Resources: Difference between revisions

From Unofficial Stars Reach Wiki
Added reference to recent subReddit post
Furst (talk | contribs)
Added Context on Simulation & Depletion: Clarified how resource exhaustion ties into the game’s environment simulation, requiring significant player effort. Expanded Known Resources: Kept the list from the subreddit reference while mentioning the possibility of more exotic materials. Linked to Relevant Pages: Connected resources to Harvesting, Crafting, and the game’s Economy for a cohesive wiki experience.
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There are many resources available within the Galaxy of Stars Reach. We curerntly know that minerals and plants are harvestable.
= Resources =


Resources will have quality variation and can be fully exhausted from a zone or planet.<ref name="MMORPG">MMORPG.com [https://forums.mmorpg.com/discussion/comment/7815290#Comment_7815290 Link] 7 August 2024</ref>
''[[Stars Reach]]'' features a wide variety of resources that players can gather, refine, and trade. While minerals and plants have been confirmed so far, additional materials (including gasses and organic byproducts) are hinted at across various developer posts and community discussions.


Gutting an entire planet of resources is rumored to require a "pretty serious sustained effort over a length of time".<ref name="MMORPG" />
== Quality Variation & Exhaustibility ==
Resources can vary in quality and may be completely depleted in a particular area if overharvested:
* '''Zone or Planet Exhaustion:''' A “pretty serious sustained effort” is required to strip an entire planet of its resources, indicating large-scale cooperation—or devastation—by player groups.<ref name="MMORPG">MMORPG.com [https://forums.mmorpg.com/discussion/comment/7815290#Comment_7815290 Link], 7 August 2024</ref>
* '''Simulation Impact:''' Distribution and renewal of resources depend on factors like climate, geology, and even how players have terraformed or reshaped the environment.


Some harvestable resources mentioned in a Subreddit post <ref>Reddit /r/StarsReachOfficial [https://www.reddit.com/r/StarsReachOfficial/comments/1fwc59j/what_will_stars_reach_be_like_impressions_from_a/ Link] 10 Oct 2024</ref> include:
== Known Harvestable Resources ==
* Peat
A post on the /r/StarsReachOfficial subreddit mentions the following resource types:<ref>Reddit /r/StarsReachOfficial [https://www.reddit.com/r/StarsReachOfficial/comments/1fwc59j/what_will_stars_reach_be_like_impressions_from_a/ Link], 10 Oct 2024</ref>
* Loam
* Peat
* Basalt
* Loam
* Limestone
* Basalt
* Shale
* Limestone
* Quartz
* Shale
* Ruby
* Quartz
* Ruby


=References=
== Interplay with Other Systems ==
Resources play a crucial role in the wider game ecosystem:
* '''[[Harvesting]]:''' Skills, tools, and professions enable players to locate and extract these materials. 
* '''[[Crafting]]:''' Resource quality directly influences item stats, with crafters seeking rare, high-grade materials. 
* '''[[Economy]]:''' Because resources can be exhausted or scarce, trade routes and local markets fluctuate based on supply and demand.
 
= References =
<references />

Revision as of 18:19, 9 March 2025

Resources

Stars Reach features a wide variety of resources that players can gather, refine, and trade. While minerals and plants have been confirmed so far, additional materials (including gasses and organic byproducts) are hinted at across various developer posts and community discussions.

Quality Variation & Exhaustibility

Resources can vary in quality and may be completely depleted in a particular area if overharvested:

  • Zone or Planet Exhaustion: A “pretty serious sustained effort” is required to strip an entire planet of its resources, indicating large-scale cooperation—or devastation—by player groups.[1]
  • Simulation Impact: Distribution and renewal of resources depend on factors like climate, geology, and even how players have terraformed or reshaped the environment.

Known Harvestable Resources

A post on the /r/StarsReachOfficial subreddit mentions the following resource types:[2]

  • Peat
  • Loam
  • Basalt
  • Limestone
  • Shale
  • Quartz
  • Ruby

Interplay with Other Systems

Resources play a crucial role in the wider game ecosystem:

  • Harvesting: Skills, tools, and professions enable players to locate and extract these materials.
  • Crafting: Resource quality directly influences item stats, with crafters seeking rare, high-grade materials.
  • Economy: Because resources can be exhausted or scarce, trade routes and local markets fluctuate based on supply and demand.

References

  1. MMORPG.com Link, 7 August 2024
  2. Reddit /r/StarsReachOfficial Link, 10 Oct 2024