Economy
From Unofficial Stars Reach Wiki
A full player-driven economy is the aim for Stars Reach.[1] Where all the best items and gear is made by players, there will be plenty of opporunity for local goods markets. Nearly everything is made, harvested, refined, or crafted by players.[2]

With a focus on local markets over a centralized hub, there is a role for players who want to transport goods from one location to another. When prices vary by location, there is opportunity everywhere.[2]
"A huge part of our economic design is about turnover."[3]