Economy: Difference between revisions
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[https://starsreach.com/overview/ | A full player-driven economy is the aim for Stars Reach.<ref>StarsReach.com Overview | [https://starsreach.com/overview/ Link] | 18 July 2024</ref> Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.<ref name="FAQ">StarsReach.com FAQ | [https://starsreach.com/faq/ Link] | 12 July 2024</ref> | ||
With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.<ref name="FAQ" /> | |||
"A huge part of our economic design is about turnover."<ref>Reddit /r/MMORPG/ | [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] | 28 June 2024</ref> | |||
[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ | |||
=References= | =References= | ||
Revision as of 14:12, 15 August 2024
A full player-driven economy is the aim for Stars Reach.[1] Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.[2]
With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.[2]
"A huge part of our economic design is about turnover."[3]