Economy: Difference between revisions

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[https://starsreach.com/overview/ MAKE A LIVING AS A MECHANIC IN A RAGTAG SPACE STATION AT THE EDGE OF A NEBULA POPULATED BY NASTY SPACE SPIDERS]
A full player-driven economy is the aim for Stars Reach.<ref>StarsReach.com Overview | [https://starsreach.com/overview/ Link] | 18 July 2024</ref> Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.<ref name="FAQ">StarsReach.com FAQ | [https://starsreach.com/faq/ Link] | 12 July 2024</ref>


Run a mom and pop shop or a tavern on the fringe of civilized space. Sell your genetic samples from exploring planets. Subsist as an explorer, selling the maps of virgin worlds. Buy low, sell high, and smuggle clandestine Old One artifacts past the Servitor suppression fields. A full player-driven economy drives the galaxy, and all the best stuff is made by players. Economic balance is preserved with local goods markets.
With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.<ref name="FAQ" />


[https://starsreach.com/faq/ From the Stars Reach FAQ]
"A huge part of our economic design is about turnover."<ref>Reddit /r/MMORPG/ | [https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Link] | 28 June 2024</ref>
 
* Question: How does the in-game economy work?
* Answer: Nearly everything is made, harvested, refined, or crafted by another player. Players control the in-game economy.
 
* Question: Do things have different prices in different locations?
* Answer: Yes. Very much so. There is a role for players who want to move things from point A to point B to make money from those differences.
 
* Question: Is there a single centralized market hub?
* Answer: No. Unless players later choose to make one. That’s outside our hands. Players have a lot of freedom.
 
[https://www.reddit.com/r/MMORPG/comments/1dqodoo/im_raph_koster_creator_of_ultima_online_and_star/ Reddit /r/MMORPG AMA with Raph Koster]
 
"A huge part of our economic design is about turnover. I did a blog post about this long ago you might find interesting: https://www.raphkoster.com/2017/09/22/31098/"


=References=
=References=

Revision as of 14:12, 15 August 2024

A full player-driven economy is the aim for Stars Reach.[1] Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.[2]

With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.[2]

"A huge part of our economic design is about turnover."[3]

References

  1. StarsReach.com Overview | Link | 18 July 2024
  2. 2.0 2.1 StarsReach.com FAQ | Link | 12 July 2024
  3. Reddit /r/MMORPG/ | Link | 28 June 2024