is likely to create economic opportunity.<ref>Stars Reach Discord [https://discord.gg/DYtN7HAN4X Link] 1 August 2024</ref>


"Resources can be exhaustible. Resources can be found on new worlds. Some resources are renewable. Some you can import from one world to another. Temporary unavailability creates economic opportunity, not permanent blockage."<ref>Stars Reach Discord, stars-reach-discussion, Raph Koster | https://discord.gg/DYtN7HAN4X | 8/1/2024</ref>
Resources are initially spawned when the planet is created. Each resource will appear in a place that makes sense for it to be in. All of this is based on the planet's topography profile and then simulated.


===Reddit /r/MMORPG/ AMA with Raph Koster===
=Harvesting Professions=
Stars Reach 40+ professions will include several specifically related to harvesting. Based upon current information, we expect some variation of Mining, Logging, and Herbalism. If we look at Star Wars: Galaxies as reference, we're likely to also see some form of Hunting/Skinning, Gas harvesting, and Liquid harvesting professions.


*Question: Can users generate resources at their feet and then just harvest them?
=Harvesting Tools=
*Answer: You can’t just generate resources. You have to scoop them up from elsewhere.
Harvesting will require specific tools to gather specific resources. With a limited number of tools/weapons able to be equipped at a time (5 is the current limit), this is likely to require players plan ahead for their journey and the resources they desire to harvest.


*Question: Will greifers just come and torch farms or resource nodes to keep others from gathering them?
=Harvesting Skills=
*Answer: You can’t just destroy other people’s farms. You might destroy in world resources, but only if you have permissions to on a given world.
Tools will allow players to gain Skills in their respective harvesting professions. Like Combat, Skills are likely to play a part in the speed, volume, and rarity of materials being harvested during the harvesting process.


===Reddit /r/MMORPG/ from Raph Koster===
=Farming=
"The iron is spawned when the world is created. It appears in places that make sense for iron to be, based on the sim."
Player and community-run farms have also been teased. Farms will enforce permissions so that only players with appropriate access can utilize them, thus reducing griefing.<ref>Reddit /r/MMORPG/ [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] 28 June 2024</ref>


=References=
=References=

Revision as of 13:36, 15 August 2024

Harvesting is the means by which players gather and accumulate resources in preparation for Crafting, Building, or other in-game activities -- essentially personalizing their characters and space within Stars Reach. Harvesting spans several Professions, each requiring unique Tools for harvesting a given resources type. Players may harvest on the surface of planets, within community-run and private farms, in addition to space asteroids.

Harvesting Resources

Currently, plants, trees, and minerals have been metioned as gatherable (and destroyable, if permitted by the governing bodies of the planet) from the open world.

With Star Wars: Galaxies being a large influence on the gathering and crafting professions in Stars Reach, we might also see gasses and organic materials such as leathers, hides, bones, and meats harvestable.

Like Star Wars: Galaxiles, resources will shift and move in order to promote exploration and the discovery of new resource locations.[1]

Resources can also be exhausted, while some are renewable and regenerate over time. Some you can import from one world to another. This temporary unavailability is likely to create economic opportunity.[2]

Resources are initially spawned when the planet is created. Each resource will appear in a place that makes sense for it to be in. All of this is based on the planet's topography profile and then simulated.

Harvesting Professions

Stars Reach 40+ professions will include several specifically related to harvesting. Based upon current information, we expect some variation of Mining, Logging, and Herbalism. If we look at Star Wars: Galaxies as reference, we're likely to also see some form of Hunting/Skinning, Gas harvesting, and Liquid harvesting professions.

Harvesting Tools

Harvesting will require specific tools to gather specific resources. With a limited number of tools/weapons able to be equipped at a time (5 is the current limit), this is likely to require players plan ahead for their journey and the resources they desire to harvest.

Harvesting Skills

Tools will allow players to gain Skills in their respective harvesting professions. Like Combat, Skills are likely to play a part in the speed, volume, and rarity of materials being harvested during the harvesting process.

Farming

Player and community-run farms have also been teased. Farms will enforce permissions so that only players with appropriate access can utilize them, thus reducing griefing.[3]

References

  1. Reddit /r/swg/ Link 6 July 2024
  2. Stars Reach Discord Link 1 August 2024
  3. Reddit /r/MMORPG/ Link 28 June 2024