Economy: Difference between revisions
From Unofficial Stars Reach Wiki
Stormtrooper (talk | contribs) mNo edit summary |
Include econ graph on econ page |
||
| Line 1: | Line 1: | ||
A full player-driven economy is the aim for Stars Reach.<ref>StarsReach.com Overview [https://starsreach.com/overview/ Link] 18 July 2024</ref> Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.<ref name="FAQ">StarsReach.com FAQ [https://starsreach.com/faq/ Link] 12 July 2024</ref> | A full player-driven economy is the aim for Stars Reach.<ref>StarsReach.com Overview [https://starsreach.com/overview/ Link] 18 July 2024</ref> Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.<ref name="FAQ">StarsReach.com FAQ [https://starsreach.com/faq/ Link] 12 July 2024</ref> | ||
[[File:Macroeconomy Diagram.jpg|300px|thumb|right|alt=macroeconomy diagram|A blurry economy graph]] | |||
With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.<ref name="FAQ" /> | With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.<ref name="FAQ" /> | ||
Revision as of 19:34, 29 August 2024
A full player-driven economy is the aim for Stars Reach.[1] Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.[2]

With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.[2]
"A huge part of our economic design is about turnover."[3]